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01-20-2014 , 07:45 PM
Ah great stuff! Thanks Will.
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01-20-2014 , 08:51 PM
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Originally Posted by yaqh
Hey, thanks .

I can't think of much specific advice for MTTers about how to read the book. Much of the book isn't really format-specific.

One thing to keep in mind is that, at least in Vol 1, we focus on maximizing chip EV. This is generally a good approach in HU (tournies and cash) but not in 3+player tournies where effects due to the payout structure are significant. To account for that, you'll usually need to add an extra step at the end of each EV calculation to convert chips to $ using, say, the ICM.

Another suggestion is to spend a bit of time playing HU specifically. It's hard to get a lot of heads-up experience just playing MTTs, so you'll get a better feel for the nuances of the format and be better able to take advantage of final table situations if you practice HU on the side.

Cheers
Thanks for the reply.
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01-20-2014 , 11:47 PM
np guys

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Originally Posted by unlimited.
Thanks a lot Will, really helpful comments.

The following point you made is especially interesting:

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It's not always the case that there's just one borderline hand that's made indifferent in those spots, although that'll usually be the case in Vol 1.
Hopefully I will learn more about it in vol2. In the meantime... Moving on to chapter 5!
Sure, so maybe some big picture, nonrigorous intuition about that -- we've kind of seen that making Villain indifferent is something we tend to want to do at equilibrium since it keeps him from being able to play some hand profitably. If he could find an edge taking just one line w/ a hand, he'd do it, but then we might tend to adjust to make that line not profitable, etc.

In, say, a shove/fold game situation, BB really only has one frequency that he gets to pick -- a calling frequency, and he can pretty much only use it to make one hand indifferent. If he increases his calling frequency away from equilibrium, the hand that was indifferent at equilibrium probably becomes a clear fold, and maybe some stronger hand becomes indifferent or nearly so. In a river polar-vs-bluffcatcher game, polar guy also only has one "knob" to adjust as far as his strategy -- his bluffing freq. This is enough that he can make one (type of) hand indifferent to calling: bluffcatchers.

But consider the real game, or at least a larger model. Suppose we're making a flop c-bet. Not only can Villain adjust calling and raising frequencies, he can also adjust tons of subtle details of his strategy on all later streets. Maybe he can make our draws indifferent by changing how much he pays off on runouts when draws come in, while making our bluffs indiff by folding enough to the cbet, while making strong made hands indiff by playing aggressively enough vs missed cbets, etc.

You can look forward to many highly-mixed early street ranges in vol 2
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01-21-2014 , 05:12 PM
Hey Will, are u thinking about making video pack about volume 2 for husng.com after the book is out like u did with volume 1? And the book is still coming out on April 15, 2014 right ?

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Originally Posted by yaqh
You can look forward to many highly-mixed early street ranges in vol 2
And this looks so awesome
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01-21-2014 , 05:38 PM
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Originally Posted by minotaurs
Hey Will, are u thinking about making video pack about volume 2 for husng.com after the book is out like u did with volume 1?
Yea I'm thinking about putting together a few videos on writing one's own GTO solver in iPython.

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Originally Posted by minotaurs
And the book is still coming out on April 15, 2014 right ?
Looks like there's a decent chance it's available somewhat before then.

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Originally Posted by minotaurs
And this looks so awesome
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01-21-2014 , 06:21 PM
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Originally Posted by yaqh
Sure, so maybe some big picture, nonrigorous intuition about that
Thanks for that, looks like poker is about to get A LOT more interesting!

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Originally Posted by yaqh
Yea I'm thinking about putting together a few videos on writing one's own GTO solver in iPython.

