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First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...)

07-19-2019 , 04:01 AM
Very interesting read. Solid thread
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 04:30 AM
Quote:
Originally Posted by callingstation44
I think this has little to do with real advancement in poker AI. There is a war going on between Google and Facebook — along with other Silicon Valley startups — to hire and retain top AI talent. Facebook hired Noam in November in part to run this AI recruiting campaign. They need something to compete with AlphaGo and AlphaZero from Google which crushed humans in Go and Chess. Facebook marketing and recruiting teams need some catchy headlines to convince the reinforcement learning research community that they are not a laggard. I doubt Noam would have supported these claims and conclusions if he were still at a CMU lab.
Noam is still a PhD student at CMU now in addition to working at Facebook. He has not defended his CMU dissertation yet.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 06:24 AM
Quote:
Originally Posted by BOLplayer
Just so you guys know, the bot wasn't just running bad. It was -EV. No idea what kind of equity adjustments calculator the researchers used, but some guy converted all the hand histories into something PT4 could use and plugged it in.
It was break even, just as one can expect. It is a very mirror like curve. Too much variance to take the end result as final.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 06:52 AM
I agree that they are pretty agressive in their claims/marketing their results, but the variance reduction techniques they used were discovered independently and proven to be unbiased and usefull. So saying they didnt have big enought sample, or that their winrate estimates are wrong is idiotic. Prove them wrong if you are capable of doing so.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 07:05 AM
Quote:
Originally Posted by alkaatch
I agree that they are pretty agressive in their claims/marketing their results, but the variance reduction techniques they used were discovered independently and proven to be unbiased and usefull. So saying they didnt have big enought sample, or that their winrate estimates are wrong is idiotic. Prove them wrong if you are capable of doing so.
+1

just because we don't know what the variance reduction methods were does not mean that they are invalid

as another poster said, the ai can calculate the ev of its range at showdowns and use that instead of the ev of the hand that it actually had. sure it doesn't account for blockers, but it would also be possible to assign an arbitrary worst case scenario range (in terms of blockers) and then weight its own range based on that. This approach seems too conservative and crude, but we don't know what exactly they did. It's just clear that massive variance reduction does exist.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 07:52 AM
Using the Variance calculator (from here https://www.primedope.com/poker-variance-calculator/)the hypothesis that their variance reduction technique is correctly applied can be rejected.

Probability of running below observed win rate (-7.00 BB/100) over 10000 hands with a true win rate of 40.00 BB/100 is 0.0001%

Even if they mean small blind then the hypothesis can also be rejected as p<0.5%

Probability of running below observed win rate (-7.00 BB/100) over 10000 hands with a true win rate of 20.00 BB/100 is 0.3467%

Last edited by juggler97531; 07-19-2019 at 07:57 AM. Reason: typo
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 08:03 AM
Quote:
Originally Posted by alkaatch
So saying they didnt have big enought sample, or that their winrate estimates are wrong is idiotic. Prove them wrong if you are capable of doing so.
There is no need. It finished with -7BB/100, that can be interpreted only one way.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 08:06 AM
Doesn't six humans, everyone in different positions, play against 5 bots and then compare it to the bot playing against itself in corresponding positions & same holecards, give pretty accurate results of true winrate? Is this the variance reduction method they used?

Having Chris Ferguson as a benchmark for team humanity seems wrong though.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 08:18 AM
Quote:
Originally Posted by juggler97531
Using the Variance calculator (from here https://www.primedope.com/poker-variance-calculator/)the hypothesis that their variance reduction technique is correctly applied can be rejected.

Probability of running below observed win rate (-7.00 BB/100) over 10000 hands with a true win rate of 40.00 BB/100 is 0.0001%

Even if they mean small blind then the hypothesis can also be rejected as p<0.5%

Probability of running below observed win rate (-7.00 BB/100) over 10000 hands with a true win rate of 20.00 BB/100 is 0.3467%
where are you pulling 40bb and 20bb/100 from? the researchers did not claim those winrates
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 08:32 AM
Quote:
Originally Posted by valuecutting
where are you pulling 40bb and 20bb/100 from? the researchers did not claim those winrates
You're right. I just saw 40bb all over the thread and assumed it's what was claimed.

