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03-20-2014 , 08:24 AM
Quote:
Originally Posted by KnutXX
I feel like it's no very useful to know all the GTO frequencies because a GTO bluffing frequency is impossible to achieve (as stated on p. 232) ingame.
I just wished to comment on this part of your post. This seems to be a misreading of what Tipton says on p.232. It would be strange that he would have positively proven that GTO solutions don't exist in NLHE. He isn't saying either that they aren't achievable in practice at the table (which might be how you read him). He's merely suggesting that you can't easily strive to bluff with the correct frequency merely through considering particular spots as they occur while you play. You must rather arrive at correct frequencies trough consideration of whole ranges in those (and similar) spots and this, of course, requires much range analysis away from the table, and active revision of hands you played. Ed Miller also much insists on this in his latest book.
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03-20-2014 , 07:56 PM
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Originally Posted by Sevendeuceo
I just wished to comment on this part of your post. This seems to be a misreading of what Tipton says on p.232. It would be strange that he would have positively proven that GTO solutions don't exist in NLHE. He isn't saying either that they aren't achievable in practice at the table (which might be how you read him). He's merely suggesting that you can't easily strive to bluff with the correct frequency merely through considering particular spots as they occur while you play. You must rather arrive at correct frequencies trough consideration of whole ranges in those (and similar) spots and this, of course, requires much range analysis away from the table, and active revision of hands you played. Ed Miller also much insists on this in his latest book.
I already found it really helpful to analyze the equilibration exercise using CREV and finding the correct bluffing frequencies. Becoming better at finding equilibrium bluffing frequencies corelating with correct sizings probably affords a ****load of work away from the table.

Still, I can't understand those tables

Edit: What do you think of Ed Miller's Books (which one are you reading?)? Are they generally applicable to HU?

Last edited by KnutXX; 03-20-2014 at 08:02 PM.
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03-21-2014 , 05:09 AM
what is this CREV software, Can any1 give me the full name of it because there are many of CREV... somethin... softwares out there
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03-21-2014 , 06:02 AM
CardRunners EV is an advanced computational software that can make range vs range analysis
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03-21-2014 , 06:39 AM
Quote:
Originally Posted by KnutXX
Edit: What do you think of Ed Miller's Books (which one are you reading?)? Are they generally applicable to HU?
If you've already delved deeply into Tipton and/or Janda (which I haven't since I just received the former in the mail yesterday and am expecting the latter tomorrow) then Miller's most recent book (Poker's 1%) might not be as useful. It's a book in which he both advocates the frequency based approach to range construction and explains it in an intuitive and practical manner with minimal reliance on precise calculation. It is certainly applicable to HU. It was my first introduction to GTO concepts and I found it thought provoking.
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03-21-2014 , 09:59 AM
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Originally Posted by KnutXX
CardRunners EV is an advanced computational software that can make range vs range analysis
tnx a lot man
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03-21-2014 , 11:20 AM
Quote:
Originally Posted by yaqh



Yea so it's coming along well. It'll be a full length vid pack where we develop computational tools in iPython to represent, display, and work with most of the important concepts in Vol1 -- ranges, decision trees, strategies, equity distns, etc. The ultimate goal will be to compute max expl and equilibrium strategies for arbitrary decision trees and starting distributions.

The target audience is essentially the same as for the books. In particular, I won't assume any programming knowledge, so I'll take the time to carefully explain everything as I go. However there wont be any explicit intro-to-programming segments. I'll just introduce things as they're necessary to solve our poker problems.

The focus will be on the teaching more than writing the fastest or most fully-featured code. That said, anyone who works through the pack will have fully functional equilibrium solver easily capable, for example, of any of the computations I presented in Vol1, and should be well on their way to having the skills to do their own research.

