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Discussion of HUD use for SNGs Discussion of HUD use for SNGs

07-13-2011 , 08:46 PM
Options/Additional HUD filters. Tournament filters lets you filter by BB.
Discussion of HUD use for SNGs Quote
07-16-2011 , 07:48 AM
The new stats they've added COULD be the most helpful stats of the bunch! BB defends steal from SB, BB reraises steal from SB. Nice.
Discussion of HUD use for SNGs Quote
07-18-2011 , 10:23 AM
My mistake! New stats are in reports but not HUD's!!
Discussion of HUD use for SNGs Quote
08-07-2011 , 03:55 AM
Hi, just started using this program for micro stakes SNG.. can anyone explain if I can separate the stats (VPIP/PFR/AFq/CBet flop) in blind-level intervals ? Eg. 10/20 to 25/50 , 50/100 - 100/200, 100/200+antes - 1k-2k, i feel like without this option the stats themselves should be like 10% of my decision
Discussion of HUD use for SNGs Quote
08-20-2011 , 07:03 AM
Hey!

I was watching sizzlinbetta's videos and noticed his HUD popup.

Does any1 know how to set something like that up

Discussion of HUD use for SNGs Quote
08-20-2011 , 08:03 AM
Quote:
Originally Posted by Jojo5678
Hey!

I was watching sizzlinbetta's videos and noticed his HUD popup.

Does any1 know how to set something like that up

That's PT3's standard pop-up. I don't know how to do it in HEM.
Discussion of HUD use for SNGs Quote
08-20-2011 , 09:14 AM
Quote:
Originally Posted by Cangurino
That's PT3's standard pop-up. I don't know how to do it in HEM.
THX!!
Discussion of HUD use for SNGs Quote
10-03-2011 , 05:51 PM
bump. looking for new stats to use. all ive ever used has been vpip, pfr, att to steal, 3b and # hands.


whatchu guys using???????
Discussion of HUD use for SNGs Quote
10-03-2011 , 06:13 PM
fold to cbet
Discussion of HUD use for SNGs Quote
10-03-2011 , 09:03 PM
Quote:
Originally Posted by urinpain
fold to cbet


I used to use this but usually i only have 2-3 ppl at a table that this stat can actually work for. and its right in my pop-ups.
Discussion of HUD use for SNGs Quote
10-03-2011 , 09:27 PM
limp, limp/fold (good to have, know when to shove on certain people) and went to showdown (basically indicates who likes to fold or not)
Discussion of HUD use for SNGs Quote
10-04-2011 , 02:47 AM
Quote:
Originally Posted by SkinnyStax
I used to use this but usually i only have 2-3 ppl at a table that this stat can actually work for. and its right in my pop-ups.
Are you using HM or PT?


Quote:
Originally Posted by LostMySelf
limp, limp/fold (good to have, know when to shove on certain people) and went to showdown (basically indicates who likes to fold or not)
I like the limp/fold idea... going to add that one now. Thanks man!
Am I right on this one: limp/fold is a nice stat to have but it's really worth it coupled with the limp stat? Otherwise I don't really know how much of his limping range he's folding.
Discussion of HUD use for SNGs Quote
10-04-2011 , 03:00 AM
Quote:
Originally Posted by urinpain
Are you using HM or PT?



I like the limp/fold idea... going to add that one now. Thanks man!
Am I right on this one: limp/fold is a nice stat to have but it's really worth it coupled with the limp stat? Otherwise I don't really know how much of his limping range he's folding.
I like to have them both, but you could use just one if you'd like.
Discussion of HUD use for SNGs Quote
10-04-2011 , 03:20 AM
^hm... I'm not so sure about that:
villain1: limps 50% of hands, limp/folds 10%
villain2: limps 10% of hands, limp/folds 10%

If I had only limp/fold displayed, both villains seem to be limp/folding equally, although it's way more profitible to reraise villain2 obv.
Discussion of HUD use for SNGs Quote
10-04-2011 , 05:43 AM
I misunderstood the stat. This is what it actually means:
limp/fold percentage shows percentage of hands which are folded out of the total amount of hands which had been limped!

