The average winning non-cheating player seems to base most of his game on heuristics based on things like formation, action, texture etc, and the improvements come from expanding and refining those heuristics. Add MDA for some river exploits and you have it. If a bot can just be like that, and execute a very good human strategy without ever making a mistake (inside the human strategy) or tilting, I think he will be winner. Not perfect at all, but perfect is the enemy of the good (good=stealth).
Is everything I said above implementable by any decent programmer? Absolutely.
The infrastructure to execute this would be the main problem from my pov.
EggsMcBluffin:
- Winrate first.
- If all of this end up being deployed as bots, I assume it would be deployed with tons of accounts playing the same way, so I guess a site would have to constantly watch for players playing the same.
- Someone playing big volume, picking random 100k, 200k samples and scrutinizing the stats just like you would do to catch a full botfarm, as I don't think any human would be able to execute the exact same strategy he did in 100k hands, over the next 100k hands. Including showing the same leaks.
- + anything else others said or may say itt