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Merge(Carbon) Table Mods Merge(Carbon) Table Mods

01-10-2012 , 02:03 AM
Thanks for the reply man. You lost me around sentence 1 but ill interpret as it doesn't work the way I hoped it does
Merge(Carbon) Table Mods Quote
01-10-2012 , 03:06 PM
that's the short answer
Merge(Carbon) Table Mods Quote
01-15-2012 , 08:37 AM
I have Merge Keys from RunBetterPOker, how do you make this one click for SNG registering, i cant find it and it takes me a double click and then i still have to click `Register` after that?

I also cant get my keys working, and also, when i stack them it doesnt flip to the active table?

Last edited by ThePressure; 01-15-2012 at 08:52 AM.
Merge(Carbon) Table Mods Quote
01-18-2012 , 09:12 PM
Quote:
Originally Posted by 2tonbobby
If I'm understanding you correctly, what you need to do is start the poker client, but don't log in. After the poker client comes up on your screen, but before you log in, go into your folder and apply your cards, then log into the poker client.

I think you will have to re-do this every time you log out and want to log make in, it is annoying but I'm not sure there is another way. Runbetter's Merge Keys/table mods might save you the re-do but I don't know.
This seems to be a bit hassle before starting the client. Is there any easy way to do this?
Merge(Carbon) Table Mods Quote
01-25-2012 , 10:26 PM
Does it not work on the Poker in Venice merge skin or could I be doing smthng wrong?
Setup for the hotkey is done
Downloaded the tables.zip and sounds.zip again.

This is what happens when custom table is on
Spoiler:



Is this where im suppose to see something thats not here? A color choice?
Spoiler:


halp =(
Merge(Carbon) Table Mods Quote
01-27-2012 , 01:15 AM
Quote:
Originally Posted by batachat
Does it not work on the Poker in Venice merge skin or could I be doing smthng wrong?
Setup for the hotkey is done
Downloaded the tables.zip and sounds.zip again.

This is what happens when custom table is on
Spoiler:



Is this where im suppose to see something thats not here? A color choice?
Spoiler:


halp =(
For you it is slightly different as your skin doesn't allow table color customization.

Email me your Skype contact info and I can help you via TeamViewer.
Merge(Carbon) Table Mods Quote
01-30-2012 , 02:35 AM
actually all sorted now i changed rooms haha
the font size for betsizes on mini view cant be changed somehow?
Merge(Carbon) Table Mods Quote
01-30-2012 , 06:49 AM
If I had the time to add more swap files to MergeMods, which resources files would you guys want swapped and at what point do they need to be swapped (if you know)?
Merge(Carbon) Table Mods Quote
02-03-2012 , 05:46 PM
Hi Everyone. Here's My First Piece Of Work. I Hope You All Like It.

Merge(Carbon) Table Mods Quote
02-03-2012 , 07:37 PM
Looks purty =] Any chance you'd share it?!

Also what the hell is goin on with those 4 things in the bottom right
Merge(Carbon) Table Mods Quote
02-04-2012 , 12:35 AM
Quote:
Originally Posted by TomoDaK
Looks purty =] Any chance you'd share it?!

Also what the hell is goin on with those 4 things in the bottom right
Oh Those Are My Tron Legacy Identity Disc Style Cards Backs (Rinzler, Program, Clu, And Sam Flynn). I Just Added Them To The JPEG So You All Can See Them.
Merge(Carbon) Table Mods Quote
02-13-2012 , 12:34 AM
As simple/clean as I could get it.



I "hid" the buttons I didn't use in the topleft. I need to move the timebank up some as well.

If you play tournaments, moving the tourney text (blind levels/break time) is dangerous. I tried moving them to the topright - if they touch a playerbox's glow, it causes everything to black out, so I could not move that from the topleft corner.

To get the 6max layout and button movements, I changed these in view.poker.core.dat:


Spoiler:


<!-- ----------------------------------------- -->
<!-- 6max Player Repositioning -->
<!-- ----------------------------------------- -->

<Component id="internal.playerBoxNormal6HandedSeat0" style="internal.playerBoxNormal" x="483" y="640" />
<Component id="internal.playerBoxNormal6HandedSeat1" style="internal.playerBoxNormal" x="12" y="460" />
<Component id="internal.playerBoxNormal6HandedSeat2" style="internal.playerBoxNormal" x="12" y="190" />
<Component id="internal.playerBoxNormal6HandedSeat3" style="internal.playerBoxNormal" x="483" y="59" />
<Component id="internal.playerBoxNormal6HandedSeat4" style="internal.playerBoxNormal" x="964" y="190" />
<Component id="internal.playerBoxNormal6HandedSeat5" style="internal.playerBoxNormal" x="964" y="460" />

<Component id="button.seatNormal6HandedSeat0" style="button.seat" x="600" y="657" />
<Component id="button.seatNormal6HandedSeat1" style="button.seat" x="27" y="463" />
<Component id="button.seatNormal6HandedSeat2" style="button.seat" x="27" y="193" />
<Component id="button.seatNormal6HandedSeat3" style="button.seat" x="600" y="6" />
<Component id="button.seatNormal6HandedSeat4" style="button.seat" x="1213" y="193" />
<Component id="button.seatNormal6HandedSeat5" style="button.seat" x="1213" y="463" />