Although most of the theory that we'll use in this pack was described in the first couple chapters of Vol1, it turns out that there's a bit of a leap between theory and practice. It's one thing to think something makes sense while reading, and quite another to understand it well enough to tell a computer what to do, step by step. And of course, even if you do understand things perfectly, having software to actually do it is useful. So I think this will be a valuable set for a lot of people interested in game theoretic play.
any eta on this?
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03-22-2014 , 09:39 AM
Hi i cant understand few things in BB bet or check game on page 238. So with symetric distributions and if P=B=S SB should call 50% of time. It means BB cutoff hand for betting will be h_b=1/4. ----> so BB will bet 75% of all his hands like book sugests on page 244.

So as i understand he will bet his top 50% (2/3) of hands and bot 25% (1/3)?
Than if ranges are the same why is that SB can only call with 50% of hands while BB can bet 75%? Its just huge difference between 100% same ranges

Im probably missing something huge here

What would happen if SB started to call not 50% but 1) 52% or 2) 75% (what would happen in both cases - BB changed his strategy and BB didnt change it)
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03-22-2014 , 07:22 PM
Hi Will,

The questions below are about chapters 5&6 (except for the last one), I'm trying to finish vol1 before vol2 comes out. I know that's a LOT of questions and you must be pretty busy so... yeah

Quote:
Originally Posted by Chapter 5, p142 you write:
"As we will see, at least on the river, the ideal equity distribution is, in some sense, a straight line"
I'm not sure what you mean here... Is it something we should aim for in general or is it only applicable to specific boards/distributions? Why is the ideal EQ distribution a straight line?

Quote:
Originally Posted by Chapter 5, p144 you write:
"We might refer to these holdings as weak made hands"
Which holdings are you referring to? AKs type hands?

Quote:
Originally Posted by Chapter 5, p149 you write:
"This ranking does not depend on Villain’s range of holdings. The specific equities of hands still depend on Villain’s range, of course"
Except for the nuts, right?

Quote:
Originally Posted by Chapter 6, p160 you write:
"When it comes to relative strength, however, it is especially important to notice that the board texture is not just a property of a board but also of the ranges involved"
I'm not sure what you mean here. The way I look at it:
- When we talk about absolute strength we look at 2 factors: Our range/hand, the board
- When we look at relative strength we look at 3 things: our range, our opponent's range and the way they interact with the board

Is that what you're saying when you say that 'the board texture is not just a property of a board but also of the ranges involved'?

Quote:
Originally Posted by Chapter 6, p161 &162 you write:
"Thus, the hand’s average equity (its relative strength)will improve on some turn cards that do improve some of Villain’s hands to better as long as the new card does not improve Villain’s range as much as the average turn card would have"
How do you define the average turn card?

Can I rephrase the above: As long as the new card does not improve vilain's range as much as the average turn card would, our hand's equity will improve on average (our relative hand strength)?

Quote:
Originally Posted by Chapter 6, p162 you write:
"The board K♠-J♥-3♣ is less volatile than K♠-6♥-3♣ in a very important way: the second pair on board is far more likely to be devalued on the turn on the second board"
What about OEs and GS? Do they matter? Is it just a matter of combinations, as in: Our opponent will have more overcards (to 6x) on the second board than GS or OE on the first board?

Also, is the fact that BB defendds top 40% taken into account here?

Quote:
Originally Posted by Chapter 6, p165 you write:
"changing board textures are generally bad for a player with a range narrowly defined on early streets. That is, if a board is volatile, then many turn and river cards will be strong for the player with the wider and less defined range. This effect is tempered by the fact that he has a wider and weaker range in the first place"
Is it another way of saying that, when our range is tighter:
1. Our equity is inherently more static?
2. Our equity is also higher (range vs. range)?

I think I get the idea, but I guess I'm not sure what to take away from this...

Quote:
Originally Posted by Chapter 6, p179 you write:
"We will now consider a couple of turn cards"
I'm just curious, how do you select your turn cards when you want to run simulations? Do you simply look at the main 'equity changers'?

Quote:
Originally Posted by Chapter 6, p187 you write:
"However, this line of reasoning does lead to a severely unbalanced turn betting range and also leaves the SB very vulnerable to the out-of-position float play."
Which line of reasoning? SB firing only once on AK2r?

