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headsup sng calling range vs allin every hand headsup sng calling range vs allin every hand

07-06-2020 , 05:58 PM
if opponent is going all in 100% of hands preflop in a headsup sng, what range of hands should i be calling with?

sng structure: 1000 starting stacks, 10/20 (50bb) starting blinds, 3 min levels.

and how would this range change is villain was pushing all in 70% of hands preflop?
headsup sng calling range vs allin every hand Quote
07-06-2020 , 10:05 PM
I address this issue in one of my posts in my Hold’em Mathology blog on Tumblr.

https://holdemmathology.tumblr.com/p...-and-range-for

I deal with the case of hero facing an all-in bet as last to act. We assume villain makes an all-in bet of X*Pot with a villain shove range of VSR. If hero calls, his EV in pot size units is

EV = eq*(1+X) – (1-eq)*X,

where eq is the probability hero wins against the shove range.

Set EV to 0 and hero’s break-even equity is X/(1+2X).

This says hero’s required equity is always less than 50% and approaches that value as X increases. The post has a table that shows hero’s required equity and associated calling range for various villain shove ranges and for various villain all-in bets in pot size units. I used the ranges provided in Equilab. Other range schemes will give different results but they should not differ by much.

Example: If villain makes a 5xPot shove, hero needs equity of at least 45.5%. If villain’s shove range is 25%, hero can call with a top 17.2% range so that every hand in that range has at least 45.5% equity. This is the 17.2% calling range: {66+,A5s+,K9s+,Q9s+,JTs,ATo+,KTo+,QTo+}.

If villain goes all-in with a bet of 5xPot with any hand, hero can profitably call with a top range of 64.1% or less. For a 75% villain shove range, the calling range should not exceed 48.4%.

Note that this chart differs from the GTO-like Call/Fold charts that have been proposed, which attempt to achieve a Nash equilibrium with both players playing GTO. Here, the values are based on a read of villain’s shove range so that it is an exploitative play approach assuming villain is not playing GTO.
headsup sng calling range vs allin every hand Quote
07-07-2020 , 02:36 PM
Quote:
Originally Posted by statmanhal
I address this issue in one of my posts in my Hold’em Mathology blog on Tumblr.

https://holdemmathology.tumblr.com/p...-and-range-for

I deal with the case of hero facing an all-in bet as last to act. We assume villain makes an all-in bet of X*Pot with a villain shove range of VSR. If hero calls, his EV in pot size units is

EV = eq*(1+X) – (1-eq)*X,

where eq is the probability hero wins against the shove range.

Set EV to 0 and hero’s break-even equity is X/(1+2X).

This says hero’s required equity is always less than 50% and approaches that value as X increases. The post has a table that shows hero’s required equity and associated calling range for various villain shove ranges and for various villain all-in bets in pot size units. I used the ranges provided in Equilab. Other range schemes will give different results but they should not differ by much.

Example: If villain makes a 5xPot shove, hero needs equity of at least 45.5%. If villain’s shove range is 25%, hero can call with a top 17.2% range so that every hand in that range has at least 45.5% equity. This is the 17.2% calling range: {66+,A5s+,K9s+,Q9s+,JTs,ATo+,KTo+,QTo+}.

If villain goes all-in with a bet of 5xPot with any hand, hero can profitably call with a top range of 64.1% or less. For a 75% villain shove range, the calling range should not exceed 48.4%.

Note that this chart differs from the GTO-like Call/Fold charts that have been proposed, which attempt to achieve a Nash equilibrium with both players playing GTO. Here, the values are based on a read of villain’s shove range so that it is an exploitative play approach assuming villain is not playing GTO.
If we know villain is shoving every hand there are much better strategies. Calling has a big opportunity cost because folding and getting a new hand is +EV. Our breakeven equity should give us an EV equal to the value of the next game after folding.
headsup sng calling range vs allin every hand Quote
07-08-2020 , 08:28 AM
Quote:
Originally Posted by browni3141
If we know villain is shoving every hand there are much better strategies. Calling has a big opportunity cost because folding and getting a new hand is +EV. Our breakeven equity should give us an EV equal to the value of the next game after folding.
Yeah this is pretty obviously correct and calling any time we had the minimum 0eq to call would be a huge mistake.

This isn't a very precise answer but I generally try to call somewhere around top 20-25% of hands vs this kind of villain just to know I'm baking a decent chunk of edge into my calls. There are risks that villain stops jamming atc and risks that we just won't pick up a hand for a while if we're way too selective, but I haven't thought about it in a super rigorous manner.
headsup sng calling range vs allin every hand Quote

      
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