Quote:
Originally Posted by suitedjustice
How does that work with the knight horsey?
That's what the chancer is for! Here are the rules for those who haven't heard of it yet:
1. Each player has a set of pieces, as in standard chess, with the exception of the knight, which is replaced by a new piece called the "chancer."
2. At the start of each turn, the player must roll a 12-sided die (D12) to determine if their move can be carried out.
3. If the roll is equal to or greater than the number of spaces a piece is moving, the move is successful and the piece can be moved as normal.
4. If the roll is less than the number of spaces a piece is moving, the move is not successful and the turn ends.
5. The chancer piece is an exception to this rule and always requires a roll of 12 to move successfully, regardless of the number of spaces it is moving.
6. If a player rolls a 12 on their turn, they can choose to either carry out a move as normal or use the 12 as a "free pass" to automatically succeed on their next move, regardless of the number of spaces moved or the roll of the die.
7. The game is won when a player places their opponent's king in checkmate, as in standard chess.
Last edited by Morphismus; 12-14-2022 at 09:14 AM.