<Component id="image.dealerButtonNormal6HandedSeat0" style="image.dealerButton" x="643" y="531" />
<Component id="image.dealerButtonNormal6HandedSeat1" style="image.dealerButton" x="391" y="490" />
<Component id="image.dealerButtonNormal6HandedSeat2" style="image.dealerButton" x="391" y="260" />
<Component id="image.dealerButtonNormal6HandedSeat3" style="image.dealerButton" x="643" y="169" />
<Component id="image.dealerButtonNormal6HandedSeat4" style="image.dealerButton" x="870" y="260" />
<Component id="image.dealerButtonNormal6HandedSeat5" style="image.dealerButton" x="870" y="490" />

<Component id="internal.playerChipsNormal6HandedSeat0" style="internal.playerChipsNormal" x="601" y="504" />
<Component id="internal.playerChipsNormal6HandedSeat1" style="internal.playerChipsNormal" x="340" y="490" />
<Component id="internal.playerChipsNormal6HandedSeat2" style="internal.playerChipsNormal" x="340" y="260" />
<Component id="internal.playerChipsNormal6HandedSeat3" style="internal.playerChipsNormal" x="601" y="193" />
<Component id="internal.playerChipsNormal6HandedSeat4" style="internal.playerChipsNormal" x="914" y="260" />
<Component id="internal.playerChipsNormal6HandedSeat5" style="internal.playerChipsNormal" x="914" y="490" />


<!-- Move "Total Pot: 12345" slightly below cards -->
<Component id="label.totalPot" style="label.totalPot" x="545" y="487" />

<!-- Move Game Type (Holdem, Omaha) -->
<Component id="label.gameType" style="label.gameType" x="800" y="687" />

<!-- Bottom Right Buttons.
* Hide History/Leave
* Add the Change/Mini Button to this group -->

<Component id="button.history" style="button.gameFunction" x="10" y="45" />
<Component id="button.leave" style="button.gameFunction" x="10" y="45" text="00994" />

<Component id="checkbox.autoBlinds" style="checkbox.autoOption" x="1090" y="728" />
<Component id="checkbox.autoMuck" style="checkbox.autoOption" x="1090" y="754" />

<Component id="button.changeMode" style="button.changeMode" x="1125" y="787" />
<Component id="button.windowFunction" style="button.windowFunction" x="1231" y="787" />

<Component id="button.rebuy" style="button.gameFunction" x="1105" y="827" text="00993" />
<Component id="button.changeStatus" style="button.gameFunction" x="1105" y="868" />



<!-- Move Timebank Above Chat Window -->
<Component id="label.timebankBalance" style="label.gameInfo" x="5" y="675" />

<!-- Tournament Info
* Tried moving it to the topright, but it bumps into a playerbox, and the screen flickers -->

<Component id="label.levelInfo" style="label.levelInfo" x="10" y="9" />
<Component id="label.nextLevelInfo" style="label.levelInfo" x="10" y="33" />
<Component id="label.breakTime" style="label.breakTime" x="1025" y="9" />
<Component id="label.nextLevelTime" style="label.levelTime" x="1025" y="33" />


<!-- -----------------------------------------
Stuff I'm Hiding in the topleft corner
(HEM2 box goes here)
----------------------------------------- -->

<!-- Chat buttons HEM2 is being placed there -->
<Component id="button.preferredSeat" style="button.sidePreferredSeat" x="10" y="10" />
<Component id="button.largeChat" style="button.sideLargeChat" x="48" y="48" />
<Component id="button.showPlayerChat" style="button.sidePlayerChat" x="86" y="10" />
<Component id="button.showDealerChat" style="button.sideDealerChat" x="124" y="10" />
<Component id="button.smilies" style="button.sideSmilies" x="162" y="10" />
<Component id="internal.smileyBar" style="internal.smileyBar" x="202" y="20" />

<!-- Stakes PotLimit(0.05/0.10 Omaha)
GameId (Game #2146128) -->
<Component id="label.stakes" style="label.gameStakes" x="10" y="745" />
<Component id="label.gameId" style="label.gameInfo" x="10" y="745" />


<!-- Rake Chip Stack -->
<Component id="internal.chipStackRake" style="internal.chipStack" x="50" y="50" />

<!-- End Changes -->
Merge(Carbon) Table Mods Quote
02-16-2012 , 10:42 PM
sorry, if this is the wrong thread but doesn't anyone know where to find the merge hand histories on a mac? I've opened the contents of BCP in Finder, but can't for the life of me, find the hand histories.

Thanks.
Merge(Carbon) Table Mods Quote
03-02-2012 , 11:36 AM
Quote:
Originally Posted by bdaddy
sorry, if this is the wrong thread but doesn't anyone know where to find the merge hand histories on a mac? I've opened the contents of BCP in Finder, but can't for the life of me, find the hand histories.

