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12-01-2020 , 07:35 AM
Quote:
Originally Posted by Myrmidon7328
I'm assuming this is IMP scoring, where the primary goal is to make the contract. Given the auction I think the only situation that's consistent and tricky is 0=5=5=3 from LHO and 3=3=0=7 from RHO.

On trick 2 I'd ruff a heart high, and on trick 3 play a spade to the board. If both follow we're good. Assuming LHO shows out, I would ruff another heart high, and play another spade to the board.

Then I'd run the trumps, ending with this:

-
T
KQ2
7

-
-
AT543
-

Now I cash the KQ of diamonds. If they are 3-2 claim. If they are 4-1 we can endplay LHO, who presumably has the high heart left (unlikely LHO is leading from just KQ here, but by ruffing two rounds of hearts, the J should drop in case LHO doesn't have it). If they are 5-0, LHO got squeezed earlier, and we can get the same endplay. RHO can't really have 4 diamonds and follow the first heart and have three spades, but we could hook the diamond anyways if that was the case.
This is not the natural way to play the hand. The natural (and best) sequence:
1. Ah
2. Ruff a heart
3. One round of trumps - dag, they are 0-3.
4-5. Draw trumps
6. Diamond to K - dag, they are 5-0
7. Ruff a heart and try to stripsqueeze W as you did.

Your line is not natural, because after drawing trumps, you will think "I will concede a diamond if W has 4 to the J and still have trump control" without thinking about whether this is a possible distribution at all.

In practice, your line will work 99% of the time, except that one time where East had too many beers and opened 3C on
xxx
Jxxx
X
KQJxx

Now after exhausting trumps before testing diamonds, you will find that you cannot concede a diamond to the Jxxx in west anymore. He can unblock Qh to avoid any throw in and your opponents will have a great story at your expense.
Bridge Quote
12-08-2020 , 02:02 PM
r/r mps, invididual bbo points tournament, so random opponent but maybe one step above moron level

AJ
KQT5
JT6
KT62

LHO passes, partner jumps to game after 1D-1H, opps silent. Is investigating slam too optimistic?

Spoiler:
of course, if I'd known partner would bid 4H with just 14 points, then think 4S is to play with their 4441, I wouldn't investigate, but let's assume for argument's sake partner is somewhat rational. Still make it somehow
Bridge Quote
12-08-2020 , 03:20 PM
Investigating slam is totally normal. You have a good 14 HCP (the Jack of spades not so good, but JTx of partner's first suit, and the bonus ten of trumps make up for that).

I'd probably just bid RKC myself; 4S sounds like you might be worried about 2rd round control of clubs.
Bridge Quote
12-09-2020 , 09:55 AM
Looking for slam 100% standard, only question is if you stop in 6 or 7.

The problem is the info on non-aces that you need is all in diamonds especially the location of the queen, so not sure how can you do that. Also, it's fairly likely partner should have a distributional raise (over explicit high card strength). If partner shows 2 with a void, I think you assume they have something like Kxx/Axxx/AKxxxx/-. That said, I'm not sure that a splinter would be better, but idk.

I'm probably yolo-ing a grand more often than not on this assuming we have the controls - with the idea that I need to ratchet up the variance to win this event, and getting to the six level seems like it's an avg result.
Bridge Quote
12-09-2020 , 11:54 AM
Partner should not have a distributional hand like the one quoted. Raise to 4M should be balanced, perhaps unbalanced with a stiff king or queen.

As to the diamond honors, if we have all of the KC, a 5NT call should get us to 7 opposite a source of tricks hand.

Oh, and don’t show voids when partner doesn’t know what your void is, or is likely to be.
Bridge Quote
12-09-2020 , 01:49 PM
Yeah i agree with all that - and I would expect the same in the regular partnership. It's just so rare to hold a 14 count on this auction, I would guess a pretty significant percentage of the time a) partner is distributional and b) isn't really thinking about what voids they are showing since this is an individual event.