Quote:
Originally Posted by Chapter 6, p188 you write:
"There was real danger in defining his range early in the hand on volatile boards"
Is this the main reason why good HU players tend to widen their BB defending range in today's games?

Last one...


Quote:
Originally Posted by Chapter 7 (example 3), p199 you write:
"This flop (KQ8r) is fairly static and strong for the BB"
I agree that it is fairly strong for the BB, but I was wondering about staticity.

In this thread:http://forumserver.twoplustwo.com/15...s-guys-864888/, Erdnase17 classifies flops according to how often the best flopped hand loses by the river.

And on page 161, you say: "So, the second important texture-related property of a flop is how likely future cards are to change the relative values of players’ hands", so I'm wondering:

Do you think that flop staticity moslty depends on ranges (ours/our opponent's), or can it be considered an inherent property of a flop?

Last edited by unlimited.; 03-22-2014 at 07:35 PM.
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03-23-2014 , 06:15 AM
Can anybody please explain to me how the equilibration exercise works on p. 248?
Maybe I have to reread this chapter...

Btw did anyone buy the video pack to the book? Did you consider it useful?
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03-23-2014 , 09:48 AM
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Originally Posted by KnutXX
I just came across section 7.2.5 (p. 221 ff.) and I understand those concepts but I find it really hard to put them into real situations. Looking at the tables on p.234 ff. I have no idea what they're about because I don't understand how they're being calculated. Could someone please explain them to me?
Those figures describe the solutions of the PvBC-plus-traps game by showing the player's equilibrium EV distributions. The solution to the game is described in detail in pgs 221-227, and the EVs of each part of the players' ranges are given there also.

The EV distributions show how much value different parts of the players' ranges capture. Those plots are certainly not meant to be memorized, but there's a few of them there so that we can look at trends -- how the EVs of players' ranges are affected when we play w/ different stack and bet sizes or with different amounts of slowplays.

Quote:
I feel like it's no very useful to know all the GTO frequencies because a GTO bluffing frequency is impossible to achieve (as stated on p. 232) ingame. Do you generally think these tables are worth putting in more work or will things get more clear once you read on?

Thanks
Well, I certainly never say that . What I do say on p 232 is that balancing relies on a clear awareness of the players' ranges, your own in particular. Reading your own hand is a prerequisite for any kind of strategic play, and I probably should have talked more about that in Vol1. Here's a post w/ a few more thoughts on that:

http://forumserver.twoplustwo.com/sh...&postcount=353
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03-23-2014 , 09:51 AM
Quote:
Originally Posted by Sevendeuceo
I just wished to comment on this part of your post. This seems to be a misreading of what Tipton says on p.232. It would be strange that he would have positively proven that GTO solutions don't exist in NLHE. He isn't saying either that they aren't achievable in practice at the table (which might be how you read him). He's merely suggesting that you can't easily strive to bluff with the correct frequency merely through considering particular spots as they occur while you play. You must rather arrive at correct frequencies trough consideration of whole ranges in those (and similar) spots and this, of course, requires much range analysis away from the table, and active revision of hands you played.
Yup, thanks Sevendeuceo

Quote:
Originally Posted by KnutXX
I already found it really helpful to analyze the equilibration exercise using CREV and finding the correct bluffing frequencies. Becoming better at finding equilibrium bluffing frequencies corelating with correct sizings probably affords a ****load of work away from the table.

Still, I can't understand those tables
The EV distns on pgs 234-5? Well please let me know if they're still not clear.
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03-23-2014 , 09:55 AM
Quote:
Originally Posted by kaby
any eta on this?
Soon, couple weeks at most I think. The coding's all done, and the recordings about half done. I'm starting a new job in a week, so I'm going to try to have it finished before then, although I have to move also...
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03-23-2014 , 10:09 AM
Quote:
Originally Posted by minotaurs
Hi i cant understand few things in BB bet or check game on page 238. So with symetric distributions and if P=B=S SB should call 50% of time. It means BB cutoff hand for betting will be h_b=1/4. ----> so BB will bet 75% of all his hands like book sugests on page 244.
Yes
Quote:
Originally Posted by minotaurs
So as i understand he will bet his top 50% (2/3) of hands and bot 25% (1/3)?
No. The structure of the solutions is given in Fig 7.9 and described on pg 239.

