Quote:
Originally Posted by betweaver
I can manually get on a waitlist without having to wait until the scan is over? That would be good as often when a seat is made available at a table that has no-one on the waiting list there is a fight over who gets it first.
But auto waitlistlisting before a scan is finished would be even better, imo, even if it is only tables where the waitlist is zero.
I'm not sure I fully understand the question, but I'm going to take a crack anyway.
When you are waitlisted and the seat becomes available, it's yours 100% of the time you can respond within the given minute.
You can manually waitlist at any time although at this stage in the development I'd have to recommend against touching the lobby too much while the program is scanning or opening. The program is also only going to be able to detect which tables you've waitlisted based on the ones it waitlisted for you. Currently there is no ability to see which tables are waitlisted just by scanning the lobby.
Programs that control other programs are often the most difficult to create because your access to information is so limited. Often people have to resort to mimicing the state of the program that they are trying to control. For the majority of functions, this is what I'm doing.
Quote:
Originally Posted by cds0699
Fair enough, understandable. Looking forward to the program
Thanks. It is a great idea. Btw, just out of curiosity, what stats are important to you that would make you want to leave a table? Obviously, the number of players is important, but what else?
Quote:
Originally Posted by darnovo
what is the eta for this?
Probably going to be a few weeks to get a polished project. Beta should come reasonably soon.
Quote:
Originally Posted by steel108
Honestly, you should just turn this into a full scale Table Selection software and read our databases
It currently doesn't get any information about who is sitting at what table. If anything I'd go the other direction and include some of the functionality of the now defunct table of interest and other table management software.
I haven't tried to get data of the players sitting at the table yet, but the only way I can think of doing it (and I haven't spent much time thinking about it) would involve taking about a second per table in the scanning process. Right now I can scan 200 tables in 3ish seconds, maybe even less if I didn't care about being as precise as possible. Jumping to 3+ minute is unacceptable.
Certainly if I can come up with a better way to scan for players at the table I would gladly include it and of course link it to your databases etc. For now that's a future feature.