Quote:
Originally Posted by David Sklansky
The way to attract recreational players is to offer games where they can play a lot of starting hands and play them inexpertly and still have a reasonably good chance of having a winning session. There are countless ways to achieve this and some will work better than others. Experiments should thus be done trying out various alternatives (some of which I have previously mentioned.) Of course pros who have achieved only moderate success by playing one particular game and playing it fairly algorithmically get nervous when such thoughts are brought up because they are not sure they can adjust. But I think when the smoke clears they will have no choice.
I think this is basically right. Look at poker-based gambling in Asia, which is booming. Games like 6+ holdem ("shortdeck"), chinese poker (13, 8, 6 card variants), open face (many variants), etc. are getting a lot of action.
To create a site that can survive requires new thinking. In the modern game, fun players need a LOT of help - they can't even book 1 winning session in 10. This is the reality that we are facing, and ignoring that would be fatal. A site cannot survive without bridging this gap considerably.
The elephant in the room is the format. NLH is just straight up a bad game by modern standards. In 6max, you should fold a vast majority of hands, and if you don't you will get picked off. PLO is a little better as equities obviously run closer, but still runs into the same flaws. A game where you should fold anywhere near ~75% of the time (then wait for the hand to end) is obviously boring virtually by definition. It should be like, 0%. It's comfortable for regs to play these games based on study/habit, so I tend to think they push them too much as what poker "should" be. And yes it's true that a lot of fun players like these games.
However imo more games (especially simplifying ones) should be explored, such as bomb holdem where you must call preflop (so everyone goes to the flop every hand for 1bb). What about those 9 card plo flips where you discard some cards every street? Those are just BS examples off the top of my head but the point is the same, start rapidly prototyping real gambling games that create more gamble and allow you to play more hands, and find stuff people actually want to gamble on. If the development team was good (big IF), the framework would be such that implementing new variants can be done on a weekly basis. People will gamble in all sorts of bull**** if it's fun, look at casinos that create new table games all the time and get action. IMO this is a playable niche that you can run with.
The other thing to fix is the seating. Basically, you should be able to show/prioritize your interest in games, and queue for them. Forcing people to use the queue/interest system (with blind queues kind of like spin and gos) would create more action as people will show interest to start games that wouldn't normally start. Say you like PLO more than NLH but there aren't any PLO games running. But if you were indicating your interest, then the system could know there are a lot of players interested in PLO and start a new game once enough people were interested. Under the traditional system, you need regulars to start games, so recs don't play what they really want if the tables aren't there, and it's very inefficient. [Btw, I'm not talking about an interest list system that you can renege, I'm talking about binding action - indicating interest that binds you to paying at least one round of blinds, or entering the sng etc.]
I would also be doing very aggressive loss rebates / deposit bonuses, basically net depositors should get huge kickbacks and be treated like royalty. Probably most games should be cap stakes (can lose max 50bb or whatever.) Also there should be a max of say, 4 tables per player (or maybe the max depends on the table type.)
I could go on all day but it's been 15 mins, I'll just end here.