Quote:
Originally Posted by jalfrezi
Yes, relative between different sites like the two examples I gave ie the ones you're keen to compare.
This is too simplistic because you're ignoring the ratio of good players to bad players. The point is that the difference in profits that stems from a lower ratio of good to bad players more than offsets the higher rake.
Actually I think you miss what creates a beatable game. There are two perspectives:
A single player needs to a) beat the player pool and b) beat the rake to be a winning player. Hence from a player perspective the skill of the pools is very relevant. In this light your sentence makes sense.
If you look at the ecology as a whole beat-ability depends on how high the effective rake is. Where rake = r = losses - wins. If you express this as a % than POW is simply saying that r is to close to 100%. Your sentence is illogical from this perspective. If you look at what a site is doing this is the perspective that matters.
In this macro perspective it does not matter how many good or bad players are in the pool. Except for the fact that players with similar playing style create higher ratio of r.
Of course a site tends to create an environment where r is maximized. That however creates an unsustainable ecosystem which ultimately leads to less r for the site. This is what is going on in cash games online where r is likely closer to 100% than even 50%. So the business model today is attract new players and new deposits and then rake it all away. Like you do with any casino game.
Player composition is only indirectly responsible for unsustainable games in that it increases the rake that is paid for every $ that is won. The problem are not the players but the way the rake is setup. Attacking the player pool is like confusing the symptoms with the disease.
I believe it is correct for unibet to support players that play little or lose. And not support players that play a lot or win. However first and foremost what needs to be managed is that effective rake is not too high so that many player can win if you want to create a sustainable ecosystem.
Stars has a system Where it's hard to win but if you win you get rewarded even more. That creates even more losers when what we need is more winners. However if unibet just circles the money around more and thus creating more rake, this won't work in changing the ecosystem. What needs to happen to grow the game is to have more winning players and r that is closer to 20% than 100%.
I think this is what POW essentially is pointing out correctly.
Last edited by knircky; 05-27-2015 at 12:56 AM.