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Old 09-15-2009, 02:52 PM   #26
leprous_hand
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Re: PM changes

i am excited about this change cause it is a pain to send the dirty .gifs to my list of recipients in batches of pms


honeynutcheerios.gif
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Old 09-15-2009, 03:23 PM   #27
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Re: PM changes

Quote:
Originally Posted by gregorio View Post
Bobo, quit archiving, your PMs are not that important.
Spoiler:
I wish. But having had to clear mine 2 weeks ago, I can assure you we don't.

Oh, and by definition, anything sent to/by me is important. Very important.
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Old 09-15-2009, 03:24 PM   #28
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Re: PM changes

Someone has caused me to rethink my plans. What if I relaxed the requirements significantly for the promotion and made it so new members can't send private messages at all? That would definitely make an impact.

The difficult thing about this discussion is that I can't spell out what the requirements would be here. But for an easy way to think about it, pretend I'm talking about applying this to 'stranger' level posters.
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Old 09-15-2009, 03:25 PM   #29
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Re: PM changes

only problem is can the brand new accounts send a pm to mod/admins

in case of a banning or something that might need to be discussed
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Old 09-15-2009, 03:28 PM   #30
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Re: PM changes

Terrible idea IMO. Someone legitimate signs up here and finds they can't PM mods for questions? Or maybe they're brought here by the transfers thread or the Marketplace, and they can't send anyone PMs?

I thought you first solution was quite good. If it's not good enough, what about making the limit lower?
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Old 09-15-2009, 03:34 PM   #31
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Re: PM changes

We should probably discuss the specifics of all this. Let's take it to the mod forum.

I just don't want to go forward with my original idea and have it not end up making enough of a difference.
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Old 09-15-2009, 04:02 PM   #32
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Re: PM changes

I suport Ryan's proposal. In the welcome email from another forum I joined a few months ago, they inform you that, until you have a certain # of posts and have been a member for a certain length of time, you are not allowed to post links and all of your posts need to be approved by a moderator. I don't think this is unreasonable, and I don't think prohibiting all PMs at first is unreasonable either.

Re: the question of how can new users can contact mods, perhaps the software can allow PMs only to mods. If not, it's not a big deal. Have a thread where people can post questions. Link to the thread in welcome email and forum stickies.

I'd say that <.1% of PMs I get from people have any meaningful content. PMs I get almost never contain any questions, and almost always in response to warnings/infractions, and contain correspondence along the lines of "lol," "get a life," "**** you i'm going to kill you," "do you feel really important being a cop on a internet forum. nice power trip douchebag," etc.

If someone really has a legit question about an infraction, they can post in ATF and, oh well, the "what did the mod say when you PM'd them" meme becomes obsolete.

If some forums like Marketplace need a place for new users to ask questions, have a sticky.

I think the pros (less spam/scammers) outweigh the cons (marginally more difficult for people to ask mods questions).

RB for admin.
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Old 09-15-2009, 04:05 PM   #33
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Re: PM changes

Quote:
Originally Posted by Ryan Beal View Post
Someone has caused me to rethink my plans. What if I relaxed the requirements significantly for the promotion and made it so new members can't send private messages at all? That would definitely make an impact.

The difficult thing about this discussion is that I can't spell out what the requirements would be here. But for an easy way to think about it, pretend I'm talking about applying this to 'stranger' level posters.
it would suck ass for pog. would be fine for anyone else

unless you made it that they cannot send out new pms, but they can receive and reply to pms?
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Old 09-15-2009, 04:05 PM   #34
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Re: PM changes

I agree with everything Greg said.

Minus the RB for admin
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Old 09-15-2009, 04:05 PM   #35
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Re: PM changes

Quote:
Originally Posted by Ryan Beal View Post
We should probably discuss the specifics of all this. Let's take it to the mod forum.

