No matter what, don't post the screennames of anyone, ever! Simple as that.
_______________________
That said, let's get to the content and discussion.
This Thread will (or should) be about Game Selection as a whole in SNGs. This includes Methods, Guidelines, Rules of Thumb, Math, Theories, (legal!) Software, Websites, etc. etc.
I'll make the start with how I gameselect:
I'm playing the $12-$36 turbo 9-mans on FTP and use a simple colorcoding system to decide which games I want to join or pass up.
- big fish. -5% ROI or worse over a decent sample
- fish. -1 to -4% ROI over a decent sample, has a bit of a clue.
- breakeven. can range from -2% to +2% depending on the swings and their graph
- slight winner. +1% to +3% ROI depending on swings and samplesize
- winner. +3% to +5% depending on swings, sample and avg. stake
- good winner. +5% to 7% over a good sample (5k min.) and decent avg. stake
- solid reg. 6%+ over a big sample and good avg. stake
All of these tags are based on sharkscope results if I have no additional info. If I see someone, who already has a marker, do something good or bad they can move up or down 1 or more classes. If I see an unknown do something really dumb, they'll get a red or pink marker depending on how dumb it was. To date my "database" contains around 6.000 players.
I play in sets or continously depending on the quality of the games and up to 12 tables. I gave up just registering for 12 tables and take who ever joins, I am just not good enough to do that. So I register for games that I feel I'm +EV in and those usually have at least 5 players registered already.
I usually pass up games with:
- 1 solid reg and at least one breakeven player
- 2 good winners
- 1 good winner, 1 winner and a breakeven player
- 1 good winner, 2 slight winners
- 2 winners and a slight winner
- 2 winners and 2 breakeven players
- 1 winner and 2 slight winners
- 3 slight winners
- 4+ breakeven players
I said "usually" because there are exceptions of course:
Fish
Fish are able to make these games playable and profitable, but it's too dynamic to make a good rule of thumb out of it. Usually a big fish or 2 normal fish compensate for a good winner, a normal fish compensates for a winner and so on.
Keeping games going
If I have loaded a full set and bust out of one tournament i'll try to fill that gap or if bust or win some tournaments and I feel like i'm playing well and I still have some games in the earlier stages (like 30/60) I will load additional games,
but with lower than my initial standards.
This is because good gameselection needs time and so do the games that are still running, but the latter are more important. A bad gameselection decision costs me less than a bad ingame decision. So i'll load some games that are probably less +EV than the games I usually join. Plus they'll also help to keep me focussed.
Last but not least, the link to jhub's blog entry about Game Selection:
http://jhub3000.livejournal.com/84368.html
Thats all I have to say I think.
I hope many follow suit and we'll get a decent discussion going on how to gameselect optimally. And in case you forgot:
NO NAMES!