Apparently the claimed winrate is 4.8bb/100 hands, the observed winrate is -7.09bb/100 and depending on the std dev the likelihood of this happening is something between 5 and 20% so not impossible at all.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 09:49 AM
Quote:
just because we don't know what the variance reduction methods were does not mean that they are invalid
We know what the techniques are, they were published years ago (just google AIVAT). One of the original creators of this family of techniques even contributed to the thread.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 10:49 AM
Quote:
We know what the techniques are, they were published years ago (just google AIVAT). One of the original creators of this family of techniques even contributed to the thread.
To apply that you need to know full strategy with ranges at every point. You also have to implement it correctly. If they had ranges at any point in play then they could calculate exploitability (I won't go into technical details but it is trivial to approximate using monte carlo runs when you calculate range for one player and strategy for singular hands for other players). They claimed they can't calculate the exploitability though.

Quote:
sure it doesn't account for blockers, but it would also be possible to assign an arbitrary worst case scenario range
Well yeah, it's easy to make mistakes there and I wouldn't trust it's implemented correctly seeing how they already once played without blockers being included (which frankly is such a fundamental part of correct implementation that you can just assume something that doesn't include those is full of other errors). Looking at some random spews posted in this thread it looks like blockers are still a problem. If you look at precisely solved poker spots you will see that bluffs are never random hands but always chosen based on blockers. It's very unlikely that any decently close to equilibrium strategy contains random spews.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 11:28 AM
They are currently answering questions regarding this btw, not sure for how much longer:
https://www.reddit.com/r/MachineLear...omas_sandholm/

"I think we’re now done with poker. Going beyond two players was the last major AI challenge in poker"

Linus lost on purpose to stop further research in poker AI, what a genius
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 11:46 AM
https://science.sciencemag.org/conte...cience.aay2400

Quote:
The human participants in the 5H+1AI experiment were Jimmy Chou, Seth Davies, Michael Gagliano, Anthony Gregg, Dong Kim, Jason Les, Linus Loeliger, Daniel McAulay, Greg Merson, Nicholas Petrangelo, Sean Ruane, Trevor Savage, and Jacob Toole.
Quote:
he human participants in the 1H+5AI experiment were Chris “Jesus” Ferguson and Darren Elias.
Then Noam in AMA
Quote:
We played 5 copies of the same bot vs Linus, so it doesn’t really make sense to look at the win rate of each bot individually
lol wtf why can't they just be straight up and honest. One moment Linus is b/e vs bot+4 humans, another he's b/e vs 5 bots. Hard to take them seriously when they can't get a crucial piece of information like this correct.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 11:58 AM
Quote:
Originally Posted by punter11235
To apply that you need to know full strategy with ranges at every point. You also have to implement it correctly. If they had ranges at any point in play then they could calculate exploitability (I won't go into technical details but it is trivial to approximate using monte carlo runs when you calculate range for one player and strategy for singular hands for other players). They claimed they can't calculate the exploitability though.



Well yeah, it's easy to make mistakes there and I wouldn't trust it's implemented correctly seeing how they already once played without blockers being included (which frankly is such a fundamental part of correct implementation that you can just assume something that doesn't include those is full of other errors). Looking at some random spews posted in this thread it looks like blockers are still a problem. If you look at precisely solved poker spots you will see that bluffs are never random hands but always chosen based on blockers. It's very unlikely that any decently close to equilibrium strategy contains random spews.
it's sort of random on some boards though, like monotone boards or 4 straight, straight on the board, also sometimes in certain cases it's more geared toward bottom of range rather than blockers

vast majority of the time it is blockers though
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 01:06 PM
Quote:
Originally Posted by mrno1324
https://science.sciencemag.org/conte...cience.aay2400




Then Noam in AMA


lol wtf why can't they just be straight up and honest. One moment Linus is b/e vs bot+4 humans, another he's b/e vs 5 bots. Hard to take them seriously when they can't get a crucial piece of information like this correct.
I think that was referring to a separate thing. There was the 6max game featuring Pluribus and 5 humans, which was the subject of the paper, and another 6max game featuring 5 Pluribus and 1 human which happened after. The human winrates being cited, such as Linus' -0.5bb/100, are referring to the latter.

