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In the future... AI > Best Players? In the future... AI > Best Players?
View Poll Results: In the future... AI > Best Players?
Yes
296 53.24%
No
260 46.76%

09-15-2010 , 02:50 PM
OMG the meats have it.
In the future... AI > Best Players? Quote
09-15-2010 , 03:11 PM
Quote:
Originally Posted by Gullanian
A more interesting question is how is the industry going to change when these bots are known to exist?
I predict a long period where the top players can't figure out why they can't beat this "new breed" of hot shot young pro (which would be a bot assisted human). And a longer period where sites pretend like the problem doesn't exist. And then a very rapid dying of the games online as it becomes completely unbeatable at every level. And lots of jumping from high buildings.
In the future... AI > Best Players? Quote
09-15-2010 , 04:24 PM
Quote:
Originally Posted by Gullanian
Why does folding A7 in the CO confuse a computer?

If you randomise your play, it's highly unlikely you will be doing it mathmatically balanced and optimally, so you will be exploited and lose.
Becausec, as far as I can understand, computers are strictly numbers-based. If you're completely randomizing play and displaying zero tendencies from limping to time-tells, than how could it develop and optimal approach to you?

If a computer doesn't have a strategy aside from what it develops to oppose you... then wouldn't the best strategy be to not have one as well? Wouldn't you be at an advantage by default because at least you'd be conscious enough to realize that the bot has no strategy, since you don't have one to develop itself off of, while the reverse can't be said?

I'm asking questions here, so someone please enlighten me. If a computer has a sample of one hand (or less) how can it adjust to exploit your strategy (that you are rapidly changing and randomizing)?
In the future... AI > Best Players? Quote
09-15-2010 , 04:33 PM
Quote:
Originally Posted by redCashion
I predict a long period where the top players can't figure out why they can't beat this "new breed" of hot shot young pro (which would be a bot assisted human). And a longer period where sites pretend like the problem doesn't exist. And then a very rapid dying of the games online as it becomes completely unbeatable at every level. And lots of jumping from high buildings.
lol
In the future... AI > Best Players? Quote
09-15-2010 , 04:41 PM
If you are displaying absolutely zero tendencies, that means you are taking every possible action an equal % of the time regardless of your hand (which I guess is a tendency, but I think that's what you mean when you say zero tendencies).

Think about what your play would be like if you did that. You'd be open folding AA 1/3 of the time you get it, you'd be raising 72o 1/3 of the time, etc. You'd be playing so unbelievably poorly, you wouldn't stand a chance. The computer could still calculate that you're taking every action an equal % of the time with any two cards, and come up with a (fairly straight-forward) strategy to combat that.
In the future... AI > Best Players? Quote
09-15-2010 , 05:02 PM
Why is this thread even in NVG lol

-Mike
In the future... AI > Best Players? Quote
09-15-2010 , 05:27 PM
Quote:
Originally Posted by GrooGrux King
Creativity is a huge edge...people that think it isn't just don't understand the game.CWIDT?
If you apply reductionism, you'll find it's only a matter of +EV or -EV decisions. Making a 52o shove when you sense your opponent can't call isn't creativity, it's being able to discern a +EV decision better than others (what we can train a computer to do even if the number of variables is huge). +EV encompasses your definition of creativity.

Quote:
No I am not...I can play Jack high if I want(jack high,lol),and can push all in six times in a row. I can fold Aces, I can do whatever I want, the computer is bound by making plus EV decisions.
The computer can too, but like you said it would be foolish and a losing play, so why would it? You say the computer is bound to play optimally like it was a bad thing.
In the future... AI > Best Players? Quote
09-15-2010 , 06:20 PM
Quote:
Originally Posted by JackHighFlop
If you apply reductionism, you'll find it's only a matter of +EV or -EV decisions. Making a 52o shove when you sense your opponent can't call isn't creativity, it's being able to discern a +EV decision better than others (what we can train a computer to do even if the number of variables is huge). +EV encompasses your definition of creativity.