If I'm playing with a regular (and decent+) partner I totally agree.

What's
1D-1H
4H-5D?

Maybe that's a way to figure out the strength of the diamond holding? I wouldn't necessarily make it with the above hand, but just trying to think of what the auction means. Maybe playing it as a cue off two first round controls is doable, but I'm having a hard time picturing one of those hands where RKC isn't just better.
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12-09-2020 , 02:09 PM
I think 4S is auto, we want partner to bid keycard I think.
Bridge Quote
12-09-2020 , 03:03 PM
You have enough to press on and 4S is the way to go. If partner checks on aces, good. If he bids 5C, you can bid 5H to show the diamond leak. If he bids 5D you have an awkward decision.
Bridge Quote
12-09-2020 , 03:13 PM
Quote:
Originally Posted by Gabethebabe
If he bids 5D you have an awkward decision.
Nah, probably just bid 6H over 5D. if partner doesn't have club control, doesn't have As, he must have Ah and AKQd to justify his 4H. Worst case, it is on the diamond finesse. If we are missing two aces, it is time to order beer.
Bridge Quote
12-25-2020 , 03:37 PM
I'm officially bored to death at my parents. Anyone want to jam some hands this weekend?
Bridge Quote
01-21-2021 , 05:14 PM
Would anyone like to play a BBO club game with me tonight at 7:15-10 ET? The field is pretty decent, though I am not. Feel free to shoot me a PM if interested, or respond in the thread.
Bridge Quote
01-22-2021 , 11:44 AM
Quote:
Originally Posted by Chocaholic2
Would anyone like to play a BBO club game with me tonight at 7:15-10 ET? The field is pretty decent, though I am not. Feel free to shoot me a PM if interested, or respond in the thread.
I'm down. Is this one of the ACBL virtual clubs? If so, there might be a restriction on who can play in them unless you have the director's approval.

EDIT: sorry didnt' realize I'm replying to something from yesterday. In general I'd be down for playing clubs or if we cna get a four some going again. Playing against BBO randos gets old real quick.
Bridge Quote
01-24-2021 , 08:08 PM
No prob. Yeah, I think you're right about the club games needing prior approval but sometimes they are lenient. And I am up for a few boards on BBO whenever (or, as Chuck and g-bebe know, a robot challenge). Screen name is daldrich00.
Bridge Quote
01-25-2021 , 03:35 AM
That sad feeling when you actually get an extremely rare textbook crisscross squeeze hand, and blow don't identify it. Even thought the hand had squeeze potential, but didn't identify it as crisscross
Bridge Quote
01-25-2021 , 08:55 AM
Quote:
Originally Posted by chuckleslovakian
That sad feeling when you actually get an extremely rare textbook crisscross squeeze hand, and blow don't identify it. Even thought the hand had squeeze potential, but didn't identify it as crisscross
Show the hand or gtfo
Bridge Quote
01-26-2021 , 01:03 AM
Quote:
Originally Posted by Gabethebabe
Show the hand or gtfo


https://************/y2t66rq4

North has chances to break it up, but as defended south is marked for both black kings. Alas should get it right...next time when this position comes up in years...

***** Are t1nyurl.com (1 obv I) no clue why that is censored

Last edited by chuckleslovakian; 01-26-2021 at 01:14 AM.
Bridge Quote
01-26-2021 , 01:05 AM
What are you trying to type and maybe it can be fixed?
Bridge Quote
01-26-2021 , 01:51 AM
So near. It hurts to not see that last heart played.

I have stumbled on crisscross squeezes twice in a short time and never again. Never as a declarer. Once we executed a criss-cross squeeze Vs dummy. Once I recognized a crisscross squeeze in defense. I could have played back a neutral card for declarer to be able to execute one Vs my partner. I played back another card to break it up :/

I should have both those hands, I wrote about them in our club magazine
Bridge Quote
02-09-2021 , 06:03 PM
Quote:
Originally Posted by atakdog
Transfer Advances of Overcalls

Discussion of the overcall structure prompted me to mention transfer advances to overcalls to someone. These have come up before (mostly because I push them), but there really are no good writeups that I have found on the 'net (there are some bad ones though) and the book in which I saw the system is out of print. I'm therefore going to attempt a writeup of the system.

