Quote:
Originally Posted by dochol31
Im surprised noone ever seems to realise that these days recs must play rake-free, and total newbies possibly need to be given money, this way they dont get double-f***ed by sharks AND the site, and they get to enjoy some winning sessions. Once the sharks get the money, take a percentage.
I think this
may be the opposite of what is needed in a sustainable model.
If we assume:
(A) Pokersite needs to profit
(B) Winning players need to exist
For (A) the average rake needs to be at a certain level.
For (B) the effective rake for winning players needs to be low enough to permit them to profit.
In that [simplified] model, from the players' perspective, it would be ideal/nice/fair if recreational players paid the same (or less) effective rake than the winning players, however that is not a prerequisite for the model outlined.
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NB: I'm not saying that it's fair system, just that given those simple assumptions it may be the case and it is possibly worthy of consideration. I'm also not saying it's necessarily correct- as I haven't spent too long thinking about it- and maybe I'm missing an Assumption (C) involving recreational players. It's just that intuitively to me it's seems like it's correct (but intuitive thinking about the poker ecosystem is often wrong!)
E.g.:
Scenario 1: All pre-rake winning player wins at xbb/100 and all pre-rake losing player loses at xbb/100. If rake was >= xbb/100 across the board, then there would be no winning players and, if assumption (B) above is correct then such a model would fail.
Scenario 2: All pre-rake winning player win at xbb/100 and all pre-rake losing player loses at xbb/100. If rake averaged out to >= xbb/100 across the board, but winning players were raked at more than xbb/100. Losing players would lose at a lesser rate, and their funds would last a little longer, but they'd still be losing players, as would everyone on the site, and such a model would fail.
Scenario 3: Average pre-rake winning player wins at xbb/100 and average pre-rake losing player loses at xbb/100. If rake averaged out to >= xbb/100 across the board, then there could still be winning players if those pre-rake winners were raked at less than xbb/100. Losing players would lose at a higher rate, but the argument is that their increased loss rate would have far less of an impact than the opposite and equal increase in win-rate for winning players. Therefore such a model could be sustained(?)
Again, as this is NVG,
I stress I'm not saying this is "fair", or even correct, just that it may be worthy of consideration before people automatically assume that a rec-friendly model means fun players have to be charged less rake and given free blow jobs.