Setup
There are 26 players in the game.
Potential power roles in the game (roles not listed here are NOT in the game!)- Affiliation seer/cop (is only informed if peeked person is good/evil)
- Angel/doctor (may self protect - may not protect the same person twice in a row)
- Bodyguard (may choose to act as a bodyguard for a person, if that person dies at night, they die instead - may not target the same person twice in a row)
- Bulletproof (cannot die at night)
- Full seer/cop (peeks true role, both affiliation and powers are revealed)
- Jack of all Trades (has an assortment of 4 powers and uses one per night: Peek, Vigilante kill, Role block and Angel/doctor save)
- Lovers (24 hour chat, know who each other are, both die when one is killed)
- Martyr (can kill someone after they've died)
- Masons (24 hour chat, know who each other are)
- Oracle (can consult the dead - sends one message to a dead villager per night)
- Poisoner (can target someone for death, person dies the next night)
- Prostitute (can both angel+role block someone - may not use this power on the same person twice in a row)
- Randomizer (can target someone to have their night action randomized - may not use this power on the same person twice in a row)
- Redirector (can target someone and choose who their potential night action should be redirected to - may not use this power on the same person twice in a row)
- Role blocker (can target someone who will get their night action blocked - may not use this power on the same person twice in a row)
- Role thief (this person starts the game with the option to steal someone's powers before role PM's were sent out to other players)
- Survivor (wins if he survives the game and village wins)
- Tracker (sees who player X visited, i.e. who player X used their potential night action on)
- Vigilante (can target someone for death at night)
- Watcher (sees who visited player X, i.e. who - if any - used their night action(s) on him/her)
There may be further limitations on these roles, such as only being able to use them on odd or even nights, or only until a certain number of players remain, or limited number of uses.
If you can think of a restriction, odds are, it's been done.
Order of night actions
Role blocker/Prostitute
Redirector
Randomizer
Oracle
Angel/Doctor/Bodyguard
Seer/Tracker/Watcher
Kills
Clarification on potential role blocker/prostitution issues:
Role blocker/Prostitute A -> Role blocker/Prostitute B -> Player C
With the above example role block A goes through and role block B doesn't (so C gets his action).
General notes on the setup and its implications
- There are no roles which affect the validity of peeks.
- There are no neutral roles or factions.
- There are no roles which affect the lynch or the death reveals.
- There are no lost mafia, meaning mafia members who aren't already a part of the main mafia team.
- There are no revival mechanics.
Role reveal
Upon death a person's full role will always be revealed.
Win conditions
Win condition is for the village to eliminate the mafia and the mafia to achieve parity with the village. Parity for the purpose of this game will be when the number of mafia equals the number of villagers and there is no way for the village to win the game.
Last edited by ChampionsMod; 09-03-2013 at 03:36 PM.