for exmaple:
villain has played 100 hands overall.
he limped 30 hands, he limp/folded 10 hands.
--> limp/fold is 33%

Therefore limp/fold is very useful on it's own, w/o knowing the overall limping range.
Discussion of HUD use for SNGs Quote
10-04-2011 , 01:48 PM
im using pt fwiw.


pt3 >>>>>>>>>>>>> hm
Discussion of HUD use for SNGs Quote
01-08-2012 , 10:26 AM
Any customised hud for 6max sngs on stars? My friend just started playing on stars but the hud is keep blocking the stacksizes, and i play husngs and we have a very nice one that suits perfect for HU, http://forumserver.twoplustwo.com/18...choose-954986/
Discussion of HUD use for SNGs Quote
01-09-2012 , 02:53 AM
yeh agree once you start using 4 tables and up a HUD is a necessity

my layout is

line 1 - VPIP/PFR/Hands
line 2 - 3 bet/fold to 3 bet/sb limp
line 3 - flop cbet/sb fold vs steal/bb fold vs steal
line 4 - steal/agg factor

i 'disable hero' in the HUD as this gives more room on the screen so i can comfortably run 4 tables on my laptop with all this info. i also colour code certain stats, scale font and set number of pots to 'no'

i think all the stats are really useful, in particular i use steal, agg factor and folding in the blinds vs a steal a lot. At the end of stts its all about pushing and calling ranges and with the steal and folding to steal stats you have the info you need to make your decisions. Obviously sample size is very important. using vpip/pfr and agg factor obvilously helps determine player types to an extent but everyone has little differences - some players are really loose in the sb and really tight in the bb etccc
Discussion of HUD use for SNGs Quote
09-10-2012 , 04:51 AM
Is there a way to group HUD stats by blind level in HM2?

I can see the tick box which would enable me to split out by indvidual blind level but that's way to granular.

I would want something like

(10/20, 15/30, 25/50)
(15/30, 25/50, 50/100)
(25/50, 50/100, 75/150)

etc...

Many thanks for any replies.
Discussion of HUD use for SNGs Quote
09-10-2012 , 09:06 AM
I have another question about the hud. I usually filter my sng hud by players left so can i use filters for only few of my stats and not to all of them at the same time? ty
Discussion of HUD use for SNGs Quote
10-01-2012 , 11:02 AM
Since I've encountered a lot of players that limp in middle stage with something like 10 effective BB, I decide to introduce Limp-Fold stat in my HM2 Hud.

I think this is a key statistic to look at when we decide to shove versus one or more limpers. Moreover with limp-stat we can recognize players trapping monsters.

So if I'm BTN vs a player in the MP that limp-fold 100 I shove wider that the same situation without limper, due to the dead money. Right?

Any idea about a limp-fold range of a limper that lets us shove wider?

I hope you'll understand my redic english
Discussion of HUD use for SNGs Quote
10-01-2012 , 11:41 AM
makes sense to me, when i know he has 10 7 suited in his limping range I am certainly opening up my pushing range on the button
Discussion of HUD use for SNGs Quote
10-02-2012 , 07:01 PM
Quote:
Originally Posted by p2 dog, p2
makes sense to me, when i know he has 10 7 suited in his limping range I am certainly opening up my pushing range on the button
I openig up my pushing range versus limpers with more than 70% limp-fold. Is 70% a good threshold?
Discussion of HUD use for SNGs Quote
10-02-2012 , 09:31 PM
I don't know the answer to that. On my HUD I simply have "limp"%, if its high I'm opening up for value.
Discussion of HUD use for SNGs Quote
10-04-2012 , 01:25 AM
Line1: BB/ hands/ VPIP/ PFR

Line2: Steal/ 3bet/ fold3bet/ Agg
Discussion of HUD use for SNGs Quote

      
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