No it doesn't unless +EV means: the ability to produce something new through imaginative skill, whether a new solution to a problem, a new method or device, or a new artistic object or form.


The computer can too, but like you said it would be foolish and a losing play, so why would it? You say the computer is bound to play optimally like it was a bad thing.
No it's not a bad thing at all... but if we know it only makes optimal plays we can counter it.

Also Is this a heads up bot,6max or FR.
I would think the heads up bot would be the best of them
In the future... AI > Best Players? Quote
09-15-2010 , 07:08 PM
Quote:
Originally Posted by GrooGrux King
No it doesn't unless +EV means: the ability to produce something new through imaginative skill, whether a new solution to a problem, a new method or device, or a new artistic object or form.
In poker, you can check, bet, call or raise. In each situation, one of them is the most +EV. What is new or creative about each of these choice a computer can't see? I thought the 52o shove by Ivey was a good enough example: you can argue it's an unintuitive solution, but a computer built to play optimally would have seen it, given enough computing power to crunch all the variables and metagame between the players.

Quote:
No it's not a bad thing at all... but if we know it only makes optimal plays we can counter it.
Without wanting to sound to too hurtful, I guess you haven't done much game theory. Search for the definition of optimal and see what is wrong with that statement.

Last edited by JackHighFlop; 09-15-2010 at 07:13 PM.
In the future... AI > Best Players? Quote
09-15-2010 , 07:18 PM
Quote:
Originally Posted by mr_stinky
the naivety in this thread deliciously lol-tastic...

anyone with half a clue about game theory, poker, and computers knows that it is a foregone conclusion that humans are sure to end up 2nd best against poker playing machines.
I agree. I think it already exists:
http://forum.winholdem.net/wbb/
In the future... AI > Best Players? Quote
09-15-2010 , 07:28 PM
Quote:
Originally Posted by JackHighFlop
Without wanting to sound to too hurtful, I guess you haven't done much game theory. Search for the definition of optimal and see what is wrong with that statement.
Not hurtful...bad guess
The computer isn't going to open with 106os under the gun because that isn't optimal.
It will never call if the pot odds are not there on it's draws...not optimal.
How does the computer make a hero call?Especially if it is not optimal?

I understand that playing an optimal style is one, that in theory can't be countered...but playing optimal vs one opponent is different than playing another.
Every style can be countered...every game has a leak. To dominate one player leaves yourself open to the other.
In the future... AI > Best Players? Quote
09-15-2010 , 07:42 PM
Quote:
Originally Posted by GrooGrux King
Not hurtful...bad guess
The computer isn't going to open with 106os under the gun because that isn't optimal.
It will never call if the pot odds are not there on it's draws...not optimal.
How does the computer make a hero call?Especially if it is not optimal?

I understand that playing an optimal style is one, that in theory can't be countered...but playing optimal vs one opponent is different than playing another.
Every style can be countered...every game has a leak. To dominate one player leaves yourself open to the other.
A bot will open fold KK on the button to a three-bet if this is the optimal play.
A bot will open 2-7 utg if everyone at the table is a nit.
A bot will call with ace high if it senses it beats his opponent's range.
A bot will call with bad odds if it thinks it has great implied odds and is playing deepstacked.

You have a very flawed vision of optimal play, and seem to equal it with boring and orthodox play, which is far from optimal nowadays (high stakes at least). Optimal play is what it says it is: the best response to an opponent's specific strategy, be it a donk or Ivey himself. (I'll drop the +EV because it seems to be confusing too )
In the future... AI > Best Players? Quote
09-15-2010 , 07:57 PM
Interesting...

"A bot will call with ace high if it senses it beats his opponent's range."
How does it sense?? also that doesn't sound optimal.

How does it know if it's playing Ivey or a donk.

