Quote:
Originally Posted by jmakin
I have a gaming keyboard that can map button presses like this. It’s definitely out there. I’ve used it to “cheat” in certain Mmo’s that required really repetitive tasks.
I know they exist, but mine can do things that I think are relatively uncommon. The variety of inputs/outputs is greater.
For example you can output mouse events, including mouse movement. In BFV to select orders you press a button and then drag the mouse in one of those wheel/pie menus. So I can have a macro who's output is "press button, pull mouse down and 20 degrees left for 200 pixels, release button"
I made a proof of concept for cheating in shooters that have recoil. For games with fixed recoil patterns you could have zero recoil, for games like PUBG that have random recoil, you could greatly reduce it by having the mouse "pull down" at a defined rate. It's 100% outside of the computer system so it would be very difficult to detect.
I can also produce MIDI and joystick events. Not that I have an immediate use for those.
I'm thinking about starting to use it while programming. There are a few ugly commands I use a lot like alt-ctrl-shift-n (which in pycharms will let you find the definition of a symbol) that I could just bind to a footpress.