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01-24-2010 , 12:24 AM
not sure where to put this either, i have gruen theme and i have black brown and green backrounds yet i dont see those in any folder, i just see the standard ftp ones
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01-24-2010 , 12:28 AM
..................Full Tilt Poker\Graphics\NewTable\Classic\Backgrounds
..................Full Tilt Poker\Graphics\NewTable\RaceTrack\Backgrounds
there should be folders called black, brown, gery, and green. inside them are the table.jpgs.
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01-24-2010 , 01:01 AM
Quote:
Originally Posted by lien
Using UltraEdit (or any other text-editor) I added the following line:
<circle cx="12.5" cy="52.5" r="2" fill="white" stroke="white" stroke-width="0" />
to the end of each *.svg card file right before
</svg>
Am i correct that that means for the lores cards, we should use:

<circle cx="7.5" cy="31.5" r="2" fill="white" stroke="white" stroke-width="0" />

That's 25% from the bottom left. I might be interested in trying TableNinja again. My tables are sometimes too small to accommodate standard decks, so i hadn't bothered trying. I want to make sure before i make mass changes.

FYI, for people who have Notepad++, it's very easy to make this change on entire directories at once:
  1. Open Notepad++.
  2. <Ctrl>+<Shift>+<F> for Find in Files.
  3. Find what: </svg>
  4. Replace with: \n<circle cx="12.5" cy="52.5" r="2" fill="white" stroke="white" stroke-width="0" />\n</svg>
  5. Filters: *.*
  6. Directory: C:\Program Files\Full Tilt Poker\Graphics\NewTable\Common\Cards\hearts
  7. Clear the Match case checkbox.
  8. Search Mode: Extended
  9. Click Replace in Files.
  10. Click OK.
Notes: The "\n" corresponds to inserting a new line when the Extended option is used. It will still work without the "\n", but it makes the file easier to read and change later.

Because the standard and lores files require different adjustments you can't do all of them at once. What you could do is temporarily move all the lores card files into a temporary directory and then use the In all sub-folders option to do all the standard files at once. In your temp directory, do the same for the lores files. Then move them back to the main Cards directory.

Last edited by luvrhino; 01-24-2010 at 01:07 AM.
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01-24-2010 , 04:05 AM
Question for luvrhino or actually anyone that might have knowledge on this issue.


At TB, some of the decks come with the option to use "WIDE" holecard spacing, which in effect adds more seperation to your two cards when you are not using the "Show Full Card" option. This is a very useful feature with a lot of decks, some decks due to the large size of their top left ranking are unable to be seen at normal view, so there is some option or line of text that can be edited in layout.xml to adjust their positioning, hence give them "wide" spacing.


So, a couple things. First, what line of text is it that needs to be edited to change the holecard spacing from standard to the "wide" that has been used in TB decks? What are the original values, and what are the edited values, this would help me a lot.

Second, I have come across a new issue with some of the decks I've been using. The wide spacing hole card fixes the issues with the large rank's on some cards... however, some of the decks i've been using are too-low down, meaning i can't quite make out what suit the card is, and i can only see about 80% of the card value (in the upper left) due to this.

I dunno if that sounded confusing or not, but basically what I'm asking is: Is it possible to also adjust the HEIGHT positioning of the holecards? Like, the "wide" option spaces my holecards furthur apart side by side. I'm wondering if I can adjust my holecards so they can be moved HIGHER UP, so that way they dont fall behind the pod and I can't make them out very well when I'm not using the "show full card" option.


If anyone can help me with this, or post what values need to be edited, I would reaaally appreciate it a ton. TY in advance
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01-24-2010 , 06:16 AM
Burg, I don't want to send you off in the wrong direction but post #5705 on page 381 might be what you want. It is a post by Bar and I used that method to add some space for my Omaha card spacing.
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01-24-2010 , 07:01 AM
Quote:
Originally Posted by lien
...
Using UltraEdit (or any other text-editor) I added the following line:
<circle cx="12.5" cy="52.5" r="2" fill="white" stroke="white" stroke-width="0" />
to the end of each *.svg card file right before
</svg>
The size (radius) and position of the white circle can be easily changed.
I noticed that sometime (maybe 4-5 times in ~10k hands) TNFT does not recognize the street correctly (hence wrong bet-sizing which makes me aware of it), so I increase the circle radius from 2 to 4
<circle cx="12.5" cy="52.5" r="4" fill="white" stroke="white" stroke-width="0" />

Anyone else use this? What circle radius did you used? Anything works as it supposed to be?