Quote:
Than if ranges are the same why is that SB can only call with 50% of hands while BB can bet 75%? Its just huge difference between 100% same ranges

Im probably missing something huge here
Well, I'm not sure what you mean by "can". That pair of strategies is an equilibrium, which means that neither player can improve his EV by changing. We solve for that equilibrium on pgs 238-243.

Quote:
What would happen if SB started to call not 50% but 1) 52% or 2) 75% (what would happen in both cases - BB changed his strategy and BB didnt change it)
Those extra SB calls (hands from 50th-48th percentile in (1) and 50th-25th percentile in (2)) strictly prefer to fold when facing a bet. So calling with them instead is giving away money, even if BB doesn't adjust his strategy.

BB can also exploitatively adjust by stopping bluffing and, perhaps, valuebetting wider.
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03-23-2014 , 10:58 AM
Quote:
Originally Posted by unlimited.
Hi Will,

The questions below are about chapters 5&6 (except for the last one), I'm trying to finish vol1 before vol2 comes out. I know that's a LOT of questions and you must be pretty busy so... yeah

Quote:
Originally Posted by Chapter 5, p142 you write:
"As we will see, at least on the river, the ideal equity distribution is, in some sense, a straight line"
I'm not sure what you mean here... Is it something we should aim for in general or is it only applicable to specific boards/distributions? Why is the ideal EQ distribution a straight line?
Yea, "ideal" may not have been the best word, since it sort of implies a quality judgment. Anyway, (on the river), mathematically, it means every hand in your range has equity equal to its percentile, and strategically, it corresponds to situations where both players hold the same ranges.

Quote:
Quote:
Originally Posted by Chapter 5, p144 you write:
"We might refer to these holdings as weak made hands"
Which holdings are you referring to? AKs type hands?
Yes, unpaired A-K high will often play as a weak made hand.


Quote:
Quote:
Originally Posted by Chapter 5, p149 you write:
"This ranking does not depend on Villain’s range of holdings. The specific equities of hands still depend on Villain’s range, of course"
Except for the nuts, right?
Not necessarily. If Villain can also hold the nuts (depends on the board), then the frequency with which he does so affects your nuts' equity.

Quote:
Quote:

Originally Posted by Chapter 6, p160 you write:
"When it comes to relative strength, however, it is especially important to notice that the board texture is not just a property of a board but also of the ranges involved"
I'm not sure what you mean here. The way I look at it:
- When we talk about absolute strength we look at 2 factors: Our range/hand, the board
- When we look at relative strength we look at 3 things: our range, our opponent's range and the way they interact with the board

Is that what you're saying when you say that 'the board texture is not just a property of a board but also of the ranges involved'?
Yea, like a board is absolutely strong for us if it improve absolute strength of lots of our hands, and relativley strong for us if it improves us relative to Villain.

Quote:
Quote:
Originally Posted by Chapter 6, p161 &162 you write:
"Thus, the hand’s average equity (its relative strength)will improve on some turn cards that do improve some of Villain’s hands to better as long as the new card does not improve Villain’s range as much as the average turn card would have"
How do you define the average turn card?

Can I rephrase the above: As long as the new card does not improve vilain's range as much as the average turn card would, our hand's equity will improve on average (our relative hand strength)?
In that quote, I just mean, so long as Villain's range isn't improved as much as it would be on average, over all possible turns.

I don't like the bolded words. Looks good otherwise.

Quote:
Quote:
Originally Posted by Chapter 6, p162 you write:
"The board K♠-J♥-3♣ is less volatile than K♠-6♥-3♣ in a very important way: the second pair on board is far more likely to be devalued on the turn on the second board"
What about OEs and GS? Do they matter? Is it just a matter of combinations, as in: Our opponent will have more overcards (to 6x) on the second board than GS or OE on the first board?

