Here's a simple modstarter, a more primitive version of
chris228's . It starts the ongame skin and copies the relevant graphics files in
after the skin attempts to overwrite the modded graphics file. It needs a new graphics file to work (i.e., a shockwave file) - so take one from this thead. I've assumed that the set up for my skin, PokerLoco, re: the window is the same as for other skins, which I think it should be. If not, the code may need a slight tweak.
Here's the AHK code. Please read the comments at the begginning of the file to see how to use it - it's very simple. It assumes you know how to run AHK scripts. If not, please look at the previous thread or use the search function to work it out.
Any questions, please ask.
Code:
;QuickOngameModStarter AHK code written by stevi3p designed to simplify the modding of Ongame
;it starts the ongame skin and copies the relevant graphics files in after the skin attempts to overwrite the modded graphics file
;it needs a new graphics file to work
#NoEnv
#SingleInstance force
;User must enter Skinname, the path of the skin, and the file of the new graphics file
SkinName=PokerLoco
SkinPath=C:\PokerLoco\
TableImageSourceFile=C:\Users\Steve\Desktop\TableImages.swf
;Code starts here
DestinationFileName=TableImages.swf
Run, StartPokerLoco, %SkinPath%
WinWait, %SkinName% - Welcome
FileDelete, %SkinPath%\%DestinationFileName%
FileCopy, %TableImageSourceFile%, %SkinPath%\%DestinationFileName%