Quote:
Originally Posted by luvrhino
Am i correct that that means for the lores cards, we should use:
<circle cx="7.5" cy="31.5" r="2" fill="white" stroke="white" stroke-width="0" />

That's 25% from the bottom left.
When I grind, I use only standard cards and not tested with lores yet, but I think your assumption should be ok.
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01-24-2010 , 11:06 AM
Quote:
Originally Posted by Burg Grind
So, a couple things. First, what line of text is it that needs to be edited to change the holecard spacing from standard to the "wide" that has been used in TB decks? What are the original values, and what are the edited values, this would help me a lot.
ladybruin pointed you to the correct place with post 5705, <podcardsspacing>. The original values were:
Code:
  <!-- each vector specifies initial spacing for cards on the given pod and second value is used for @SHOW@ cards animation final position spacing -->
  <podcardsspacing>
    <!-- NOT USED Total of 0 Cards per seat -->
    <values vector=" 0; 0" />
    <!-- NOT USED Total of 1 Cards per seat -->
    <values vector=" 0; 0" />
    <!-- Total of 2 Cards per seat -->
    <values vector="16;49" />
    <!-- NOT USED Total of 3 Cards per seat -->
    <values vector=" 0; 0" />
    <!-- Total of 4 Cards per seat -->
    <values vector="16;16" />
    <!-- Total of 5 Cards per seat -->
    <values vector="16;16" />
    <!-- NOT USED Total of 6 Cards per seat -->
    <values vector=" 0; 0" />
    <!-- Total of 7 Cards per seat -->
    <values vector="15;15" />
  </podcardsspacing>
Bar Nuthin used "24;49" for Holdem, "20;24" for Omaha, and "20;20" for Stud. I use "35;35" for Omaha, but i had to make several other changes to accommodate that.

I assume that the two numbers are for Show Full Cards being off and then on.

Quote:
I dunno if that sounded confusing or not, but basically what I'm asking is: Is it possible to also adjust the HEIGHT positioning of the holecards?
Immediately above the <podcardsspacing> there's this section:
Code:
  <!--  Following table defines vertical card offsets relative to the pod. The first entry in each row
      is used for "show" cards animation and it is a delta from the current position.
      
      podcardsy y attribute is y delta that is applied to all individual values from each vector
-->  <podcardsy y="-11" >
    <!-- GameTypeHoldem -->
    <values vector="-22;-26;-26;-26;-26;-26;-26;-26" />
    <!-- GameTypeDoubleHoldem -->
    <values vector="-22;-26;-26;-26;-26;-26;-26;-26" />
    <!-- GameTypeChowaha -->
    <values vector="-22;-26;-26;-26;-26;-26;-26;-26" />
    <!-- GameTypeOmahaHi -->
    <values vector="-22;-26;-26;-26;-26;-26;-26;-26" />
    <!-- GameTypeOmahaHiLo -->
    <values vector="-22;-26;-26;-26;-26;-26;-26;-26" />
    <!-- GameTypePineappleHi -->
    <values vector="-22;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypePineappleHiLo -->
    <values vector="-22;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeCrazyPineappleHi -->
    <values vector="-22;-25;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeCrazyPineappleHiLo -->
    <values vector="-22;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeFiveCardDraw -->
    <values vector="-22;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeTripleDrawAto5 -->
    <values vector="-22;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeTripleDraw2to7 -->
    <values vector="-22;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeFiveCardStud -->
    <values vector="11;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeSevenCardStud -->
    <values vector="11;-27;-27;-39;-39;-39;-39;-27" />
    <!-- GameTypeSevenCardStudHiLo -->
    <values vector="11;-27;-27;-39;-39;-39;-39;-27" />
    <!-- GameTypeRazz -->
    <values vector="11;-27;-27;-39;-39;-39;-39;-27" />
    <!-- GameTypePaigow  NOT USED -->
    <values vector="-23;-28;-28;-28;-28;-28;-28;-28" />
  </podcardsy>
If you need to make a common height adjustment for all games, edit it the first <podcardsy y="-11" > value. For individual games, as it says in the comment, 'The first entry in each row is used for "show" cards animation.' The rest of the values correspond to individual cards for a game. See the Stud games for an example, as the hole cards are lower.

For Omaha, i have my cards pretty damn high, showing over 90% of the height of the card. This exacerbates the interference with table elements (chip stacks, bet amounts) that i get with my wide cards.

Tip for Omaha, Stud, and especially Horse/7 Game players

One useful thing that you can do with <podcardsy> is to distinguish between the different Omaha and Stud games. Since i normally play Omaha8 but have started playing with regular PLO, i made a change so that for PLO the first card is 10 pixels lower than my other three cards. That way, without looking at the window title, i can tell what game i'm playing.

