Quote:
Originally Posted by loverboy
If I can jump in I would appreciate an example of the " the betting range, the obvious value bets, and the best bluffing candidates"
I think Matt's given a great example in #1426, but to add to it, using the
QJ7 flop he used...
The most
obvious value bets would be the top of your range (
QQ, JJ, 77, QJ, J7s, AA etc), since these hands get called by tons of worse hands. You want to build a big pot when you have a big hand. You're not too worried about villain folding A9 or 65s or 44, because those hands require runner-runners and aren't going to play the big pot your hand warrants unless you let them hit the backdoors for free. You're focused on getting
value from villain's continuance range. Most of your EV with this group of hands comes from villain's calls, not his folds.
The most
obvious bluffs would be
AT, KT, K9, T9, T8 (straight draws, basically, that are unlikely to win at showdown if every street is checked down). These hands gain a lot of their EV from villain folding hands that are either already ahead or have good equity against you (A9, K5s, 44, 66 etc). They also have robust equity against villain's calling range (they have 4-8 outs vs top pair, plus backdoors, an overcard etc), so are in good shape even when villain continues. An additional point is that the best bluffs often contain a blocker to villain's calling range, which means the bluff is slightly more likely to work. (KT has a blocker to KQ, for example).
The hands that benefit
most from '
protection' would be the weaker made hands like
T7s, 97s, 87s, 76s, 33, 22. (Some of these hands can also be considered semi-bluffs, since 87s would have 5 immediate outs to two pairs/trips). Bottom pairs are vulnerable to overcards, but are also vulnerable to bluffs on later streets. If you checked back 33 on QJ7, then not only do hands like A9 have 6 outs against you, they could also make a bluff on the turn, forcing you to fold the best hand, as you'd generally have 4th pair at that point. If your EV is maximised by protecting your equity (or preventing villain from realizing his) by betting your weak hand on the flop, you should bet it.
When you build a betting range containing "obvious" value-bets, obvious bluffs, and obvious protection bets, you'll be left with some combos that don't clearly belong in any group. Some of these hands might benefit from protection, or have a bluffing component, but if you have more obvious combos to pick from first, then you can often just check back with the weaker stuff. (I call these hands "give ups", but sometimes they improve on the turn for free or are good candidates for delayed c-bets on some runouts).
Other combos will be hands that clearly don't make sense as bets for value, bluff
or protection. These become "obvious"
checkbacks. Middling pairs like
Q8s, AJ, KJ, JT, TT-88 fit in this group. They have showdown value, and can call at least one street once the flop checks through. Since they don't need much protection from hands they are already beating (they often only need to fade 2 or 3 outs), can't get called by a lot of worse hands, and they won't make better hands fold (by "bluffing"), they should usually be checked, and then often used as bluff-catchers if they don't improve on the turn.
Last edited by ArtyMcFly; 08-20-2016 at 04:35 PM.