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Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up

08-14-2021 , 08:05 AM
Quote:
Originally Posted by Dan_Druff
It's hilarious how you're actually trying to sell people the idea that you weren't routinely bashing me and my site while I was on here last year.

Everyone saw it, so I don't understand why you're playing innocent victim here.

When we had the agreement for me to come back, I purposely stayed out of your way, and tried not to get into any confrontations with you. It was impossible. Everywhere I looked, there was some kind of jab at me from you, even in threads I wasn't pahticipating in.

This claim of yours is as believable as the one that you "didn't pay attention" to Sklansky's antics with young girls.
My policy was to ignore you as much as possible. Also, I don’t make personal attacks on people and that includes you. As for your website, again read posts No’s. 23 and 35 to see exactly what I said about your website:

https://forumserver.twoplustwo.com/2...hlight=podcast

And if I “routinely” bashed you, link to those posts. They don’t exist and never have. Just because you say that everyone saw it, doesn’t mean it ever happened.

I think you have a lot of apologizing to do.

MM
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 08:13 AM
Mason,

IIRC, "someone" said something highly critical about one of your books, and then later they revealed they hadn't read it.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 08:41 AM
Quote:
Originally Posted by Tuma
Mason,

IIRC, "someone" said something highly critical about one of your books, and then later they revealed they hadn't read it.
Hi Tums:

A number of people have done that. But I do remember the same person in this thread looking at the Table of Contents of my book Real Poker Psychology and explaining what the book said, wasn’t even close, and had no idea what the book was about.

This person also routinely says that I have a background in engineering and that’s not true either.

Best wishes,
Mason
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 09:18 AM
Quote:
Originally Posted by Dan_Druff
There's a lot of bad things about cardrooms. I wholeheartedly agree.

But you know what really gets my goat?

There's this one guy, a semi-regular at Bellagio. He sits in the mid-stakes limit holdem games. He doesn't say a word to anyone, but has a sour look on his face the entire time. He wears the exact same shirt every single session, emblazoned with the name of his company. The most interesting thing about him is a baggie of vitamins he whips out every so often, and downs about 15 of them. At least I hope they're vitamins.

Anyway, this dude is the antithesis of fun. I admit that I'm not always a barrel of laughs at the table, depending upon my mood, but at least I try to talk to people and make it into a social experience. This guy I'm talking about is a tight rock who says nothing, looks angry, and never utters a peep.

I really wish cardrooms didn't have people like him.
Ignoring who this is for a moment, if I was playing at at a table with someone like this, I would be asking for a table change because I know myself and their attitude would affect my play.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 09:42 AM
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 09:59 AM
It’s pretty difficult to take much of this seriously given that your examples of poor cardroom management are from 30-40 years ago. So much has changed with live poker since then. In particular, your take that rewarding skill in live poker is a bad thing is particularly nonsensical. I play in a (relatively) well run room that has both straddles and must moves that work well. I wouldn’t want them to nix either for fear that it’s giving too much advantage to the skill players or for some other nonsense reason. Do you also want them to ban drinking alcohol at the table? Check raising? Seat changes? Those are all things that every poker room allows which give advantage to skill players and are detrimental to recs.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 04:54 PM
Hopefully the ideas in this book are better than those that Mason suggested five years ago for improving online poker- an environment he evidently had very little experience of, surprisingly.

Having said that, you have to give credit to someone who is open to criticism and is able to reevaluate their views based on the experience of successful, old-school grinders with literally millions of hands under their belt. Sadly, that didn't happen of course.

TLDR: Don't base every decision on what worked in Vegas in 1987 at the 7-card stud tables.

https://forumserver.twoplustwo.com/2...58/?highlight=
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 05:26 PM
Quote:
Originally Posted by MeleaB
Hopefully the ideas in this book are better than those that Mason suggested five years ago for improving online poker- an environment he evidently had very little experience of, surprisingly.

Having said that, you have to give credit to someone who is open to criticism and is able to reevaluate their views based on the experience of successful, old-school grinders with literally millions of hands under their belt. Sadly, that didn't happen of course.

TLDR: Don't base every decision on what worked in Vegas in 1987 at the 7-card stud tables.

https://forumserver.twoplustwo.com/2...58/?highlight=
Hi MeleaB:

My plan is to post the whole book here, the first two parts are now up, and it's all open to discussion. Also, it's not based on what was happening in poker rooms many years. I'm still a regular player and get to see the goings on first hand.

I didn't move to Las Vegas until 1987 and at first played almost all limit hold 'em.

Best wishes,
Mason
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 05:39 PM
Quote:
Originally Posted by holmfries
It’s pretty difficult to take much of this seriously given that your examples of poor cardroom management are from 30-40 years ago. So much has changed with live poker since then. In particular, your take that rewarding skill in live poker is a bad thing is particularly nonsensical. I play in a (relatively) well run room that has both straddles and must moves that work well. I wouldn’t want them to nix either for fear that it’s giving too much advantage to the skill players or for some other nonsense reason. Do you also want them to ban drinking alcohol at the table? Check raising? Seat changes? Those are all things that every poker room allows which give advantage to skill players and are detrimental to recs.
My examples are not from 30-40 years ago.

