bragging about finding wolves is moot if you don't manage to lynch them
flytrap took out the N1 kill of the wolf vig when he downgraded from 24 to 20 players.
I did not think of suggesting to give the village seer a N0 peek instead.
I am a huge fan of N0 actions, principal reason is that it protects your stronger players as wolves will be seer hunting day/night 1 already and not make the shrug-SPK. Also it makes day 1 more interesting.
Zdye was angeled twice, allowing him to angel twice in turn. Both he and NeVeR made saves the same night. I like N0 actions as well, but I cut them because of the size of the game. It was a small game, and I wanted the game to be decided by 'playing werewolf' instead of mechanics as much as possible. In a huge game, you pretty much need lots of mechanics to keep the game moving, but that's not the case here.