POWER UPS
Please note that you can now upgrade your
LEAF! Please note that even if your leaf is used for day or cycle protection, a LEAF processes as an NA, so this CAN be roleblocked!
Villa power ups
Mushroom (10% self-angel day or night, auto deploys if you have a mushroom; add 10% for every stacked mushroom you receive) |
Fire flower (upgrades each day/night you hold on to it: 20% dayvig, 40% nightvig; continue to add 20% each period, eg d2 60% dayvig, 80% nightvig, d3 100% dayvig/nightvig) |
Ice flower (RB) |
Leaf (upgrades from n2 onward: N1 night angel; N2 day angel or night angel; n3 onward, one cycle of night AND day protection) |
Star (bodyguard another player) |
Wolf power ups
Mushroom (10% self-angel day or night, auto deploys if you have a mushroom; add 10% for every stacked mushroom you receive) |
Fire flower (upgrades each day/night you hold on to it: 20% dayvig, 40% nightvig; continue to add 20% each period, eg d2 60% dayvig, 80% nightvig, d3 100% dayvig/nightvig) |
Ice flower (RB) |
Leaf (upgrades from n2 onward: N1 night angel; N2 day angel or night angel; n3 onward, one cycle of night AND day protection) |
Star (turn a villager into a bodyguard) |
Everyone received their first power up with their role PM. You are free to claim your power ups if you choose.
You may choose to holster a power up as long as you like. Once you use a power up, it is gone and you revert to a mushroom status. If you have a mushroom and it protects you from death, you lose the mushroom and must now receive a new mushroom before you can receive any other power up. In other words, your next power up will automatically be a mushroom.
The seer is the only role that may utilize two NAs, ie their peek and a potential NA from a power up.