The fact is a computer could never have the ability to produce something new through imaginative skill, whether a new solution to a problem, a new method or device, or a new artistic object or form.

The bot will always have a flaw...the programmers.
How can it play optimal if we always change gears?
How does it know when to change gears?

Last edited by GrooGrux King; 09-15-2010 at 08:01 PM. Reason: can it bluff?
In the future... AI > Best Players? Quote
09-15-2010 , 08:13 PM
Quote:
Originally Posted by GrooGrux King
Interesting...

"A bot will call with ace high if it senses it beats his opponent's range."
How does it sense?? also that doesn't sound optimal.

How does it know if it's playing Ivey or a donk.
It doesn't sound optimal to call with the best hand when you beat your opponent's range? A computer wouldn't be able to tell a good player from a donk? Is this a level?
In the future... AI > Best Players? Quote
09-15-2010 , 08:18 PM
I didn't read the topic, but I looked at the poll results and 49.36% of you guys are ******ed.
In the future... AI > Best Players? Quote
09-15-2010 , 08:24 PM
Quote:
Originally Posted by GrooGrux King
Interesting...

"A bot will call with ace high if it senses it beats his opponent's range."
How does it sense?? also that doesn't sound optimal.

How does it know if it's playing Ivey or a donk.

The fact is a computer could never have the ability to produce something new through imaginative skill, whether a new solution to a problem, a new method or device, or a new artistic object or form.

The bot will always have a flaw...the programmers.
How can it play optimal if we always change gears?
How does it know when to change gears?
The same way every human player assesses an opponent's range: it remembers previous play with that particular opponent. Why do you think everyone has a HUD nowadays? Because obviously a human isn't able to remember that much information by himself.

Huds are even limited on the amount of info they display. You can see the bot as a "superhud" which has access to everything about your play and is able to process the info/find patterns much more efficiently, without cognitive biases or tilt.

It knows how to change gear by analyzing your play and predicting it. You don't play a donk the same way you play a good players. How do you know which player is good and which isn't? By looking at their stats. Looking at his play without a HUD and remembering it still is stats, only in a different format.

If you're still asking if it can bluff, you haven't really understood our little optimal play and 52o shoves discussion.
In the future... AI > Best Players? Quote
09-15-2010 , 08:36 PM
yes but I doubt they will exist in this gen
In the future... AI > Best Players? Quote
09-15-2010 , 08:43 PM
Quote:
Originally Posted by ArcadianSky
What if a player is playing switching gears from hand to hand and not necessarily sticking to a defined strategy for any more than one hand at a time?

it folds to you...
you raise with 74 on the button, then fold A7 in cutoff , then raise 64, etc. etc... just completely and totally randomize play.
Well now you're raising 74 and 64 and folding A7. Maybe we can raise T3 and fold KQ too. Kinda seems like this "tricking" the computer thing is more the player starting to play badly .... and I don't think that would work.
In the future... AI > Best Players? Quote
09-15-2010 , 09:09 PM
Quote:
Originally Posted by JackHighFlop
Chess is solved.
Chess has not been solved. I don't think you know what solved means.
In the future... AI > Best Players? Quote
09-15-2010 , 09:17 PM
Quote:
Originally Posted by ArcadianSky
"Mathematically perfect play"...
Isn't a play's "perfection" entirely dependent on your opponents strategy at a given time? If villain folds in a given spot 34% of the time implementing a certain strategy, yet folds 8% of the time in that same spot using a different strategy (etc. etc.), how can a "perfect play" exist that is optimal against ALL of his possible strategies in every possible spot?

