Quote:
Originally Posted by Round of 6
It doesnt work like this. You have given each player a specific hand but they have a range of hands.
In my reply you quoted I wrote that I played around with it. I am not familiar with syntax used in omaha range calculators, but I have found a workaround that works well just due to the nature of the game having 4 cards in your hand.
You can play around with equity calculators and actually give a player a range of hands with a couple of single hand matchups. you can combo it out across 2 - 6 different calculations and you have a really good idea of the equity match up. For example, you can give a player flush draw + pair + gutter and that covers a chunk of hands. u can run the sim again without the gutter, with an overpair, and get a good idea of how your hand stacks up against the likely ranges you are up against.
The example at the end of my reply was just that, and a decent one to include - His nut draw against two current nuts on both boards and 2 dead spades. That's a reasonably bad situaion for him and it is still a +EV call.
here's a worse case example:
Omaha Double Board Bombpot Equity Calculation
Boards: Tc9sKs, 7s6s9c
Player 1 has AsQsQh5h (Total Equity: 30.4%):
- Equity: 32.3%, 28.6%
- Win: 32.3%, 28.6%
- Tie: 0.0%, 0.0%
Player 2 has 9h9d2s3c (Total Equity: 35.5%):
- Equity: 4.9%, 66.0%
- Win: 4.9%, 65.6%
- Tie: 0.0%, 0.8%
Player 3 has Kd2dKc3s (Total Equity: 34.1%):
- Equity: 62.8%, 5.4%
- Win: 62.8%, 5.0%
- Tie: 0.0%, 0.8%
Calculated at
www.DinoPoker.com