In contrast to weirdnesses like Fouts's overcall structure and my troll club, transfer advances are almost unarguably good, and I recommend them to everyone who is intermediate or better and who cares about his results. This writeup will be long but they are not hard, and in contrast to many systems they give up almost nothing that's actually useful.

With that in mind, here we go.


Terminology


I see so much sloppy use of terminology, so let's get some things straight first:
  • A bid is a number and a strain. (A strain is any suit, or notrump.) Double, redouble, and pass are not bids — they are calls, though (and all bids are calls, too).
  • The first person who bids is the opener; his first bid is the opening bid and any subsequent bids are rebids.
  • The partner of the opener is the responder. His first call is the response (though if his first call is a pass, this is usually not considered a response, and a double is arguable). His subsequent bids are rebids.
  • The first member of the pair that didn't open who bids or doubles is the intervenor. If his first intervention is a bid, it it is an overcall.
  • Finally, the most relevant terminology for this discussion: The partner of the intervenor is the advancer, and his first call after the intervention is an advance. (Arguably, only bids are advances.)
  • A transfer is an artificial call, usually a bid, that shows a strain other than that bid and that requests (or sometimes demands) that the partner of the transferrer bid the suit actually indicated by the transfer. For future reference, there are four different kinds of related artificial bids:
    • transfer — an artificial call that shows a strain (usually a suit); requests or demands bid of that suit. Doing as expected is called accepting or completing the transfer.
    • puppet — an artificial call that requests, but does not demand, that partner bid a certain strain, but does not show that strain.
    • marionette — same as a puppet but the partner of the puppeteer is absolutely required to complete the puppet.
    • relay — an artificial call (usually a bid) that does not indicate anything in particular, but requires partner of the relayer to make one of a set of more than one bids depending on his hand — in other words, it requires partner to give more information.
With that in mind, we see that transfer advances are bids (and arguably doubles; more on this later) that are used by the partner of an overcaller to show a suit other than that bid, and that usually but not always, the overcaller will bid the suit that his partner is showing.

Onward.


When are transfer advances used?

Answers can vary, but for this writeup transfer advances will be used after intervenor makes a simple natural overcall (i.e., not a jump) in a suit (not notrump) at the one, two, or three level, of the opening suit bid, and only when the call between the overcall and the possible transfer is a pass or a double. It is possible to play them in other auctions, such as by fourth hand after opener and responder have each bid suits and after natural overcalls of notrump openings (as when playing landy), but for now we will confine discussion to the above.

Examples to clarify:
  • Transfers are on:
    • (1D) 1S – (P)
    • (2D) 2S – (P)
    • (3D) 3S – (P)
    • (1D) P – (P) 1S; (P)
    • (1D) 1S – (X) (note that it may be better not to play them on in this auction, and the writeups I'm finding mostly don't)
  • Transfers are not on, i.e., bid as you normally would:
    • (1D) 2S – (P) — Jump overcall.
    • (3S) 4D – (P) — Too high (not 1, 2, or 3 level).
    • (1D) 2D – (P) — the overcall is not natural (unless you're playing something really weird).
    • (1D) X – (P) — not used as advances of doubles, only suit bids.
    • (1NT) 2S — (P) — At the moment, not used over notrump openings.
    • (1D) 1H — (1S) — Call after the overcall was not pass or double.
    • (1D) 1NT – (P) — Used only after overcalls in suits.
    • (1C! artificial strong) 1S – (P) — Used only after natural suit openings.
  • Interesting questions:
    • (1D! could be short) 1S – (P) — Though the opening could be short it usually isn't, so treat it as natural; transfers are on
    • (1D! precision) 1S – (P) — in some precision systems the diamonds can be as short as zero. Still, experience has shown that treating the bid as natural is usually best, so transfers are on.
    • (2H! hearts and a minor) 2S – (P) — I play that if the bid promises length in the suit named it's natural even if it also promises something else; treat this as natural, so transfers are on.
    • (2D! heart preempt) 2S – (P) — a great question. You can treat this as a natural 2H bid, and I think that's best, so transfers are on but note that we will consider cuebids (discussed later) to be those in hearts, the suit shown, not diamonds, the suit bid.