Example: Harry could play extremely tight/passive (so the bot makes mathematically 'perfect' plays against a tight/passive player), and then Harry simply changes gears to tight/aggro to instantly exploit it. The standards of "perfection" constantly change, at an extremely rapid pace, don't they?
Lots of people in this topic don't understand that it possible (in any game) to have a strategy which cannot be exploited by any other strategy. A bot could play in such a way that it doesn't need to even think about what his opponents strategy might be and be very profitable.
In the future... AI > Best Players? Quote
09-15-2010 , 09:24 PM
Quote:
Originally Posted by Karganeth
Chess has not been solved. I don't think you know what solved means.
Partially solved, I will admit. The main point is that now bots dominate the game and are the highest ranked "players" in the world.

Quote:
Originally Posted by Karganeth
Lots of people in this topic don't understand that it possible (in any game) to have a strategy which cannot be exploited by any other strategy. A bot could play in such a way that it doesn't need to even think about what his opponents strategy might be and be very profitable.
To beat the best players (what this thread is about), it needs to adjust.
In the future... AI > Best Players? Quote
09-15-2010 , 09:39 PM
Quote:
Originally Posted by JackHighFlop
To beat the best players (what this thread is about), it needs to adjust.
No, it doesn't. That was my entire point. There exists a strategy which is impossible to beat, no matter what strategy you use against it. If the bot used this strategy, it doesnt matter what you did against it. At best you could draw against it. Once this strategy is found, poker will be classed as solved.
In the future... AI > Best Players? Quote
09-15-2010 , 09:43 PM
Quote:
Originally Posted by Karganeth
No, it doesn't. That was my entire point. There exists a strategy which is impossible to beat, no matter what strategy you use against it. If the bot used this strategy, it doesnt matter what you did against it. At best you could draw against it. Once this strategy is found, poker will be classed as solved.
What if no such strategy exists in no limit Holdem? Not all games have an optimal strategy which works for every situation. Oh and you wouldn't need a bot to discover it btw. This is an entirely different discussion.
In the future... AI > Best Players? Quote
09-15-2010 , 10:01 PM
Quote:
Originally Posted by JackHighFlop
What if no such strategy exists in no limit Holdem? Not all games have an optimal strategy which works for every situation. Oh and you wouldn't need a bot to discover it btw. This is an entirely different discussion.
It does exist for Hold 'em, and it does exist for all games.
http://en.wikipedia.org/wiki/Nash_equilibrium

With "optimal" (for two-player games) defined as "does not (expect to) lose against any other strategy."
In the future... AI > Best Players? Quote
09-15-2010 , 11:11 PM
Quote:
Originally Posted by Wikipedia
Examples of game theory problems in which these conditions are not met:

2. Intentional or accidental imperfection in execution. For example, a computer capable of flawless logical play facing a second flawless computer will result in equilibrium. Introduction of imperfection will lead to its disruption either through loss to the player who makes the mistake, or through negation of the common knowledge criterion leading to possible victory for the player. (An example would be a player suddenly putting the car into reverse in the game of chicken, ensuring a no-loss no-win scenario).

3. In many cases, the third condition is not met because, even though the equilibrium must exist, it is unknown due to the complexity of the game, for instance in Chinese chess.[7] Or, if known, it may not be known to all players, as when playing tic-tac-toe with a small child who desperately wants to win (meeting the other criteria).

4. The criterion of common knowledge may not be met even if all players do, in fact, meet all the other criteria. Players wrongly distrusting each other's rationality may adopt counter-strategies to expected irrational play on their opponents’ behalf. This is a major consideration in “Chicken” or an arms race, for example.
A NE would only be useful if the bot was playing against himself, and even then they would both lose money through rake, so it isn't really a winning strategy, as you're better off not playing at all.

And this is slightly different than what Karganeth mentioned: a strategy which doesn't need to adapt and can't lose against any other one. He is talking about a dominant strategy (http://en.wikipedia.org/wiki/Strategic_dominance) rather than a Nash equilibrium, which is obviously not always present in a game (it rarely is tbh, and certainly not in poker).

Last edited by JackHighFlop; 09-15-2010 at 11:27 PM. Reason: online yale classes are fun
In the future... AI > Best Players? Quote

      
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