Quote:
Originally Posted by nateofclubs
How applicable is this book to 6 person sngs? Is it geared specifically to 9 mans?
I have been answering this question a lot lately since I guess games are really moving toward 6max these days.
The way I break down a SNG is to look at different phases of the game. The book actually starts by using the ICM tax and effective stacks to motivate when these different phases occur. If you understand the material in the book for 9 max you will find that it really pretty easily translates to 6max. A few people have contacted me directly that already owned the book and I have spent a lot of time emailing with them about how to translate the book into either 6max, hypers, or MTTSng, including what topics to focus more on for their specific format, and how to create new Pivot points for their specific format.
Undoubtedly, there are some very specific things that are not addressed in the book for different formats. A key example would be the modifications necessary to deal with the influence of the more frequent blinds hitting you in the low blind levels in a 6 max. (late position stealing is a crucial concept here) There are also different bubble factors and payout structure etc. However, if you followed the calculations for 9max you can simply redo them for 6max and get new results! (The best way to learn IMO)
Based on the interest in the 6 max format it is very high on my list of supplementary modules that I would like to produce. I think that in the very near future (mid summer) you will find something that is directly related to 6 max formats on my site.
Unfortunately right now I am still trying to complete a supplementary classroom video series for the book. Its almost done (3 of the 5 vids are posted). They are free to anyone who bought the book, and if you have video access already you will not need to sign up again to get them. They should already be active on your account. With so many people having bought the book already, I felt that this is something that is higher priority than creating a new product.
Best,
zero