Quote:
Originally Posted by grumpy64
Well first let me say i've only had sngwiz for a couple days. It said his open was 15+ and his call was 15+ I left the edge at default mainly because i don't know how to change it and i'm not sure what my edge is or if i even have an edge against this particular bloke. I would however like to think i edge against the field as folks regularly call off their chips with kq off in the first hand of the tourney. The dude in the hand in question however could be the best 50/50 player on earth for all i know. I just know he was very aggro which is correct play as far as i know. If it helps matters he had kj off in the hand in question
i don't know what settings you have, but i can't reproduce your results. which means you probably have something set really strange. here's a quick tutorial on what i do when i analyze a hand. it might not be the best way, but it's what i do. lmk if you need clarifications anywhere.
1) enter the hand as is into sngwiz. make sure the blinds are correct.
2) set Edge% to 0.00. i actually have this as the default, so i don't have to do this every time. some people swear by this. i just adjust the results after the fact if i feel i need to.
3) guess at what anyone acting behind me would call with. here, a healthy (and admittedly active, but not chip leading) stack pushed and a non desperate non safe stack called. that's not a scenario where i think the big blind would expand his overcall range, so i'm guessing a typical range would be very tight.
4) click on whoever is acting after me's "call%," in this case, just the big blind. you'll notice a popup. it has two sections, "Outcomes" and "Hand Grid." the outcomes section is a list of previous actions. the one highlighted should be "{villain pushed}, {hero Push}." with that section highlighted, go down to the hand grid and set their overcall range to what i think their overcall range should be (see #3).
5) any other options, in this case "Utg+2 raise to" are the times we don't play. this is important, too. set that to what you think the bb should be calling with if the pot is heads up vs villain. i'd use 10% here. you can use the model option if you want. i think those models are kind of worthless. just be sure that the overcall range and the call range are different unless you've got a reason for them not to be.
6) now i go to the villain. first thing i do is find out what my call range should be if he's pushing any two cards (ATC). to do that, click on open%, and set the number in the grid to 100.
6) then i choose some other open ranges for villain. typically, 33%, 20%, 10%, 5%. make note of your call ranges. if i am working with a given hand that is a clear call, i try to find an open range for villain tight enough that i need to fold. in this instance, villain needs to be opening tighter than (a9s+, ato+, and 66+) for a call to be incorrect, btw.
7) then i repeat 3-6 with varying ranges for other people in the hand, in this instance, i checked out what happend when big blind was overcalling with 10% and 25%, just to see. they both pare off some of the bottom end of our range, but nothing too dramatic.
8) if i ever get any shocking results, i switch players. let us say i want to explore what's going on from villain's perspective. i click on his cards and choose a hand. then i check things out from that end. again, playing with the ranges of everyone acting after me.
9) then i go to hold'em resources and find the
nashequilibrium for the hand. it's nice to know what actually is "correct." here, "correct" means villain is pushing 24.4%, and we are calling 7.1%. check out what bb should be overcalling with: 77+ AQs+ AQo+. well, remember, the .6, .1, .1, .1, .1 payout is an approximation.
oh, lastly, knowing he had KJ changes nothing. it doesn't help us determine the lower bound, and really only tells us he must be at least loose enough to shove kjo.