Quote:
Originally Posted by africabrass
There's many non-intuitive plays that happen with some frequency in solved game trees. A common/generalized one would be the high amount of turn donking that occurs. A more rare/specific one might be overbetting K-high on the turn and then check calling unimproved on the river. Basically plays that are difficult if not impossible to fit into a model of human poker logic. It's similar to watching a high level chess computer play; the solver/AI is looking at the game tree and preparing for scenarios with such breadth and depth that is unapproachable by the human mind.
The first example you gave is not in any way "unapproachable by the human mind". (I don't really understand what you mean by the second one).
Developing a donking range on a turn card that favours the check/caller's range is a very easy to understand spot both theoretically and practically.
Lots of regs have implemented this, and those who haven't, including myself, have most likely put it on the back burner because there is more low hanging fruit out there unless you are already one of the very best players.
More generally, lots of things that are now considered standard, such as betting range for 1/3 on certain flops, or overbetting certain turns, were once considered "counter intuitive PIO moves".
The game evolves, and the only concern we need to have is catching or disincentivizing cheats. Making good theoretical poker sound like some impossible to comprehend abstraction doesn't help anyone.