Quote:
No human in game time could randomize like that
I believe this is correct as well, but there's a catch:
one of these things is happening:
a) we play a mixed strategy and get the frequencies wrong with the wrong hands.
b) we play a mixed strategy and get the frequencies wrong with the right hands.
c) we play a mixed strategy and get the frequencies right with the right hands.
d) we play a pure strategy and never get exploited.
e) we play a pure strategy and get exploited.
I may have missed a scenario here or there, but this is the effect in those respective situations:
a) we end up with a very poor strategy.
b) we end up with a pretty good strategy.
c) we end up with a very strong strategy.
d) vs cepheus? we will not be exploited here for our pure strategy. vs good players? this is liability town imo.
e) vs cepheus? wouldn't happen. vs good players? this is when it's time to study frequency based play and at least attempt to implement it.