Which bids are transfers?

Assuming transfers are on (see above), the following bids are transfers: Every suit bid starting at the cheapest available cuebid (bid of opener's suit) and continuing up to, but not including a simple raise of intervenor's suit. In some auctions there may be only one transfer bid; in others there may be as many as three.

Example to clarify:

If the auction begins (1D) 1S – (P),
  • 1NT — natural; notrump bids are never transfers in this system.
  • 2C — natural (and forcing, btw); it is below the cuebid.
  • 2D — transfer (to hearts); it is the cuebid
  • 2H — transfer (to spades, which, yes, is intervenor's suit); it is a suit bid above the cuebid but below a simple raise
  • 2S — not a transfer; the simple raise is natural
  • higher bids — not transfers (though some are conventional; see below)

What do transfer advances do?

They give advancer two rounds to describe his hand, which is useful in many cases. Basically, the advancer sends his primary message with his first bid, and his secondary message (which may be that the partnership is high enough, thus passing) at his second call. He always gets two calls because the transfer is never passed (though it may be bypassed).

Roughly speaking, intervenor responds to the transfer exactly as he would have to a nonforcing, not terribly constructive bid in the transferred-to suit. That means that with most hands he'll just complete the transfer, showing that he has nothing extra and can at least sort of tolerate playing in his partner's suit. If he has extras or can tell that he definitely doesn't want partner to pass in his suit, he bids as he normally would, naturally.

Advancer uses the information he gets from intervenor completing, or not, the transfer, to decide on his next call.


Besides transfers, what other advances are used?
  • Direct, non-transfer raises of partner's suit:
    • single raise is natural and competitive (not constructive)
    • jump raise below game is preemptive
    • jump to game is sometimes preemptive, but may be expecting to make
  • Notrump bids are natural (though a jump to 2NT can be played differently; see below).
  • Suit bids below the cuebid are natural and forcing for one round.
  • jump shifts are fit bids: fit for partner's suit, values in the suit bid (even opener's, though that's rare — the writeups I've seen play them as splinters but I think fit bid is better), invitational to game.
  • double jump shifts are splinters (though there may be room for improvement here; see below.
  • If there is a double after the overcall, redouble is what it would be if transfers were not being played.

What does a transfer show?

Basically, you transfer to the suit that looks most important to you; your subsequent bid, if you make one, is in a strain that you're interested in playing in or asking a question in. Raises (including of yourself) are invitational.