"We played 5 copies of the same bot vs Linus, so it doesn’t really make sense to look at the win rate of each bot individually. Being the same bot, they should all have the same win rate, and any difference would just be due to variance. (This experiment involving Linus didn't finish until after the final version of the Science paper was submitted, so it doesn't appear in the Science paper, only the blog post.)"

Here's the blog post that discusses the 5 Pluribus vs human setup

https://ai.facebook.com/blog/pluribu...-player-poker/

Last edited by prahsk87; 07-19-2019 at 01:12 PM.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-19-2019 , 01:32 PM
thx for posting the reddit link
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-20-2019 , 03:33 AM
More videos from youtube:


First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-20-2019 , 06:03 AM
Quote:
Originally Posted by punter11235
To apply that you need to know full strategy with ranges at every point. You also have to implement it correctly. If they had ranges at any point in play then they could calculate exploitability (I won't go into technical details but it is trivial to approximate using monte carlo runs when you calculate range for one player and strategy for singular hands for other players). They claimed they can't calculate the exploitability though.
Isn't this very easy to skew in favour of the bot, by just applying more accurately calculated strategy when running the AIVAT technique, compared to what strat was actually played in game?
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-20-2019 , 06:12 AM
Quote:
Originally Posted by mrno1324
lol wtf why can't they just be straight up and honest. One moment Linus is b/e vs bot+4 humans, another he's b/e vs 5 bots. Hard to take them seriously when they can't get a crucial piece of information like this correct.
While I agree with bolded, according to the paper they did both scenarios you describe. bot x 5 vs 1 human and 5 humans vs 1 bot
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-20-2019 , 06:21 AM
Quote:
Originally Posted by bacalaopeace
While I agree with bolded, according to the paper they did both scenarios you describe. bot x 5 vs 1 human and 5 humans vs 1 bot
Yes but they didn't say Linus did 1H+5AI in the paper and Noam acknowledged this and edited his response presumably after reading my post.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-20-2019 , 10:42 AM
Quote:
Originally Posted by MercifulZidane
Those are the raw uploaded hand histories as linked in this thread. Pretty easy to read.

Hand 1 : Pluribus hj raise 2.5x with Kc6c, co and btn call with AcJc and 5d5h, respectively. Flop 4s3c7d, check, co bet 1/2 pot, two calls. Turn Qc, check, bet 43% pot, fold, pluribus folds the Kc6c.

Hand 2: Pluribus co raise 2x 6h7h, sb 3bet 3.5x with 9c9s, bb coldcall 8s8d, pluribus calls. flop Ah3s7s, check, check, pluribus bets 83% pot (the bot uses almost exclusively big sizings for flop bets, no matter the texture, and it bets often), fold, fold.

Hand 3: Pluribus hj raise 2x JdJh, bb defend with Qh5h, flop 4h4s2h, check, cbet 90% pot, bb checkraise min, call, turn 7c, bet 140% pot, pluribus calls, river Kh, bb valuebets 2/3 pot (with less than 20 bigs behind), pluribus shoves.
Hand 3 wtff
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-20-2019 , 06:05 PM
Quote:
Originally Posted by ShallowMind
We know what the techniques are, they were published years ago (just google AIVAT). One of the original creators of this family of techniques even contributed to the thread.
The variance reduction methods. Probably doesn't mean playing low variance, so I expect it to mean the true EV or so. The trackers show the all-in EV only and there are reasons for that. But if one can see all the cards, that's different.
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-20-2019 , 06:13 PM
Quote:
Originally Posted by doctor877
Isn't this very easy to skew in favour of the bot, by just applying more accurately calculated strategy when running the AIVAT technique, compared to what strat was actually played in game?
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote
07-20-2019 , 09:36 PM
https://youtu.be/5bcbqCqosAs?t=107

is this fold standard?, its just a 25% bet ott
First AI to beat multiplayer Poker game vs top pros (like chris furgeson, darren elias...) Quote

      
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