This is my comment to which Party Rep replied
Quote:
2. It would be nice to modify continuously the turbos blind structure as to ever increasing levels with less duration, as to be able to increase the skill edge on a theoretically solvable game. Its also very boring when some maniacs bust out early and we are left playing the SAME tiny blind levels for sooo long. It feels like a cash game.
Quote:
Originally Posted by Party_Rep
1./2. feedback noted - not really something I can comment on
3.
To add to that I want to say these blinds level in 9 man sng turbo are for the most part acceptable up to the 5.5 dollars level and upwards. In micros the dynamic is appropriate, players bust out progressively. But when climbing up stakes the games are too even and cautious.
A bunch of the 5.5< feel like delayed 6 max hypers on which all starting players will eventually engage in coin flip battles before anyone busts. no wonder theres little to no traffic at higher stakes, the game offers nothing players cant get better elsewhere.
This works fine in the 6 max structure (although the heads up can get eternal), but is not ideal for 9 mans.
Last edited by 1standlastquestion; 01-10-2018 at 05:22 PM.