It's probably easiest to look at some example sequences. Assume the auction started with (1D) 1S – (P). Starting with advancer's bid:
  • pass — still allowed, amazingly enough
  • 1NT — natural, whatever strength is appropriate for your overcalls (say 8–11 here)
  • 2C — natural, one round force. Legitimate clubs; may have spade support.
  • 2D — transfer to hearts. Promises hearts (five+, though I think there's an argument for changing this). If intervenor accepts the transfer by bidding 2H, meaning he doesn't have extra values and either has heart tolerance or doesn't have a good six-card spade suit, then advancer continues:
    • pass — 2H is better than one spade opposite an average overcall.
    • 2S — shows a decent (constructive) spade raise with heart values.
    • 2NT — natural (balanced) invite, with hearts. Probably about 11–13 HCP in a normal system. Usually a doubleton spade.
    • 3C — natural, one round force. At least five hearts, at least four clubs, and strength to be at this level; implicitly denies spade support.
    • 3D — forcing obviously; usually a stopper ask. Advancer has hearts, usually not many spades, strength to be at this level, and interest in notrump but no diamond stopper. Note that other hands are possible but not common, such as a game force that will control bid at the next round.
    • 3H — showing a side suit and then raising yourself is natural and invitational; implicitly denies a balanced hand, a second, suit, or support for partner's suit.
    • 3S — showing a side suit and then jump-raising partner shows limit raise values (including length and strength in the side suit) but only three-card support.
    • 3NT — to play, but why show hearts first? Because advancer is usually 2=5 in the majors. Promises a diamond stopper.
    • 4C, 4D — one source I see has these as control bids in slam tries; I think they should be splinters.
    • 4H — to play. Opener should not correct to spades; he had his chance.
    • 4S — to play, but why follow this path? Probably because advancer is showing where his values are so that intervenor can make the right decision of opps compete at the five level.
  • 2H — transfer to spades (intervenor's suit) ostensibly a constructive, usually three card raise, though other possibilities appear assuming advancer completes the transfer. After he does, by bidding 2S:
    • 2NT — natural invite, with spade support
    • 3C — three-card spade support, club length and strength, limit raise values.
    • 3D — one round generic force; usually a stopper ask but other hands possible.
    • 3H — as with 3C (three card spade support, heart length and strength, sufficient values to be this high) but in majors it is an offer to play in this strain. Why not transfer to hearts the first time? Because advancer only has four of them; with three spades and five hearts, transfer to hearts and then return to spades. We bid the most important part of our hand first.
    • 3S — transfer to a raise, then raise our own raise, is a limit raise (four card support). Don't stretch for this, as partner already denied significant extras.
    • 3NT — to play, but must have three card spade support also.
    • 4C/4D/4H — control bids.
    • 4S — to play, but why this sequence? Advancer must have been leaving slam possibilities open if intervenor had extras.
  • 2S — competitive raise. Depending on partnership predilections, this could be really weak — one big advantage of the system is that this raise is safe on not a lot more than three spades and out. Usually three cards, or four in a particularly flat hand.
  • 2NT — natural invite, without spade support.
  • 3C/D/H — fit-showing, with four spades and mixed-raise values, and strength in the bid suit (even opener's suit, though there may be a better use for this).
  • 3S — preemptive raise
  • 3NT — to play
  • 4C/D/H — splinters in the bid suit, with four card spade support and sufficient values to be at this level.
  • 4S — to play. Did not leave slam in the picture, so presumed preemptive.
  • 4NT — key card in spades

Summary

That looks like a lot, but it's actually pretty straightforward and can be summed up this way:
  • With a weak hand and a fit, raise to the appropriate level immediately.
  • With a weak hand, no fit, and a long suit, transfer to it and pass.
  • With a notrump hand, bid notrump.
  • With a three-card raise, transfer to a raise first, then either pass or show your hand.
  • With a four card raise, transfer to a raise and then raise again if invitational or better; make an immediate fit-jump with a bit weaker than that.
  • With a slam try, make an immediate splinter, or transfer to a raise and then start a control-bidding auction.
  • With three card support and a side five card major, bid or transfer to the major and then return to partner's suit.
  • With three card support and a four card major, show the support first, then the four-card suit.
  • With a good hand but no fit, transfer to (or bid) your own suit, then raise yourself (in your suit or notrump) to the appropriate level. Remember that the raise isn't forcing, so use a cuebid to force.

