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3/6 Turn C/R - Call/Shove Range 3/6 Turn C/R - Call/Shove Range

03-28-2018 , 02:00 PM
3/6 - 6 max online - Have only been in the game about 20 minutes haven't seen anything from villain noteworthy.

Hero ($500) - UTG Opens to 18
Villain ($1000) - BB Calls 18

Flop - Q T 8

Villain - Check
Hero - Bet 25
Villain - Call

Turn -K

Villain - Check
Hero - Bet 44.5
Villain - Raise 132

What range of hands do you think Hero should call/shove with in this spot? What range of hands do you expect villain to be C/R'ing?
3/6 Turn C/R - Call/Shove Range Quote
03-28-2018 , 02:47 PM
I think jamming OTT accomplishes very little. Given the small raise size. I will continue with all my value range and pairs with SD. I will fold all my bricked backdoor FD.

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3/6 Turn C/R - Call/Shove Range Quote
03-28-2018 , 04:37 PM
Hey fellow Grinders,

I tried to put together the two ranges according to the pre-flop action and the players positions.

Hero's Range :
As 3betyourass said, I think that jamming the OTT doesn't accomplish much specially that you are in position :
*If you have a set and you shove you'll chase villain's bluffs and only get called by straights and rarely lower sets.
*If you have a straight and you shove you'll chase villain's bluffs while his strong made hands were going to call you anyway.
*If you have a good drawing hand you'll probably get called by a hand that has you in a very bad shape.
Now the range of hands we might call in this position is :
AA-TT and 88 ; AK ; KQs ; KJs ; QJs ; AJs ; JTs ; T9s .

Villain's Range :
In this particular spot, Villain has a lot more 2 Pair and straights than sets .
Since he'll mostly 3 bet KK;QQ;TT pre and C/R 88;TT on the flop.
Here's my visualisation on Villain's range on this board texture and runout :
AJ ; KQ ; KJ ; KTs ; QJs ; JTs ; J9s ; J8s.

I hope I have been a little helpful, and I'm open to any suggestions or corrections to any of my mistakes.
3/6 Turn C/R - Call/Shove Range Quote

      
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