Quote:
Originally Posted by DaWookie
**I moved around some of the 'LefttCorner' files and it seemed to work. Pretty sure the .xml can be modified to move the leftcorner position down a pixel or two (which I think it needs). I'll keep you posted.**
Nope, that's not possible. Instead, in the svg just move the drawing some lines to the bottom of the sheet it is drawn at. Same for active buttons, you can fit them to the passive ones by changing their size on the svg sheet.
Then, it seems that you just replaced the tourney buttons with mirrored cg ones; as u can see, the tourneys only got 2 "real" buttons on the top left which are even larger than in cg. That means, the vitual divider of the buttons u used should be in the middle of the center button which is not a good solution at all, imo^^. I'm not sure if it actually will work; even if it does, I guess it was way better to design separate tourney buttons 'cuz it looks kinda strange with the cg ones. Same for the red SCD button if sbdy doesn't want to suppress it by client options.
hth hf
I am actually trying to colorize the former golden/silver chips. The one res I use to use I've already done; what u guys think? Worth to continue? I also wanna make "no-values" chips 'cuz I don't really like the values at lores chips, they don't look nice imo.
I also try to create a "virtual 3D" racetrack table because the cips/button are in 3D effect, too, as well most classic tables. I've never seen a 3D rt table; here is a preview how the effect will look like. Watch the chips looking pretty more real on this layout since the view angle is the (nearly) same for chips and table:
EDIT: somebody asked if it was possible to give the chatbox another text background; well, I gave it a try and it is not possible. In the xml u can give the text another color, but not to the bg. The bg is the windows default and changes with the windows style settings..
Last edited by Baobhan-Sith; 12-11-2009 at 03:37 AM.