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Prediction for the next super fad 10x+ Prediction for the next super fad 10x+

06-14-2019 , 11:09 AM
@btc - when I say "proliferation" I dont mean of the leagues themselves, I mean in the viewership which in turn has lead to more advertising / revenue. So I was positing that there might be things that traditional sports leagues have done to more deeply engage a broader viewing audience and that esports might be able to borrow from those activities.

I dont know if there will be a "roll-up" of games into broader leagues. but I think that keeping the interest of fans focused around the specific game(s) might be part of the charm and uniqueness of esports. there may be crossover depending on players/teams, but Twitch streams (as an example) are organized first by game, then you find people you like who play your games and then maybe you follow those folks to new games they try etc.
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06-14-2019 , 11:57 AM
Gotcha, thanks for clarifying. Overwatch viewership is down, and there is growing sentiment that this industry is just a self inflated circle jerk. While I think there is some future for "esports", it has peaked already in its current form.

https://esportsobserver.com/owl-twit...ge-three-2019/

https://www.palisadeshudson.com/2019...-get-bloodied/

To your point, there are certainly strategic maneuvers to increase revenues for the respective leagues. However, esports wagering is clearly targeting underage bettors, and it's like handing out cigarettes to children.

Last edited by btc; 06-14-2019 at 12:06 PM.
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06-14-2019 , 08:37 PM
Quote:
Originally Posted by rainmaker1855
@btc - when I say "proliferation" I dont mean of the leagues themselves, I mean in the viewership which in turn has lead to more advertising / revenue. So I was positing that there might be things that traditional sports leagues have done to more deeply engage a broader viewing audience and that esports might be able to borrow from those activities.

I dont know if there will be a "roll-up" of games into broader leagues. but I think that keeping the interest of fans focused around the specific game(s) might be part of the charm and uniqueness of esports. there may be crossover depending on players/teams, but Twitch streams (as an example) are organized first by game, then you find people you like who play your games and then maybe you follow those folks to new games they try etc.
I think creating localized loyalties is something that e-gaming is lacking. A lot of the appeal of sports is having a home team that everyone has in common.
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06-15-2019 , 06:10 AM
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06-15-2019 , 10:00 PM
Not sure how investible any of these are in the public markets right now, but I think they'll all be trends

-Disruption of higher education

-Real world experiences. It seems practically unanimous that people "want to unplug." I think a ton of businesses that tech ironically may enable will develop to serve this desire.

-Co-living. I think it will be a huge trend for young people, partially out of necessity, and it's already growing quite a bit.
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06-16-2019 , 08:41 AM
Quote:
Originally Posted by Green Plastic
Not sure how investible any of these are in the public markets right now, but I think they'll all be trends

-Disruption of higher education
$TWOU

Quote:
Originally Posted by Green Plastic
-Real world experiences. It seems practically unanimous that people "want to unplug." I think a ton of businesses that tech ironically may enable will develop to serve this desire.
$TRIP

Quote:
Originally Posted by Green Plastic
-Co-living. I think it will be a huge trend for young people, partially out of necessity, and it's already growing quite a bit.
$Z
Prediction for the next super fad 10x+ Quote
06-16-2019 , 09:48 AM
Quote:
Originally Posted by Green Plastic
Not sure how investible any of these are in the public markets right now, but I think they'll all be trends

-Disruption of higher education
How do you see this taking shape? Higher education is obviously completely broken, but it's a powerful system with deep historical roots and trillions of dollar in vested interests; how is online education going to compete?

Quote:
-Real world experiences. It seems practically unanimous that people "want to unplug." I think a ton of businesses that tech ironically may enable will develop to serve this desire.
Such as? I think the trend will be more and more into immersive virtual reality; no real world escape will compete imo on cost or enjoyment once visual quality equals the real world. Haptic system will complete the package. Our future is to be plugged into a Matrix of sorts.

AirBnB is probably well placed to take advantage of increasing real-world experiences revenue however if you want to be on this space.
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06-16-2019 , 09:53 AM
^^ those charts though

Higher education/lifelong learning ... INST, Schoology, Moodle
Other real world experiences attempts, EB and GRPN, are not doing that well either.
Co-living is esentially capital intensive construction/development so not gonna be a super fad.
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06-16-2019 , 10:29 AM
Yeah co living seems like a huge non-starter.
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06-16-2019 , 11:23 AM
Quote:
Originally Posted by ToothSayer
How do you see this taking shape? Higher education is obviously completely broken, but it's a powerful system with deep historical roots and trillions of dollar in vested interests; how is online education going to compete?


Such as? I think the trend will be more and more into immersive virtual reality; no real world escape will compete imo on cost or enjoyment once visual quality equals the real world. Haptic system will complete the package. Our future is to be plugged into a Matrix of sorts.