I haven't made the same change for Stud, Stud8, or Razz, but something like this should work:

<!-- GameTypeSevenCardStud -->
<values vector="11;-33;-33;-39;-39;-39;-39;-27" />
<!-- GameTypeSevenCardStudHiLo -->
<values vector="11;-33;-27;-39;-39;-39;-39;-27" />
<!-- GameTypeRazz -->
<values vector="11;-27;-33;-39;-39;-39;-39;-27" />

By default, those are -27. However, this makes it so that if both hole cards are high -> Stud Hi, if hole card #1 is higher than #2 -> Stud HiLo, if #1 is lower than #2 -> Razz.

Last edited by luvrhino; 01-24-2010 at 11:13 AM.
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01-24-2010 , 11:46 AM
Quote:
Originally Posted by luvrhino
I haven't made the same change for Stud, Stud8, or Razz, but something like this should work:

<!-- GameTypeSevenCardStud -->
<values vector="11;-33;-33;-39;-39;-39;-39;-27" />
<!-- GameTypeSevenCardStudHiLo -->
<values vector="11;-33;-27;-39;-39;-39;-39;-27" />
<!-- GameTypeRazz -->
<values vector="11;-27;-33;-39;-39;-39;-39;-27" />
After trying this, my initial impression is that it's annoying/slow looking at cards at three different heights. I prefer this:

<!-- GameTypeSevenCardStud -->
<values vector="11;-39;-39;-39;-39;-39;-39;-27" />
<!-- GameTypeSevenCardStudHiLo -->
<values vector="11;-39;-27;-39;-39;-39;-39;-27" />
<!-- GameTypeRazz -->
<values vector="11;-27;-39;-39;-39;-39;-39;-27" />

That does mean for StudHi, the hole cards will be the same height as the non hole cards. I don't know if that would bother other people.
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01-24-2010 , 12:15 PM
I've made a Inglourious Basterds FTP table theme!









If someone is intrested PM me!
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01-24-2010 , 12:17 PM
Hi, does anyone of you knows which theme are those guys in 2 months 2 million using? i really like their FTP interface!
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01-24-2010 , 12:20 PM
Quote:
Originally Posted by ah_dai
Hi, does anyone of you knows which theme are those guys in 2 months 2 million using? i really like their FTP interface!
I am pretty sure it is a Deuces Cracked theme that was made by Bar Nuthin, with the DC logo removed. I ported the theme to the new SVG software back in July while Bar was out of town. It should be available on their forums somewhere.
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01-24-2010 , 12:22 PM
hey, thanks man... any chance they have a link in here?
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01-24-2010 , 02:57 PM
Quote:
Originally Posted by ah_dai
Hi, does anyone of you knows which theme are those guys in 2 months 2 million using? i really like their FTP interface!
this mod recently got a makeover

http://www.deucescracked.com/forums/...OKERSITE-SKINS


Last edited by Bar Nuthin; 01-24-2010 at 03:10 PM. Reason: the cards used in most of the 2M2MM are fozzy's arial deck
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01-24-2010 , 05:52 PM
If I am bottom center @ 9-man table (seat 1 - moving clockwise), how can I move seat 8's chips further into the table? They currently appear on the rail/padding of the table (as does the button).

Am I in the right place here:

Code:
Nine Seats Table Pots Layout (Sequence Ordering defines pot ids) dx & dy are deltas for automatic positioning of table pot label   -->   
  - <tablepots dx="0" dy="0" id="9">
     <tablepot x="301" y="336" />  
    <tablepot x="407" y="336" />  
    <tablepot x="203" y="292"  xdirection="1" /> 
    <tablepot x="536" y="292"  xdirection="-1" /> 
    <tablepot x="253" y="299" />  
    <tablepot x="465" y="294" />  
    <tablepot x="249" y="187" />  
    <tablepot x="366" y="187" />  
 - <!--  Rx2 Table Pot Positions   -->   
    <tablepot x="536" y="229" />  
    <tablepot x="536" y="302" />  
 - <!--  Rx2 Table Side Pot Positions   -->   
    <tablepot x="225" y="254" />  
   </tablepots>

Last edited by DaWookie; 01-24-2010 at 06:07 PM.
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01-24-2010 , 06:36 PM
Quote:
Originally Posted by DaWookie
If I am bottom center @ 9-man table
The bottom center is seat #5 (id="5").