Also, is the fact that BB defendds top 40% taken into account here?
In that quote, I'm pointing out one aspect of the board's texture: the rank of the second card. Of course there are lots of other issues too, and of course the various possible draws matter, insofar as they're present in the players' ranges.

I don't believe I'd specified players' ranges in that discussion. Sure, we can see how BB's defending range will pretty strongly affect how many 2nd pairs and draws he has on those two boards.

Quote:
Quote:
Originally Posted by Chapter 6, p165 you write:
"changing board textures are generally bad for a player with a range narrowly defined on early streets. That is, if a board is volatile, then many turn and river cards will be strong for the player with the wider and less defined range. This effect is tempered by the fact that he has a wider and weaker range in the first place"
Is it another way of saying that, when our range is tighter:
1. Our equity is inherently more static?
2. Our equity is also higher (range vs. range)?

I think I get the idea, but I guess I'm not sure what to take away from this...
No, I don't think either of those two points is true.

I agree the quote is kind of vague but mostly it means that it sucks when Villain knows what you have but you have no idea what he has .

Quote:
Quote:
Originally Posted by Chapter 6, p179 you write:
"We will now consider a couple of turn cards"
I'm just curious, how do you select your turn cards when you want to run simulations? Do you simply look at the main 'equity changers'?
Well the turn cards chosen for that example weren't used for any running of simulations. Those were just some examples of how some turn cards could affect the equity distributions.

Actually, I wouldn't say that I ever run simulations. I've a Poker Theory post on choosing subsets of cards for generating approximate games, but that's not something that's ever used in Volume 1.

Quote:
Quote:
Originally Posted by Chapter 6, p187 you write:
"However, this line of reasoning does lead to a severely unbalanced turn betting range and also leaves the SB very vulnerable to the out-of-position float play."
Which line of reasoning? SB firing only once on AK2r?
Betting once with all your bluffs and giving up if called.

Quote:
Quote:
Originally Posted by Chapter 6, p188 you write:
"There was real danger in defining his range early in the hand on volatile boards"
Is this the main reason why good HU players tend to widen their BB defending range in today's games?
Standard preflop BB play at a lot of stack sizes has become looser as players find that they can defend more hands profitably.

Quote:
Last one...
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Originally Posted by Chapter 7 (example 3), p199 you write:
"This flop (KQ8r) is fairly static and strong for the BB"
I agree that it is fairly strong for the BB, but I was wondering about staticity.

In this thread:http://forumserver.twoplustwo.com/15...s-guys-864888/, Erdnase17 classifies flops according to how often the best flopped hand loses by the river.

And on page 161, you say: "So, the second important texture-related property of a flop is how likely future cards are to change the relative values of players’ hands", so I'm wondering:

Do you think that flop staticity moslty depends on ranges (ours/our opponent's), or can it be considered an inherent property of a flop?
No, I don't think of staticity as an inherent property of the board. It necessarily depends on the players' ranges. Sometimes, we say a board is static (w/o reference to any ranges) when we mean with respect to lots of ranges, or standard ranges or something, but that's just to be concise. I talk about this a lot (and further justify it) in Section 6.2.1 when I introduce board texture.
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03-23-2014 , 11:38 AM
Quote:
Originally Posted by KnutXX
Can anybody please explain to me how the equilibration exercise works on p. 248?
Maybe I have to reread this chapter...
Here's some spots where I've answered this and similar questions previously. I feel like it's been discussed ITT too, but I couldn't find it. Sorry for the gazillion links -- unfortunately the Disqus comment software doesn't do well with permalinks to entire threads.

Re: BB bet-or-check game:
Question re: 7.10d:
http://www.dandbpoker.com/product/ex...ment-757776485
Answer:
http://www.dandbpoker.com/product/ex...ment-757998301
Question re: 7.10c:
http://www.dandbpoker.com/product/ex...ment-758746116
Answer:
http://www.dandbpoker.com/product/ex...ment-761394198

Re; SB BOC game:
Question:
http://www.dandbpoker.com/product/ex...ent-1245828091
Answer:
http://www.dandbpoker.com/product/ex...ent-1255306416
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03-23-2014 , 08:17 PM
Thanks Will, very interesting point about flop staticity.