The book doesn't say that rewarding skills in live poker is a bad thing. It says the opposite. In fact, the book points out how having regular players do well in poker games is important to the success of poker.

Have you read any of what's written? It doesn't seem like you have.

Mason
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 06:05 PM
Quote:
Originally Posted by Mason Malmuth
My policy was to ignore you as much as possible. Also, I don’t make personal attacks on people and that includes you. As for your website, again read posts No’s. 23 and 35 to see exactly what I said about your website:

https://forumserver.twoplustwo.com/2...hlight=podcast

And if I “routinely” bashed you, link to those posts. They don’t exist and never have. Just because you say that everyone saw it, doesn’t mean it ever happened.

I think you have a lot of apologizing to do.

MM
Your tactic has been to jump into threads which have nothing to do with me, and post criticisms of me and/or my site. Sometimes you'd interrupt a discussion I'm having about a poker matter unrelated to you, and bring up old grudges about your charity and statements I made many years ago.

Other times you'd post some slam against my site, attempting to brag about how 2+2 won't associate themselves with it.

You always lead with some incredibly weak premise as to why you're bringing these subjects up, but anyone with the mentality above a 3-year-old can see that it's just petty Malmuthian grudges at work.

For example, I'd be in the middle of a discussion about a poker site whose reps often lie, and you'd jump in with, "I seem to remember in 2013 you posted 'Mason Malmuth isn't known for his charitable contributions', and yet I've had a tennis charity for decades. Wouldn't that qualify as a lie?"

You're just not a genuine or honest person. That's why I knew you'd likely break our agreement regarding your promises not to ban me last time, and indeed you lived up to expectations.

That's also why you're still lying about why you continued your close association with Sklansky, despite his scandals of the late 2000s. It's laughable that you think anyone believes that you "didn't pay attention" to what was going on. Just admit that you didn't want to cut ties with your most lucrative author, because it was in the middle of the poker boom, and you liked money. You'll never admit that because you're an immoral person who constantly stands on a soapbox of false morality.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 06:14 PM
Quote:
Originally Posted by Mason Malmuth
Hi MeleaB:

My plan is to post the whole book here, the first two parts are now up, and it's all open to discussion. Also, it's not based on what was happening in poker rooms many years. I'm still a regular player and get to see the goings on first hand.

I didn't move to Las Vegas until 1987 and at first played almost all limit hold 'em.

Best wishes,
Mason
You won't lose my sale because I have already purchased the book, but aren't you worried that posting the book online will cost you a lot of sales?
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 06:20 PM
Quote:
Originally Posted by Dan_Druff
Your tactic has been to jump into threads which have nothing to do with me, and post criticisms of me and/or my site. Sometimes you'd interrupt a discussion I'm having about a poker matter unrelated to you, and bring up old grudges about your charity and statements I made many years ago.

Other times you'd post some slam against my site, attempting to brag about how 2+2 won't associate themselves with it.

You always lead with some incredibly weak premise as to why you're bringing these subjects up, but anyone with the mentality above a 3-year-old can see that it's just petty Malmuthian grudges at work.

For example, I'd be in the middle of a discussion about a poker site whose reps often lie, and you'd jump in with, "I seem to remember in 2013 you posted 'Mason Malmuth isn't known for his charitable contributions', and yet I've had a tennis charity for decades. Wouldn't that qualify as a lie?"

You're just not a genuine or honest person. That's why I knew you'd likely break our agreement regarding your promises not to ban me last time, and indeed you lived up to expectations.

That's also why you're still lying about why you continued your close association with Sklansky, despite his scandals of the late 2000s. It's laughable that you think anyone believes that you "didn't pay attention" to what was going on. Just admit that you didn't want to cut ties with your most lucrative author, because it was in the middle of the poker boom, and you liked money. You'll never admit that because you're an immoral person who constantly stands on a soapbox of false morality.
You need to stop this because you're getting exposed and clearly don't like it. I don't care much about you one way or the other, but you seem to have forgotten that you're the one who came into thread thread to attack me. See Post No. 16 above.

Even though Cardrooms: Everything Bad and How to Make Them Better is a short book, a lot of work still went into it and it contains a lot of ideas which I believe are worthwhile to discuss. And that's the case whether you agree with them or not.

In addition, I've been giving lots of books away. Sometimes as a PDF file but many times as a printed book which I then have to ship to the person receiving it. So, even though the book is for sale on Amazon, we expect to lose money on it.

If you want to talk, pro or con, intelligently about the words in the book, go ahead and I'll give you legitimate answers. But if you want to keep up the personal attacks, next we can talk about "Toilet Bowl" and how I was the one who let you stay on site after one of our moderators banned you.

MM
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-14-2021 , 06:36 PM
A onetime poker forum owner is indeed getting exposed on 2+2 as of late, but it's not me.

