Quote:
Originally Posted by flyingnite
TLDR
Very close - playing slightly wider gaps, rundowns 1 rank lower, hands with smaller kickers would be the best way to expand your range. Playing the NFD with 3 of the suit instead of two (AsTs9s) could work as well.
Do not expand your range by playing double-suited versions of triple-suited hands, or single-suited versions of double-suited hands - thats generally too lose.
Detailed explanation below:
roughly, hand classes is how the GTO software / trainer group hands in 4-cards PLO. So you have all the paired hands 22-AA, their single suited and double suited versions. Then you have all the unpaired hands, their single suited and unpaired versions.
Obviously, there are a lot more combinations in 5/6 cards, but we can still loosely use the concept of "hand classes" for discussion.
In your example, T987xx (ds) and T987xx (ss) would be considered different hand classes. So you might expand your range by playing T98654 (ds) or 987643 (ds).
At the end of the day though, a large part of your expanded range comes from playing weaker kickers: hands like triple suited hands that have an A and a couple of broadway cards (AxxJyyTzz type hands), or pair / double pair hands.
very good, understand now what you mean.
Don't agree completely with how to widen the range, but have to give it more thought first.
In the meantime, let's do an actual hand example:
My hand: Q-Q-10-10-7-7, ds
Action:
2 limpers, late open raise, i defend BB, then first limpers 3bets, limper 2 calls, raiser 4bets
At this point it's clear they all wanna get it all-in, i fold, don't wanna gamble here. It ends up in a 3way all-in (with me would have been 4 way)
Now, should i put it in with that hand, what do you think?