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Developing a limping range on fishy games with bad/mid hands Developing a limping range on fishy games with bad/mid hands

10-06-2018 , 06:15 PM
Hey guys, i'm normally pretty aggressive playing my hands but I'm searching for a profitable strattegy to play on plo100~plo400 on PPPoker or live games.
The games i've been playing are pretty pretty bad, I mean it would be similar to plo10.

Most of the players have 60%+ vpip and they are pretty bad post flop and I can comfortably make hero calls or bluffs or value bets.


Anyway, I'd like to ask for your opinion on the Limping range.
When I used to play on stars on a more "reg" game, where I'd play thousands of hands a day, there were very little limping.
But on live games and PPPoker where there are actually a lot less hands to play hourly (I can only multitable 3 tables).

I've been developing this limping/overlimping range that would normally be a fold, but could flop somewhat decent and I can overplay the others.

hands like:
mid pair+somewhat connected: 8856, 7785, etc. with at least one suited.
suited ace with some conectiveness like A65x, A78x or AKxx double suited
4 bigs, even rainbow like AKQJ or KQJT
3bigs suited like QJTx or KQJx or AJTx


Obviously it is not a rule, depending on the table or players it could be a raise or a fold, I'd justplay small ball. They don't mind about balance strategy, hand selection, etc. They are just old people willing to gamble and have some fun, even hands like KJTx single suited are miles ahead of their range.
Developing a limping range on fishy games with bad/mid hands Quote
10-07-2018 , 07:27 AM
i like over limping in these kind of games

i don't like the single suited, mid pairs but if you got position and people behind you don't raise that much maybe you can play even these hands profitably...
suited ace with connectivity and AKds why not just add it to your opening range ?
Developing a limping range on fishy games with bad/mid hands Quote
10-07-2018 , 08:24 PM
It depends from what position you want to limp.I still think most often folding is better then limping but if we have that strategy I would add dry high pairs to your list.4 big rainbow is always a fold to me in fact.5688 ss from utg when we know it will be multiway action is super dubious.
Developing a limping range on fishy games with bad/mid hands Quote
10-08-2018 , 03:04 AM
In loose PLO games, I look for playing the maximum number of hands based on how passive the game is and what my position is. In loose (full ring) games, one might limit the amount of raising to the very best hands; the rest being situational or for building the pot to the size one prefers.

Set mining in the best of cases could be more popular than it is (if you can calculate) but usually one still wants supporting cards. JTKxs type of hands are not the minimums as there are also medium and low flops; the position, price, prize, nuttiness, the overall quality of the hand also enter in. With experience, one knows (feels) these things and it depends up to a ton.
Developing a limping range on fishy games with bad/mid hands Quote
10-14-2018 , 07:45 PM
If it is easy to build a pot post-flop, a nut-peddling strategy where you try to see flops cheaply seems like a solid way to play.
Developing a limping range on fishy games with bad/mid hands Quote
10-14-2018 , 08:07 PM
To be honest I'm torn between yes and no.

I mean, yes, people will be terrible post flop and will make some very significant mistakes for entire stacks.

But then also, a large chunk of winrate in games like this comes from simply not being one of the guys with a high vpip. I guess we can play 30-40 vpip (thus including limps) and still not be one of the higher vpip players lol.

But seriously, so much value in being one of the guys not plaing 5667ss and just being the one to pot with AQQJ instead and basically just print money automatically... Which you really do by playing 20-25 vpip in those games. YOU LITERALLY JUST PRINTTTTT by folding preflop. And then still feel sad because you know you could abuse the KJ74 players postflop with reasonable limp hands
Developing a limping range on fishy games with bad/mid hands Quote

      
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