I just don't want to go forward with my original idea and have it not end up making enough of a difference.
You would

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Old 09-15-2009, 04:08 PM   #36
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Re: PM changes

Someone recently mentioned that we may need some new blood for the regular users in mod forum thing. So welcome gtpitch.
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Old 09-15-2009, 04:08 PM   #37
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Re: PM changes

I would love to be apart.
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Old 09-15-2009, 04:09 PM   #38
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Re: PM changes

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Originally Posted by Ryan Beal View Post
Someone recently mentioned that we may need some new blood for the regular users in mod forum thing. So welcome gtpitch.
Did I just get scamed?
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Old 09-15-2009, 04:10 PM   #39
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Re: PM changes

Quote:
Originally Posted by gtpitch View Post
Did I just get scamed?
Click here to find out.
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Old 09-15-2009, 04:10 PM   #40
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Re: PM changes

Quote:
Originally Posted by Ryan Beal View Post
Someone recently mentioned that we may need some new blood for the regular users in mod forum thing. So welcome gtpitch.
grats gtpitch imo make sick bumps in thurr
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Old 09-15-2009, 04:11 PM   #41
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Re: PM changes

Quote:
Originally Posted by gregorio View Post
Click here to find out.
Oh my a mod roll that worked for me
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Old 09-15-2009, 04:11 PM   #42
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Re: PM changes

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Originally Posted by metsandfinsfan View Post
it would suck ass for pog. would be fine for anyone else
Can you explain why? I'm pretty much ignorant when it comes to POG. Keep in mind anyone added as a game mod would be exempt from this.
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Old 09-15-2009, 04:11 PM   #43
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Re: PM changes

Better to make too little difference than too much, if that also drives new posters to a different site.

I've thought about it a little more, and I do see some merit to the idea, but I'm not convinced. It would have quite an impact on the forums I mod. There's lots of people that sign up for this site and come to the Staking looking for a stake, or to A/R looking for rakeback offers. An argument can definitely be made that those features are there for contributing members of 2+2. Obviously it's not doing 2+2, or any of us, any good if someone signs up just to get a few rakeback or staking offers, advice, etc, and then leaves. But how many people start there and then continue on to discover how much 2+2 has to offer and become valuable members?

My concern is that we're throwing out the baby with the bathwater, or some other suitable cliche.
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Old 09-15-2009, 04:13 PM   #44
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Re: PM changes

Quote:
Originally Posted by gregorio View Post
Click here to find out.
It didn't work for me
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Old 09-15-2009, 04:14 PM   #45
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Re: PM changes

Quote:
Originally Posted by Ryan Beal View Post
Can you explain why? I'm pretty much ignorant when it comes to POG. Keep in mind anyone added as a game mod would be exempt from this.
So long as new POG users could receive PMs I'm not sure it'd be as big of a deal.

But we get a lot of newer players in POG and a lot of veterans that like to create gimmicks for different games etc.

In WW you need PMs to receive your role and if you are a wolf to communicate with partners, at least initially, to swap AIM or whatever.
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Old 09-15-2009, 04:16 PM   #46
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Re: PM changes

Not sure if i am allowed to get involved into this discussion, but i belive this would be great, Most new posters dont/should have the need to send more then 50 pms. It might be close if you need coaching or transfers and you may end up spending them, but still if it stops the spam that people send out, i didnt know i could send the same pm to several people but new users would probably not be in major use of this.

(Sorry for my bad english and stupid opinions)

peace
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Old 09-15-2009, 04:17 PM   #47
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Re: PM changes

Quote:
Originally Posted by gtpitch View Post
So long as new POG users could receive PMs I'm not sure it'd be as big of a deal.

But we get a lot of newer players in POG and a lot of veterans that like to create gimmicks for different games etc.

In WW you need PMs to receive your role and if you are a wolf to communicate with partners, at least initially, to swap AIM or whatever.
See if you still think that would be a big issue with the specifics I outlined in the mod forum.


Quote:
Originally Posted by __--__- View Post
Not sure if i am allowed to get involved into this discussion
You're definitely allowed. Anyone who can post here should feel free to share any thoughts they have on this.
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Old 09-15-2009, 04:28 PM   #48
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Re: PM changes

not everyone uses aim, so yeah, in pog people need PMs

i dont mind gimmicks not being able to .. they shouldnt play pog games anyway

but if you can at least respond to a PM, then its not a big deal
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Old 09-15-2009, 04:34 PM   #49
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Re: PM changes

Quote:
Originally Posted by metsandfinsfan View Post
i dont mind gimmicks not being able to .. they shouldnt play pog games anyway

but if you can at least respond to a PM, then its not a big deal
Doesnt it seem a bit too much for mods to sort out? Going around sniffing and sorting the gimmicks out?

Think it is a pain for mods to go around and ban peoples rights to pm. I am all for less amount of pms allowed for new users.
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Old 09-15-2009, 04:35 PM   #50
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Re: PM changes

im agreeing that n00bs (or gimmicks) cannot send an intial pm. im saying they should be able to respond to one that is sent to them though ideally
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