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Ongame , some not professionally made ported mods Ongame , some not professionally made ported mods

12-20-2009 , 08:36 AM
ok guys here is my first try to import an old ftp deck to ongame:





with four backs:










other than rearrange their order and creating curved edges the challenge is that ftp cards are 70 x 50 pixels while ongame needs 66 x 50 pixel ones

so we need to resize them thus inevitebly lose a little sharpness - i tried all the methods and chose the one that loses the least sharpness
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12-20-2009 , 09:32 AM
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12-20-2009 , 11:40 AM
hi! Who can help me!? Here is an old file to change the design and maps ongame (to the last update):

http://rapidshare.com/files/32352169...mages.swf.html

how to put maps from this file at this table!?



Thanks in advance!
sorry for my bad English))
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12-20-2009 , 12:34 PM
Quote:
Originally Posted by Pummi81
this one is almost perfect
would be even nicer if you could put in those cards ->



could you do this for me?
Ongame , some not professionally made ported mods Quote
12-20-2009 , 12:56 PM
Quote:
Originally Posted by Pummi81
Line 1680 <Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-0" scale="1.0" size="79,19" textColor="0xffffff" textType="Big_18p"/>

I only changed texttype to Big_18p from Medium_13p but could be that size of text can also be increased/decreased by tweaking these --> size="79,19"

And if u want to change distance between chips and betting amounts, try tweaking x- and y-coordinates in that same line --> pos="-39,-0"

How could I get $ disappeared from the bet amount and pot amount?
Ongame , some not professionally made ported mods Quote
12-20-2009 , 12:59 PM
Quote:
Originally Posted by crafty
To make the story short,

I think we are still really missing this!!
Ongame , some not professionally made ported mods Quote
12-20-2009 , 02:06 PM
Quote:
Originally Posted by cAmPiZZ0R
this one is almost perfect
would be even nicer if you could put in those cards ->
could you do this for me?
I did... not the best result, but not the worst either
http://hotfile.com/dl/21295239/b1ed8...mages.swf.html
try four color deck and no four color deck
Ongame , some not professionally made ported mods Quote
12-20-2009 , 06:00 PM
Quote:
Originally Posted by levis
I did... not the best result, but not the worst either
http://hotfile.com/dl/21295239/b1ed8...mages.swf.html
try four color deck and no four color deck
thanks mate, this is perfect
Ongame , some not professionally made ported mods Quote
12-20-2009 , 06:10 PM
any idea how to make the total pot amount in the top right stop moving when scaling tables?
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12-21-2009 , 03:58 AM
Quote:
Originally Posted by tejesafejes
I think we are still really missing this!!
Yes we are.
How to display hole cards might be buried somewhere in the p5-data.xml.
Ongame , some not professionally made ported mods Quote
12-21-2009 , 03:59 AM
Quote:
Originally Posted by Mr Quicksilver
any idea how to make the total pot amount in the top right stop moving when scaling tables?
Dunno about stopping it from moving it but you can pretty easily change where its default location is by doing this:

Search p5-data.xml for the lines below and try changing x and y -coordinates
Line 578 <Text align="RIGHT" def="tabledefs.totalPot" dummyText="TotalPot:" multiline="true" name="totalPot" outlineColor="0x0" pos="582,2" scale="1.0" size="100,21" stringEntry="Entries.Table.Pots.TOTAL_POT" textColor="0xffffff" textType="Medium_13p"/>
Line 579 <Text align="LEFT" def="tabledefs.totalPotAmount" dummyText="$00000.00" name="totalPotAmount" outlineColor="0x0" pos="682,2" scale="1.0" size="100,21" textColor="0xffde00" textType="Big_18p"/>

EDIT: It's definetely possible that u can somehow lock its position by changing something else in p5-data.xml but dunno what.
Ongame , some not professionally made ported mods Quote
12-21-2009 , 04:01 AM
Quote:
Originally Posted by tejesafejes
How could I get $ disappeared from the bet amount and pot amount?
Dunno for sure but my wild guess is that u remove the dollar sign from the line below:
Line 1680 <Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-0" scale="1.0" size="79,19" textColor="0xffffff" textType="Big_18p"/>
Ongame , some not professionally made ported mods Quote
12-21-2009 , 06:39 AM
Quote:
Originally Posted by makan

