There is a specific HUD stat for just about every possible action.
e.g.
Quote:
Originally Posted by lummy8
For example, on the flop, villain lead bet and i raise, then villain fold.
... the relevant stat would be "fold to flop raise after c-betting" (unless villain donked into the pre-flop aggressor, in which case it would be "fold to flop raise after donkbet"). It's not a particularly useful stat without a large sample, but it might be included in the pop-up for villain's c-betting strategy - or how he reacts to c-bets - by default.
The "fold to c-bet" numbers (for flop, turn and river) are used very commonly, but you can also use WTSD, WWSF and AF (or Agg%) to get an idea of how aggressive/passive someone is. e.g. If someone has a high AF, high WWSF (won when saw flop) and low WTSD (went to showdown), they are generally aggressive and do more betting and raising than other players. People with low AF/Agg% numbers and high WTSD figures tend to do more calling.
At one point, when I was using Notecaddy badges, I dispensed with c-bet numbers on my HUD and just used generic stats for "bet flop, bet turn, bet river" and "fold flop, fold turn, fold river", in order to spot where someone was over or underaggressive, or folded a particular street at an exploitable frequency, but the stats weren't hugely useful. I also used to have "Raise flop %" on screen, but it basically just created clutter.
If you're playing microstakes with large player pools (and hence small sample sizes), the main use of a HUD is to identify the fish and the nits. It shouldn't take you many hands to identify the stations and the aggrotards, because they will often have ludicrous pre-flop numbers. The esoteric post-flop stats have very little use if you don't have a massive sample size.