Quote:
Originally Posted by browni3141
A few comments:
- One time I declared ready with 5*567 in my hand, and the game discarded the 5* instead of the 5. There are other times where it's not clear what the best discard is, so I should be able to choose it myself. The computer shouldn't do it automatically.
- It would be possible for two ready players to share outs. What happens if someone discards a card they could both use to win?
-Why do you hate clubs? It's the best suit!
-Why counterclockwise instead of clockwise? Is that typical in many cardgames? I ask because in poker the button moves clockwise.
-It seems significantly harder to make sets in this game than runs. I'm not sure the bonus for QQQ is enough to incentivize going for it very often. I haven't really played much to get a feel but computer simulations might shed some light.
These are all good points. The game is supposed to let you choose between all possible cards to discard. Whenever it doesnt it is due to a glitch in the program. I am trying to work out all the glitches.
If two people are ready on the same card and someone throws that card they have to pay both players the full amount.
Most Asian games run counter-clockwise, and this game is largely based on Japanese Mahjong.
You make a good point with the QQQ. Maybe it should be six point bonus instead of three.
If you find something you think is wrong with the program most likely you are correct. It still has some glitches, but the main point was to help people learn the rules. The code is open source available at reddit.com/r/readyrummy so if anyone wants to improve on it I would really appreciate it.