Ty Sir very much, I`m lovin` it. Could you add the scale icon, pleesse; TY one more time anyway, great job
+1
Ongame , some not professionally made ported mods Quote
12-21-2009 , 08:42 AM
Quote:
Originally Posted by Pummi81
Dunno for sure but my wild guess is that u remove the dollar sign from the line below:
Line 1680 <Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-0" scale="1.0" size="79,19" textColor="0xffffff" textType="Big_18p"/>
Nono, this would be too easy, it doesn't work!
Ongame , some not professionally made ported mods Quote
12-21-2009 , 08:48 AM
Quote:
Originally Posted by Pummi81
Yes we are.
How to display hole cards might be buried somewhere in the p5-data.xml.
Yes, it is somewhere in p5-data and I hoped you know where, because you are p5-data expert and you know everything about this file!
Ongame , some not professionally made ported mods Quote
12-21-2009 , 08:59 AM
Quote:
Originally Posted by Mr Quicksilver
any idea how to make the total pot amount in the top right stop moving when scaling tables?
This worked for me:

Quote:
Originally Posted by levis
"<Position def="tabledefs.smallTable.totalPot" lockX="true"
lockY="true" name="TotalPot:" pos="312,03" scale="1.0"/>
<Position def="tabledefs.smallTable.totalPotAmount" lockX="true" lockY="true" name="totalPotAmount" pos="411,03"
Ongame , some not professionally made ported mods Quote
12-21-2009 , 09:31 AM
Quote:
Originally Posted by Pummi81
Dunno for sure but my wild guess is that u remove the dollar sign from the line below:
Line 1680 <Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-0" scale="1.0" size="79,19" textColor="0xffffff" textType="Big_18p"/>
could you tell me where to change stack and timer circle colors and how?
Ongame , some not professionally made ported mods Quote
12-21-2009 , 01:27 PM
Quote:
Originally Posted by Maldini3
could you tell me where to change stack and timer circle colors and how?
Not sure but the lines below look like they could contain that info:

Stack size text color:
Line 1703 <Text align="CENTER" def="tabledefs.prototypes.playerInfo.stacksize" dummyText="$99999.99" name="stacksize" outlineColor="0x0" pos="0,18" scale="1.0" size="82,16" textColor="0xffde00" textType="Medium_13p"/>

Timer colors:
Line 1711 <Rect alpha="1.0" def="tabledefs.prototypes.playerInfo.animatedTimer " fillColor="0x25ad6" lineColor="0xcee6fd" lineThickness="2.0" name="animatedTimer" pos="32,-20" scale="1.0" size="26,26"/>

Just google up "xml color codes" and try replacing those with codes of colors you like.
Ongame , some not professionally made ported mods Quote
12-21-2009 , 01:28 PM
Quote:
Originally Posted by tejesafejes
Nono, this would be too easy, it doesn't work!
Ofc...Can't find anything else, sry.
Ongame , some not professionally made ported mods Quote
12-21-2009 , 01:30 PM
Quote:
Originally Posted by tejesafejes
Yes, it is somewhere in p5-data and I hoped you know where, because you are p5-data expert and you know everything about this file!
I'm far from expert. However, I've tried to find a line where to change distance between hole cards but no luck so far.
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12-21-2009 , 01:35 PM
thx Pummi ill try
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12-21-2009 , 04:06 PM
Quote:
Originally Posted by makan
Ty Sir very much, I`m lovin` it. Could you add the scale icon, pleesse;] TY one more time anyway, great job
Please upload a design on the other exchanger! Th-then I did not get to download rapida - some kind of mistake! tth!
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12-21-2009 , 04:15 PM
I try to change the TableImages.swf file with a new one. But after I turn on my ongame poker room, they change it back to the original. What should I do?
Ongame , some not professionally made ported mods Quote
12-21-2009 , 05:17 PM
Quote:
Originally Posted by Makras
I try to change the TableImages.swf file with a new one. But after I turn on my ongame poker room, they change it back to the original. What should I do?
start the client and THEN overwrite the file when it's on but BEFORE you open any tables

you've gotta do this every single time - or write a script that does it for you
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12-22-2009 , 09:41 AM
Quote:
Originally Posted by Pummi81
This is the best, but i'd like to modify the file to show the table tile icon again, i play 4 tables and i don't need more than that icon, how can i do it?
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