How does the overcaller continue?
  • If advancer raises (including conventionally), he bids to the appropriate level.
  • If advancer makes a new suit bid below the cuebid, he bids as he would over a forcing bid in that suit (because that's what it is).
  • If advancer bids notrump, he responds as he normally would.
  • If advancer transfers to a new suit, he completes the transfer if he would have passed a non-forcing, non-invitational bid in that suit:
    • If he has no fit and a good (usually 6+ cards) suit of his own, he rebids his suit.
    • If he has substantial extra values, he does something other than that — bids notrump, jump-completes the transfer, jump-rebids his own suit, or bids a different suit (of which there's only one left unless you count opener's), whatever looks appropriate, keeping in mind that advancer hasn't shown much yet.
  • Later in the auction, everyone bids pretty much normally, keeping in mind what's already been shown.
After god knows how many overcaller-advancer auctions going off the rails in some new and interesting way, I have convinced a partner to try Atak's transfer advance system. Not sure if Atak still posts here, but we had some general questions about the system, and about how to show various types of raises for intervenor's suit in particular. Would be grateful for any insight from Atak or others.

General questions:
1. What should intervenor's range be for overcalls at the (a) one-level; and (b) two-level?

2. In the context of this system, approximately what hand strength do the terms "limit," "invitational (same as limit?)," "mixed," and "constructive" denote?

3. is the below an accurate typology of what bid or series of bids to make with support for intervenor's suit, depending on the hand's distribution and strength?

4-card raise, outside suit, limit: transfer to raise, then raise
4-card raise, outside suit, mixed: fit jump
4-card raise, outside suit, constructive: transfer to raise, then pass (?)
4-card raise, outside suit, weak: simple raise OR preemptive jump raise
4-card raise, no outside suit, limit: transfer to raise, then raise
4-card raise, no outside suit, mixed: no bid describes this
4-card raise, no outside suit, constructive: transfer to raise, then pass (?)
4-card raise, no outside suit, weak: simple raise OR preemptive jump raise
3-card raise, outside suit, limit: transfer to outside suit, then jump raise OR transfer to raise, then bid outside suit (depends on length of outside suit)
3-card raise, outside suit, mixed: no bid describes this
3-card raise, outside suit, constructive: transfer to outside suit, then raise
3-card raise, outside suit, weak: simple raise
3-card raise, no outside suit, limit: transfer to raise, then 2NT (?)
3-card raise, no outside suit, mixed: no bid describes this
3-card raise, no outside suit, constructive: transfer to raise, then pass (?)
3-card raise, no outside suit, weak: simple raise
Bridge Quote
02-10-2021 , 07:46 AM
My recommendation is: do not do it.

Implementing this will costs you many points, due to being new to the system.

If you are not a top level bridge player, your best way to learn or avoid mistakes is not to implement complicated systems, but to maintain a natural bidding style and learn to understand it, finetune it and learn to value your hands correctly.

I bet most of the hand where you went off the rails is because someone over- or undervalues his hand or there are insufficient agreements about what certain bids exactly mean (Forcing? Not forcing? Gameforcing?)

What you should do is evaluate every hand that went wrong with the help of better players (if you have access to them) and find out where you could have improved the auction.

Post some hands here. I will happily comment on them
Bridge Quote
02-10-2021 , 08:11 AM
Quote:
Originally Posted by Chocaholic2

General questions:
1. What should intervenor's range be for overcalls at the (a) one-level; and (b) two-level?
Depends on vulnerability, depends on your suit, depends on your high card strength.
The lower range of your overcall is that you can survive a game attempt of your partner, stop below game and not be doubled for 500.

The upper range of your overcall is that you don't fear pass-pass-pass.

Quote:
Originally Posted by Chocaholic2
2. In the context of this system, approximately what hand strength do the terms "limit," "invitational (same as limit?)," "mixed," and "constructive" denote?
Limit/invitational means you have enough values to try for game.
Constructive means you are bidding because you have decent values. It is the opposite of preemptive, where you just try to grab as much bidding space as possible from your opponents.

Quote:
Originally Posted by Chocaholic2
3. is the below an accurate typology of what bid or series of bids to make with support for intervenor's suit, depending on the hand's distribution and strength?