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Originally Posted by yaqh
mostly it means that it sucks when Villain knows what you have but you have no idea what he has .
How about a 3rd volume? Expert Heads Up No Limit v.3: Heads Up Theory Made Simple .
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03-24-2014 , 06:03 AM
As always, thanks for answeringl, Will. Really appreciate it a lot!
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03-24-2014 , 06:37 AM
Quote:
Originally Posted by yaqh
Yup, thanks Sevendeuceo



The EV distns on pgs 234-5? Well please let me know if they're still not clear.
Thanks, got it in the meantime
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03-24-2014 , 06:52 AM
Yea tnx a lot Will, I dont think other authors would do this man
And im dying to see that 2nd volume with that awesome video pack. IPython already installed.
And if i can ask how many hours do u actually sleep per night? Do u een have any free time?
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03-25-2014 , 08:04 AM
Quote:
Originally Posted by kaby
any eta on this?
Damn, this is one HUNL video I will be watching for sure.

Quote:
Yea so it's coming along well. It'll be a full length vid pack where we develop computational tools in iPython to represent, display, and work with most of the important concepts in Vol1 -- ranges, decision trees, strategies, equity distns, etc. The ultimate goal will be to compute max expl and equilibrium strategies for arbitrary decision trees and starting distributions.

The target audience is essentially the same as for the books. In particular, I won't assume any programming knowledge, so I'll take the time to carefully explain everything as I go. However there wont be any explicit intro-to-programming segments. I'll just introduce things as they're necessary to solve our poker problems.

The focus will be on the teaching more than writing the fastest or most fully-featured code. That said, anyone who works through the pack will have fully functional equilibrium solver easily capable, for example, of any of the computations I presented in Vol1, and should be well on their way to having the skills to do their own research.

Although most of the theory that we'll use in this pack was described in the first couple chapters of Vol1, it turns out that there's a bit of a leap between theory and practice. It's one thing to think something makes sense while reading, and quite another to understand it well enough to tell a computer what to do, step by step. And of course, even if you do understand things perfectly, having software to actually do it is useful. So I think this will be a valuable set for a lot of people interested in game theoretic play.
Will a dedicated student of your books and videos eventually be able to port these tools/concepts to HUPLO?

Last edited by JudgeHoldem1848; 03-25-2014 at 08:09 AM.
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03-25-2014 , 08:18 AM
Quote:
Originally Posted by Sevendeuceo
I got Tipton's volume 1 in the mail today (along with Chen & Ankenman, while Janda still is one the way). I've already pre-ordered volume 2. This volume 1 is on top of my priority list right after I'm finished with Miller's 1%. I'm looking forward to digging into this.
Don't worry you should be able to get through Chen & Ankenman on any lazy four hour Sunday stretch, proofs and all
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03-26-2014 , 02:16 AM
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Originally Posted by Eagle7
Hey D&B,
I have the same situation (pages falling out) with Vol2, similar help is appreciated
Sorry for the low-content clutter, but I must say this is among my all-time favorite posts.
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03-26-2014 , 02:32 AM
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Originally Posted by QTip
Sorry for the low-content clutter, but I must say this is among my all-time favorite posts.
I'm glad they switched to sewn binding for Vol.3.
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03-28-2014 , 06:58 AM
I'm close to finishing the book (gonna re-read it obv) and just came across the exercise on p. 288 which suggests making a table.

Are the type of hands (eg. BB hand/SB threshold hands) supposed to be lined up as mentioned (i.e. bluff bet-folding hands, bluff check-raising hands etc.) or do I have to pick a hand example and line up the exact hand values (tp+, 2nd pair, mid pair etc)?
What is meant by "moving each SB threshold to the left or to the right"?
I'm sorry but since english isn't my first language I sometimes have issues with the understand of certain things.

In before, thanks for helping out!
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