Thanks.
+1 plzzz.
Merge(Carbon) Table Mods Quote
03-09-2012 , 04:56 AM
Quote:
Originally Posted by bdaddy
sorry, if this is the wrong thread but doesn't anyone know where to find the merge hand histories on a mac? I've opened the contents of BCP in Finder, but can't for the life of me, find the hand histories.

Thanks.
+1 as well

EDIT - Look here.

http://forumserver.twoplustwo.com/19...s-mac-1162890/

Help getting to that folder, if you have Lion: http://mac.finerthingsin.com/post/78...folder-visible

Last edited by Goadfish; 03-09-2012 at 05:03 AM. Reason: found answer
Merge(Carbon) Table Mods Quote
05-29-2012 , 12:55 PM
Hey Everybody!

Welcome back to 2+2! I was curious if anyone had chip mods for Merge? It sounds like card mods for faces is pretty much impossible, but there hasn't been much chatter about chips. Anyone had any luck modifying them? I'm on a mac btw. Not sure if that helps or hurts me..

Thanks!
Merge(Carbon) Table Mods Quote
06-07-2012 , 12:59 AM
Just FYI, I looked over the new version tonight and it appears they are still using the old architecture that allowed customization. So if you use MergeMods or write you own custom scripts like me, then you should be able to get those back. If button placement remains an issue, let me know and I can probably point you to the place to change that. I'll look at it more tomorrow and see what has changed.
Merge(Carbon) Table Mods Quote
06-07-2012 , 02:08 AM
Played around with the files some. Yeah we can still customize. Some of the names are changed, some of the old stuff is removed, and there may be more to customize now, but it is still possible. Just messing around for a little while, I almost got it back to what I had in the old version. Replace carpet with mine, removed brand logo, etc.
Merge(Carbon) Table Mods Quote
06-07-2012 , 12:30 PM
Hi all,

I've found that all of the components on the mac exist in these ".dat" files inside of the package contents of the program. Does anyone know of a way to modify these on a mac? I would love to mod the chips especially. Any suggestions?

Thanks!
Merge(Carbon) Table Mods Quote
06-07-2012 , 04:24 PM
They exist there on Windows too and they are the files you have to mod to customize this client. However you can't just change them and save. The client will re-download them and overwrite what you did. So you have to make the swap at the login screen. You can use MergeMods if you are not savvy with scripting or look through this thread to find lots of info on how, where and when to apply the changes. Note, too, that some things are not possible to change except under certain circumstances.
Merge(Carbon) Table Mods Quote
06-07-2012 , 08:58 PM
have you found a way to change the font sizes for the player names/balances, total pot, amount bet, etc?

TIA
Merge(Carbon) Table Mods Quote
06-08-2012 , 12:58 AM
Does MergeMods still work after the new software update?
Merge(Carbon) Table Mods Quote
06-08-2012 , 01:27 PM
I haven't played with the font sizes in this version. In 5.0 I messed with them and they were unresponsive. We have gained the ability to change some new things, but lost some others so it will just be an experiment to see what works.

What I have gotten to work so far:
-My carpet from 5.0 is back
-Removed brand logo from table
-Rearranged player boxed to my layout (me on bottom center in 6 max for example)
-Change dealer button and positioned it where I want for each player
-Change the tag images (only possible in 5.0 under certain circumstances)
-Move players chip stacks to where I want.
-Move pot size text to another location
-Active player's box turns completely yellow instead of the faint white outline when action is on him
-Apply color coding to a player's box set to only color the edges (similar to the old PS highlighting)

Things I didn't do, but are be possible:
-Change card backs
-Change rails
-Change table images
-Move the action buttons and several other labels on the table
-Change chip images

Things that no longer work (yet)
-Move the auto much check box
-Move the sit out check box
-Move the timebank icon

And, no, still not possible to change the card FACES easily.

If you are going to use MM, he may still need to modify a few files since some names have changed, but it will work once he does that. The logic that makes this work is still there.

Note: none of this is MergeMods. It's the same logic, but I include some files in my script that he does not. So don't bug Joe and ask him why MM isn't rearranging your playerboxes; the steps laid out in this thread for 5.0 work the same for 6.0. The images can be included in your tables.zip in MM, though, and that will force the change for those types of things.

I'll see what else I come up with in the next few days.
Merge(Carbon) Table Mods Quote
06-08-2012 , 08:36 PM
For MergeMods users:

I just changed the tables and sounds files on my website. Rename or delete them from the Mods directory and MergeMods will re-download them once you restart it.

This version of the tables file takes the site logo off the tables.

Last edited by jl12345; 06-08-2012 at 08:44 PM.
Merge(Carbon) Table Mods Quote
06-09-2012 , 12:26 AM
Quote:
Originally Posted by jl12345
For MergeMods users:

I just changed the tables and sounds files on my website. Rename or delete them from the Mods directory and MergeMods will re-download them once you restart it.

This version of the tables file takes the site logo off the tables.
Awesome, thanks!

I did a quick port of the PS Nova table/bg. Turned out decent. Maybe add this one to your table pack...

Now if we could just mod the cards!




Last edited by tedd_e_KGB; 06-09-2012 at 12:34 AM.
Merge(Carbon) Table Mods Quote

      
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