Quote:
Originally Posted by Ace upmy Slv
So we are rewarding fast play by allowing them to play even slower in other spots later in the tourney? Yeah, that makes sense
It is thinking like this that continues to hold us back on this issue. If everyone only had 20 seconds to act and were only allowed to carry over, say one time bank or use one time bank per hand, he would not have to stall in the first place to try to ladder up 3k. Everyone else would be playing at the same pace and the issue would resolve itself.
My issue with this sort of thinking is that it is equating stalling with tanking, when they are very different issues that should be addressed with very different solutions.
If a player who generally plays fast wants to be able to think over a decision for their tournament life for a few minutes deep into the tournament, I think this is generally reasonable.
This is totally different than using a full 30 seconds for even trivial decision on the bubble because you want to fold into the money.
A time bank basically solves the issue with excessive tanking, while allowing for some tanking in rare and especially important spots.
But I don’t think there is a universal time bank or shot clock idea that solves the issue of stalling while not being excessively punitive in actual big and tough spots. Instead, stalling should mainly be addressed in the structure of the tournament, for example by structuring the payouts to make stalling less rewarding, or going to hand-for-hand play more liberally.