4-card raise, outside suit, limit: transfer to raise, then raise
4-card raise, outside suit, mixed: fit jump
4-card raise, outside suit, constructive: transfer to raise, then pass (?)
4-card raise, outside suit, weak: simple raise OR preemptive jump raise
4-card raise, no outside suit, limit: transfer to raise, then raise
4-card raise, no outside suit, mixed: no bid describes this
4-card raise, no outside suit, constructive: transfer to raise, then pass (?)
4-card raise, no outside suit, weak: simple raise OR preemptive jump raise
3-card raise, outside suit, limit: transfer to outside suit, then jump raise OR transfer to raise, then bid outside suit (depends on length of outside suit)
3-card raise, outside suit, mixed: no bid describes this
3-card raise, outside suit, constructive: transfer to outside suit, then raise
3-card raise, outside suit, weak: simple raise
3-card raise, no outside suit, limit: transfer to raise, then 2NT (?)
3-card raise, no outside suit, mixed: no bid describes this
3-card raise, no outside suit, constructive: transfer to raise, then pass (?)
3-card raise, no outside suit, weak: simple raise
Too complicated. keep it simple.

Support your partner if you can and have enough values. loloutside suits.

It is OK to hide 3-card support with a shitty hand. Just hope you get another chance.

The above is a part of a general rule: it is better to underbid and have extras than it is to overbid and be short on values. Extras can be shown by bidding again. Being short on values leads to awkward auctions where all you do is sign off.

Never hide 4-card support and make sure all your natural jumps in partner's suit are preemptive.

Use the unassuming cuebid, the bid in opponents suit, to show any limit raise or better.

Use competitive doubles as much as possible, especially if that player hasn't shown any suit yet. It is MUCH more likely you have values with no good descriptive bid than having a glorious -500 in your hand.
Bridge Quote
02-10-2021 , 01:09 PM
Quote:
Originally Posted by Gabethebabe
My recommendation is: do not do it.

Implementing this will costs you many points, due to being new to the system.

If you are not a top level bridge player, your best way to learn or avoid mistakes is not to implement complicated systems, but to maintain a natural bidding style and learn to understand it, finetune it and learn to value your hands correctly.

I bet most of the hand where you went off the rails is because someone over- or undervalues his hand or there are insufficient agreements about what certain bids exactly mean (Forcing? Not forcing? Gameforcing?)

What you should do is evaluate every hand that went wrong with the help of better players (if you have access to them) and find out where you could have improved the auction.

Post some hands here. I will happily comment on them
Thanks, Gabe. I agree with pretty much all of the above, and in particular the bolded. That said, I think we are going to press forward with at least some version of this system for the time being, in part because it allows for very specific meanings for advancer's bids.
Bridge Quote
02-10-2021 , 01:20 PM
Quote:
Limit/invitational means you have enough values to try for game.
Constructive means you are bidding because you have decent values. It is the opposite of preemptive, where you just try to grab as much bidding space as possible from your opponents.
I should have clarified that I understand what those terms mean in the abstract. My question is, what hand strengths should they correspond to for an advancer responding to partner's overcall? I guess this is a question regardless of what set of agreements are used in these auctions. A limit raise of an opening bid is typically defined as 11-12 pts, but does that make sense after a one-level overcall, where partner can have a few as eight points? Previously, we just played that advancer's cue-bid of opener's suit shows 10+ points and support for overcaller's suit, as you suggest elsewhere in your post. Maybe that is fine, but then it doesn't really make sense to call it a limit raise because overcaller will need a lot more than a minimum to be confident about going to game.
Bridge Quote
02-13-2021 , 09:55 PM
completely disagree with gabe about transfers after overcalls I think they are basically mandatory

here's a declarer play problem for y'all



1H was precision style and 4D showed spade support with diamond void.

Club king asked count and if the 2 was honest showed an even number. Opponents are former world champions.

Hand continues:

2 3 A 8
4

Swiss Teams.
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03-21-2021 , 02:42 AM
Currently 2nd in the 0-5000 pairs in the NAOBC. But holy **** at the lead 1st currently has. Difference between us and first is about equal to us and 57th.
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