Quote:
Originally Posted by Mrmiyagi1981
Once you "solve it", instead of increasing variance, it's reducing it. <...>
Only problem at the moment is the traffic. $1 and 3$ games are plenty and profitable. Waiting time on the higher stakes (7's and 15's) are unfortunately still too long, so have no large samples there and just switched back to playing 3's.
I'm not surprised that hardly anyone wants to be losing to you with little variance, i.e. with little chance of beating you even in the short term.
Afaik, the highest of the easily beatable stakes now is $1, whereas $3 already requires learning effort that would be better spent on mastering high-variance games like MTTs.