Quote:
Originally Posted by Mason Malmuth
When must move games get short they usually break and then a list is created. Now when a live one walks in he can’t sit down and will often leave.
Best wishes,
Mason
Where I play (Commerce) the floor men haven't got a clue when to start a game and when not to. All too often they start a game and it gets short very quickly, either because they've started another, higher stakes game to which several players migrate, or because they started, for example, a hold 'em game with a bunch of stud players killing time who then leave when a stud game either starts or an existing stud game has seats open up.
My experience is that the live ones will not sit down in a short game, especially if they perceive it to be populated with sharks. The vast majority of players at Commerce, especially the "live" ones, won't play short-handed; as soon as a seat opens up they're screaming at the floor to fill it. if the game gets to be six-handed, they sit out or take a walk. Not having a must-move would be a disaster at Commerce.