Quote:
(seat 1 - moving clockwise), how can I move seat 8's chips further into the table?
Meaning the player two to your right? That's seat #3. Each seat has its own <seat_object> to determine the location of up to 4 chip stacks, 1 bet amount, the dealer button, and, for Classic-only, what i think is the location of the empty chair/stool.

Quote:
They currently appear on the rail/padding of the table (as does the button).
That means you need to decrease the x-value for the chips and bet amount label (aka "pottext") to move them to the left:
Code:
      <seat_object x="677" y="316" z="1." dlrdx="-34" dlrdy="-7" id="3" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="-22.5" y="-28.5" id="cs1" />
        <object x="-41.5" y="-19.5" id="cs2" />
        <object x="-56.5" y="-7.5" id="cs3" />
        <object x="-64.5" y="8.5" id="cs4" />
        <object x="-42" y="-53" id="pottext" align="right" />
        <object w="82" h="67" id="emptyseat" />
      </seat_object>
You can also play with the y-value as well (decreasing y means higher on the screen).

Whatever adjustment you make, you should adjust by the same amount for each of cs1, cs2, cs3, cs4, and pottext. The position of the dealer button is determined by the dlrdx="-34" dlrdy="-7" attributes in the <seat object>.

The section you quoted was for the location of the main pot and each of the subpots. The part you need to change is in the bottom section of Layout.xml, headed with:

<!-- Nine Seats Table Layout. NOTE: x and y define where the dealer deals cards to individual seats from -->
<seat_group x="397" y="-70" autorotate="5" centerseatdy="-30.5" id="9" >
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01-24-2010 , 06:41 PM
^^^^ Thanks neighbor and resident xml guru. I'll give it a shot and see how I do. Thanks again, Luv!
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01-24-2010 , 08:14 PM
What's a good way to automate re-modding the layout.xml file everytime there's an update? I assume replacing the whole file is a bad idea since items get moved/added after updates.
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01-24-2010 , 09:21 PM
when building up my new website i recognized that i have tons of new mods for full tilt, including tables, pods, buttons, lobbies, decks, etc. - the whole stuff but no new chips! so i thought about it and decided to build some "Dunes" and here is what i have done so far this evening...



i´m pretty much oldschool and i like those chips. here is how they look in play...



they still need a lot of fine tuning, because i build them up from scratch but as stated before i like them. nevertheless i would like to ask about your opinion. is it worth to finalize them or should i go back to the drawing board?
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01-24-2010 , 09:56 PM
couple seats...


...smell em here
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01-24-2010 , 09:57 PM
Quote:
Originally Posted by CrazyEyez
What's a good way to automate re-modding the layout.xml file everytime there's an update? I assume replacing the whole file is a bad idea since items get moved/added after updates.
I don't know that there's a good way. The way i do it is to use Notepad++ and its Compare plug-in. When i see an update is going to occur, i do the following:
  1. I make sure i have a backup copy of my current Layout.xml (or both if you use both...i'm going to assume just one for the rest of these instructions).
  2. Let the update install.
  3. Exit FullTilt.
  4. Go to the RaceTrack (or Classic) directory and determine if the update made any changes to Layout.xml. If no, i'm done. Otherwise....
  5. Make a backup copy of the New FullTilt version of Layout.xml and call it Layout_FullTilt_YYMMDD.xml.
  6. Open the following files in Notepad++:
    • My old Layout.xml.
    • Layout_FullTilt_YYMMDD.xml from the previous install.
    • The current FullTilt version of Layout.xml
  7. With the Compare plug-in, compare the current FullTilt version of Layout.xml with their last version.
  8. For each difference that i care about, make that change in my customized Layout.xml.
  9. After i'm done, i rename my customized version as Layout.xml.
  10. I make a backup copy of my Layout.xml as Layout_YYMMDD.xml.
  11. Finally, if i have the time and i'm feeling generous, i go on this forum and list all the changes for you people.

Some programs may have a "merge" feature to automate this. I don't think that would help, though. A merge gets tricky since you'd be merging FullTilt's new Layout.xml to your customized Layout.xml. You'd have to remember which differences were ones that you made and which ones are new to the update.
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01-24-2010 , 10:36 PM
That compare plugin w/ notepad++ sounds cool.

Thanks.
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01-24-2010 , 11:28 PM
those chips are sick, finish them
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01-25-2010 , 12:09 AM
+1
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01-25-2010 , 01:19 AM


Are the two tournies buttons available for this set? Link or upload appreciated
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01-25-2010 , 02:22 AM
Quote:
Originally Posted by HighSteaks


Are the two tournies buttons available for this set? Link or upload appreciated
They were in there but not working - converted them with that svg tool and all is well....
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