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Originally Posted by minotaurs
And this looks so awesome
Agreed...
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01-22-2014 , 04:59 AM
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Originally Posted by yaqh
Yea I'm thinking about putting together a few videos on writing one's own GTO solver in iPython.
Looks like im going to learn iPython
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02-12-2014 , 09:07 PM
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Vol 2 is on my editor's desk now, and I think we expect to have it in print mid Feb. and available not too long thereafer. Sorry it's been delayed a bit. On the upside, I'm happy with the content, and there's a lot of it. I'll try to get a substantial excerpt posted asap.
Any update on this? I know ur probably very busy but Im super excited
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02-13-2014 , 10:25 AM
Yeah, I don't care about the editor that much; I want to know when can Vol2 be on MY desk.
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02-16-2014 , 06:46 PM
Hey guys, no real new news, but we're still on track. The book's been pretty much done for a while, but I think it's important to make sure the final product is as polished as possible. Hopefully I'll have something more concrete soon...
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02-16-2014 , 07:58 PM


Any more thoughts/progress on the video pack?
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02-16-2014 , 09:02 PM
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Originally Posted by CoronalDischarge


Any more thoughts/progress on the video pack?
I'll definitely release something on the topic -- developing one's own game theory tools in python. However, the project's delayed until after my thesis defense (less than two weeks away now!)
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02-17-2014 , 10:34 AM
Make sure you defend enough of your thesis that the dissertation committee can't raise you with ATC.
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02-17-2014 , 11:50 AM
lol

GLGL Will
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02-17-2014 , 01:15 PM
Loved the quality of the book (content), but hated the quality of the book. Pages falling out because of the bad glue. Left it in the sun once.
Preorderd Volume 2 though. Looking forward...
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02-18-2014 , 12:23 PM
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Originally Posted by SnG
Loved the quality of the book (content), but hated the quality of the book. Pages falling out because of the bad glue. Left it in the sun once.
Preorderd Volume 2 though. Looking forward...
Very sorry to hear you've had a problem with the book. Sounds like it is the sun that caused the problem. In any case, drop me a line at info@dandbpoker.com and I'll sort out a new copy for you.
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02-18-2014 , 04:27 PM
Hey D&B,
I have the same situation (pages falling out) with Vol2, similar help is appreciated
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02-21-2014 , 07:09 AM
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Originally Posted by Eagle7
Hey D&B,
I have the same situation (pages falling out) with Vol2, similar help is appreciated
That's quite surprising as Volume 2 hasn't published yet.
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02-21-2014 , 10:17 AM
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Originally Posted by Eagle7
Hey D&B,
I have the same situation (pages falling out) with Vol2, similar help is appreciated
hahaha
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02-21-2014 , 01:26 PM
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Originally Posted by Rei Ayanami
Make sure you defend enough of your thesis that the dissertation committee can't raise you with ATC.
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Originally Posted by Eagle7
Hey D&B,
I have the same situation (pages falling out) with Vol2, similar help is appreciated
lol

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Originally Posted by CoronalDischarge
lol

GLGL Will
tyty!
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02-24-2014 , 01:15 PM
Thanks Dan from D&B Poker for sending me a new copy. Excellent customer care! He even shipped it with high priority. I really appreciate it.
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02-25-2014 , 05:51 AM
Hello again,

I was working through the exercise on p. 184. I was using a programm called Flopzilla to do it - are there any programs that do better in this case because Flopzilla can only compute Hand vs Range and not Range vs Range? I'm assuming that I play a decent reg.

So let's take a look at the questions I was struggling with:

4. Ts - I estimated that villain calls a 2nd barrel ~56% of the time which makes it very unprofitable to barrel this turn with pure air. Villain calls a flop cbet 52% of the time.
Please share your thoughts on this, I was assuming villain is c/r any flushdraw and strong top pairs.

Th - basically shows the same results since I was expecting that Villain is c/r any flush draws, because he has an overcard most of the time as well. Again, we get called ~53% of the time on the turn which makes a turn barrel quite unprofitable. The range looks basically the same like before.

