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Random generated number vs combos? Random generated number vs combos?

09-16-2014 , 12:52 PM
Do you guys use random number generators to balance your ranges in some spots, or use specific combos to balance stuff. And do you guys do this both pre and postflop, or use the previous in postflop situations?

Pros and cons please.


Inspired by the article in below, and thinking of maybe switching to use the randomnumbergenerator to adjust 3-bet bluff frequency, because then it would be easier to increase/decrease the frequency of bluffing.

Postflop situations the rgn method probably is way better, and I will soon try figure how I can for example, balance my river value-bluff ratio to 2-1 etc.

http://en.donkr.com/forum/optimal-3-...-part-1-533561
Random generated number vs combos? Quote
09-16-2014 , 01:02 PM
That's a pretty ass way of doing it which you'll realise when you read part 2.

Random number generators are basically only really useful for deciding if you bluff or not when you want to be bluffing with x% of a combo(s). Not deciding whether you turn a random weak hand into a bluff because your blockers/equity/etc are what's important.

For the scenario mentioned above which RNGs are useful for there are much easier and less work intensive ways to randomise than having to actually use a RNG whilst playing.
Random generated number vs combos? Quote
09-16-2014 , 02:32 PM
I prefer to stick with combos for a couple of reasons.

* It's easier to remember which parts of your range are snap-folds and which are re-raises.
* Most villains won't get a big enough sample size on you to be able to identify exactly what your 3b/4b/5b bluff range is, so you don't need to randomize the bluffs.
* Sometimes your 3b/4b will get called, not re-raised. When called, some of your bluffing hands have a higher EV than others. Ergo, you should be bluffing with the hands with the highest EV, not just something picked at random.
Random generated number vs combos? Quote

      
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