Quote:
Originally Posted by DCJ311
I know that your understanding of game theory far surpasses mine, but I don't see why this is a cooperate/defect situation, because I don't see any option that is collectively beneficial for all players, since playing quickly benefits the large stacks and playing slowly benefits the short stacks. There is no way to punish the short stack for 'defecting' (the most appropriate word I can think of) in future iterations.
Yeah, the depth you are getting into makes the whole situation a lot more complicated. The level I was trying to describe was only the one that made the tournament play out the fastest. If everyone "cooperates" and doesn't stall, the tournament plays out as fast as possible. If one table short stack defects and another short stack at the other table retaliates, no one individual gains and the entire group "loses" time as the tournament takes longer to play out.
In other words, I am measuring the "EV" in time whereas there are other ways to look at it (as you say) that can measure in $$ and also involve game theory (and which get way more intricate IMO).
Quote:
Originally Posted by DCJ311
Also I don't understand why you having the option to stall more than him is relevant, since that would only help his cause even more.
I was at the other table. If I stall at my table and we get fewer hands/hr than him then that's -EV for him compared no nobody stalling anywhere.