Ad - Now here is where it's getting closer. Villain c/c the turn 55% of the time although that's mostly hands he might give up to a river barrel since it consists of so many weak pairs and OESDs

2d - surprisingly the best card to barrel, although it's still unprofitable to do it with air. I computed that Villain c/c turn ~48% of the time.

6. I came to the conclusion that you can't bluff profitably on any turn if you lose whenever you're called. I play hyper turbos, so it's quite common to c/r any flushdraw on these kind of boards, especially if you have an overcard. Not sure if this is common in other forms of heads up, so my results might be different from yours. I have also assumed that villain c/c his weak top pairs (98o/s, T8o/s).
So, how can I compute how much equity I need to profitably fire a turn barrel?

Like, w/ JTdd we have 39% equity on the 2d turn. Is it profitable to barrel the turn again here? Pretty sure it is, but how exactly can I compute that?

Thanks
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02-25-2014 , 12:55 PM
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Originally Posted by KnutXX
Hello again,

I was working through the exercise on p. 184. I was using a programm called Flopzilla to do it - are there any programs that do better in this case because Flopzilla can only compute Hand vs Range and not Range vs Range? I'm assuming that I play a decent reg.

So let's take a look at the questions I was struggling with:

4. Ts - I estimated that villain calls a 2nd barrel ~56% of the time which makes it very unprofitable to barrel this turn with pure air. Villain calls a flop cbet 52% of the time.
Please share your thoughts on this, I was assuming villain is c/r any flushdraw and strong top pairs.

Th - basically shows the same results since I was expecting that Villain is c/r any flush draws, because he has an overcard most of the time as well. Again, we get called ~53% of the time on the turn which makes a turn barrel quite unprofitable. The range looks basically the same like before.

Ad - Now here is where it's getting closer. Villain c/c the turn 55% of the time although that's mostly hands he might give up to a river barrel since it consists of so many weak pairs and OESDs

2d - surprisingly the best card to barrel, although it's still unprofitable to do it with air. I computed that Villain c/c turn ~48% of the time.

6. I came to the conclusion that you can't bluff profitably on any turn if you lose whenever you're called. I play hyper turbos, so it's quite common to c/r any flushdraw on these kind of boards, especially if you have an overcard. Not sure if this is common in other forms of heads up, so my results might be different from yours. I have also assumed that villain c/c his weak top pairs (98o/s, T8o/s).
So, how can I compute how much equity I need to profitably fire a turn barrel?

Like, w/ JTdd we have 39% equity on the 2d turn. Is it profitable to barrel the turn again here? Pretty sure it is, but how exactly can I compute that?

Thanks
Sorry, I forgot we only need about 33-36% folds (depending on the sizing) so it's a profitable barrel in all of the 4 cases.
But what if we play vs a Villain that folds less than 33% of the time? How can I calculate how much equity I need to still be able to barrel profitably?
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02-25-2014 , 08:54 PM
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Originally Posted by yaqh
I'll definitely release something on the topic -- developing one's own game theory tools in python.
Really excited about this. What do you think is the potential scope of these game theory tools for multi street postflop situations? Time for me to get to grips with Python

Looking forward to Vol 2!
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02-27-2014 , 06:32 AM
Hello Mr. Tipton. I am working my way through your fine book (vol1). However, and probably I'm missing something basic, but on page 85 you relate the SB frequency of shoving to be 53.2%. You refer us to "the GTO shove/fold charts figs 3.2/3.3". I find nothing relevant there, those are the range/stack size charts, and try as I might I cannot see the relevance. Forgive me, but were you not referring to figs3.8/9? But even then, whilst I calculate the BB calling frequency as 32% (you make it 33%), I find the SB shove freq. to be 58.7% (you make it 53.2%). I am sure you are right and I am missing something, but my question is - how do you reach 53.2%for SBshove frequency? I spent a good deal of time on it yesterday to zero avail. Forgive me if you have dealt with this previously. Good job on being there to answer our questions - great customer support! (you'll probably ignore my imbecile question now haha).
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