Quote:
Originally Posted by nath
In the situation you describe, you can't really predict what is Absolutely Necessary at any point in the game flow, so yeah, you would default to the decision with the most EV overall, which depends on your conversion rates.
When we had the discussion, we assumed both options had the same ptEV (for the sake of the argument, 50% 2pt conversion and 100% XP). The argument without that clause is pretty simple I guess.
The conversation we ended up having was that I thought a "guaranteed" 1pt conversion would be way more useful/important a higher % of the time than what a 2pt conversion would ever be (getting to a score down 2, 5, up 1 would be more rare than scores level etc...).
Friend agreed that 1 point would likely be worth more than a 50% chance of 2 more often, but didn't want to have any scenarios where he needed two but elected to score only one. However, since this all happened outside the 2 minute warning, I thought this was similar to the "extending the game fallacy" in a way, since to take on his 2pt late tries, he has to by default take on earlier 2pt tries that he agreed would reduce WP% compared to only XP's, as well as go for two when leveling the scores etc...
I thought it was kind of interesting, those who would prefer to discuss/debate poker analogies probably wouldn't though.