AirBnB is probably well placed to take advantage of increasing real-world experiences revenue however if you want to be on this space.
higher ed - i don't necessarily think it's online. some new system will be recognized by both students and employers as properly credentialing 20+ year olds for entry level jobs without the costs associated with the current system. i think the end state is more specialized programs developing for certain careers + today's top universities continuing basically on their current track as they still offer tremendous value. no idea how to invest in this.

experiences - thinking along the lines of Top Golf or Disney parks. Airbnb as you said is heavily focused on this too. you may be right about the long term future but i would guess the virtual world truly competing with the real world is not going to be here for awhile.

edit: none of these ideas probably qualify as 10x fads, though i think are / will be relevant to investors
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06-16-2019 , 12:02 PM
I can see home schooling becoming a super fad before higher ed. Something like a minecraft education platform dedicated to k-12 curriculum that makes it easy for parents to administer lessons and easy for kids to learn through gaming. Throw in an app store for lesson plans and avatar addons, you've got an easy 10x.
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06-18-2019 , 05:06 PM
Quote:
Originally Posted by Green Plastic
-Disruption of higher education
Quote:
Originally Posted by ToothSayer
Higher education is obviously completely broken, but it's a powerful system with deep historical roots and trillions of dollar in vested interests; how is online education going to compete?
USA higher education continues to produce very high quality research and very high quality grads. In no time in human history did more people have access to higher education than right now. Why is it "completely broken"? Because almost everyone has access and there is credential inflation? That is basically the story of structured education for hundreds of years and it will continue as we all niche down and become super experts during longer and longer structured study. Is it the cost? About 1/2 the grads graduate with 0 debt and of those that graduate with debt, median debt is cheaper than a new Toyota, hardly a huge price for 4 years of higher education. People just like to complain about it.

People were always able to get courses and books and videos to self-educate and online education is nothing different, just a new medium of delivery. The reality? They have absolutely abysmal completion rates.

Online education is like gym memberships. People pay for Duolingo in hopes of learning a new language, but hardly anyone actually learns. Not a bad business model.

There is one startup in this space I think is interesting. They partnered with one Cali university and pay the tuition for a student and the student repays based on their income % after graduation for X years. They have good rules built in to prevent people from gaming their program. It does sound like indentured servitude but this is likely where things are heading. It gives people something immediate while getting them into more expensive long term debt.

Quote:
Originally Posted by Green Plastic
-Co-living. I think it will be a huge trend for young people, partially out of necessity, and it's already growing quite a bit.
As cost of housing grows, more and more people will be forced into these situations. Group housing is cheaper for the renter, but also more profitable for the landlord. It will be interesting how this develops as housing is very regulated and there are strict footage minimums and dweller limits in a lot of bigger jurisdictions. This is why we generally do not have capsule motels or Japanese style housing situations. (tiny houses built on tiny lots, etc.)

Here in NYC, I was reading some analysis on housing density. The exact same buildings generally housed a lot more people 50-100 years ago than they do today. Part of it is regulation and part of it is family size and living expectations/norms.
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06-19-2019 , 10:39 PM
^ That whole bit was awfully out of touch. You're right of course that upper class children often graduate with no debt (because their parents either raised them to get scholarships or simply paid outright) but the lower classes are laden down with student loan debt at a completely ridiculous rate.

Worse they often don't even graduate, but still retain the debt. The price of a new Toyota can be a pretty huge problem when you're a sandwich artist.
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06-19-2019 , 11:44 PM
Quote:
Originally Posted by ahnuld
esports
TV Azteca investment creates 24-hour Mexican esports digital channel

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Mexican television network TV Azteca has bought a stake in Allied Esports to create the first 24-hour digital channel dedicated to esports and video gaming for the Mexican market...via the purchase of $5 million shares of Minneapolis-based Black Ridge Acquisition (Nasdaq: BRAC) which is in the process of buying Allied Esports and its sister company, the World Poker Tour, from Ourgame International Holdings Ltd.
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06-20-2019 , 04:22 PM
I'm guessing most efficient learning is done between age 10-20. For the top 1% who make a difference in the world that seems really inefficient now and should be easily exploitable in the future.
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06-22-2019 , 10:35 PM
Corporate currency schemes

This is a beauty - https://www.bloomberg.com/news/artic...o-boost-profit

Quote:
At Disco, everything has a price, from office desks and PCs to a spot for your wet umbrella. Teams bill each other for their work, while individuals operate as one-person startups, with daily auctions of work assignments and battles for the best ideas in the aptly named “Colosseum.” Payments are settled in a virtual currency called “Will,” with balances paid in yen at the end of each quarter.

At the heart of the program is a compensation system that meticulously tracks how much every person and team contributes to earnings. Workers receive a base salary, which they augment by... earning virtual currency at the team level, where bosses allocate a portion of the group’s budget to each task they must complete. Team members then use an app to bid in an auction for those jobs. Assignments that don’t attract any bids often turn out to be unnecessary,... And managers who’ve misused or abused the system have been abandoned by their workers, who are free to move to other teams.

Groups pay each other to complete tasks. Sales teams pay factory workers to produce goods, who in turn pay engineers to design products. Once a sale is made, it generates a certain amount of Will that trickles through to everyone in the supply chain, including human resources and IT support staff...There’s a penalty system for inefficient behavior, which includes piling up unnecessary inventory or even working late. Overtime hours have fallen 9% since penalties were implemented...

Employees can earn extra Will by helping each other: A parent who wants to see a kid’s baseball game can pay a colleague in the currency to finish a report. A software engineer can earn extra by offering coding skills to another team. Creating Excel macros or translation work are typical requests.
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