In any case, I'll leave you in this thread to continue discussing your silly book. My appearance here was intended to just be a one-off joke about your sour demeanor at the poker table, but as usual you took it way too seriously and jumped into defensive mode.

If anyone would like to still observe Mason acting the fool, head on over to this thread, and that's where I'll be.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-16-2021 , 01:14 PM
Quote:
Originally Posted by Mason Malmuth
If a player wants to go to lunch have him pick up his chips and then put him at the top of the list where he can stay for some predetermined length of time.
In your scenario, the player is also allowed to buy back in for whatever he had at the original table (eg, player is playing 1-2 NL with a $200 max buyin, he's run his stack up to $500, he goes for dinner. 60 minutes later he comes back, top of the list, and gets called for a seat. Does he bring $200 or $500?).

This rule also seems quite likely to result in more people wanting to eat at the table so they don't have to miss any more time than they need to. Discouraging eating at the table is a good thing IMO.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-16-2021 , 03:48 PM
Quote:
Originally Posted by Punker
In your scenario, the player is also allowed to buy back in for whatever he had at the original table (eg, player is playing 1-2 NL with a $200 max buyin, he's run his stack up to $500, he goes for dinner. 60 minutes later he comes back, top of the list, and gets called for a seat. Does he bring $200 or $500?).

This rule also seems quite likely to result in more people wanting to eat at the table so they don't have to miss any more time than they need to. Discouraging eating at the table is a good thing IMO.
Hi Punker:

To your first point, I never even thought about what the buy-in should be for someone who comes back in time. Thinking about it now and using your example, I think $500 is correct. That’s because having them go back on the list at the top replaces them leaving the table to eat but also leaving their chips on the table.

While I agree that less eating at the table is probably good, less empty seats at the table is also good. And I think this second point is more important than the first point.

Best wishes,
Mason
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-17-2021 , 08:36 AM
Quote:
Originally Posted by Mason Malmuth
Hi Punker:

To your first point, I never even thought about what the buy-in should be for someone who comes back in time. Thinking about it now and using your example, I think $500 is correct. That’s because having them go back on the list at the top replaces them leaving the table to eat but also leaving their chips on the table.

While I agree that less eating at the table is probably good, less empty seats at the table is also good. And I think this second point is more important than the first point.

Best wishes,
Mason
My question was kind of a leading question in that you're putting a potentially unreasonable burden on the floor to track all of that. Like...the guy has to go cash out his $500 I assume (he can't really carry a bunch of chips out to dinner). So when he comes back and checks back in and gets called, the floor has to escort him to his new table and tell the dealer "this dude is allowed to buyin for $500).

Might work in a small room. Can't see it happening in a bigger one.

This isn't to say your solution doesn't have merit; just that it's not a cure all with no associated flaws (just like the existing system).
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-17-2021 , 02:50 PM
Quote:
Originally Posted by Punker
My question was kind of a leading question in that you're putting a potentially unreasonable burden on the floor to track all of that. Like...the guy has to go cash out his $500 I assume (he can't really carry a bunch of chips out to dinner). So when he comes back and checks back in and gets called, the floor has to escort him to his new table and tell the dealer "this dude is allowed to buyin for $500).

Might work in a small room. Can't see it happening in a bigger one.

This isn't to say your solution doesn't have merit; just that it's not a cure all with no associated flaws (just like the existing system).
Hi Punker:

When writing this stuff, I assumed that the people working the floor are competent, and this is something that a competent person should easily be able to do. However, I do agree that some floor people are not competent and can barely do their jobs. So, in that case, you would be correct.

Best wishes,
Mason
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-23-2021 , 01:26 AM
And here's Part Three.

Mason


Part Three: Cardroom Attitudes


Everyone Breaks Even


This is an issue that I haven’t seen in many years, but it was once somewhat common in the cardrooms of Las Vegas. The idea was to spread games where in the long run virtually no one would win and that except for the rake, everyone would break even. And if this was to happen, the games would last a long time since the players would only slowly lose their money and the poker room would make plenty of money from the rake as time went by.

To accomplish this, there were two main strategies that these cardrooms would follow. The first was to keep the pros out of the games, and this was mostly done by only spreading small limit games. Today, most poker rooms will spread whatever games the players want. So, if a bunch of people show up wanting to play a form of poker that the room doesn’t normally offer, and/or at a higher stake than usual, they’ll go ahead and spread it. But in a poker room where the desire is for everyone to break even except for the rake, this type of request will usually be refused, and only small stakes games will be allowed.

The second strategy that a cardroom with this philosophy would use was to warn the tourist type player that they would be better off playing in a different game because the game they were interested in might be too tough. And while some of you may find it hard to believe that this actually would happen, their thinking was that the money which the better poker players would now be expected to win actually belonged to the casino and not to other casino customers. I even had one poker room manager (years ago) explain to me that when a customer walked into a casino, a percentage of their money now belonged to the casino and not to that customer anymore, and certainly not some poker player.

Of course, poker rooms with this attitude fail, and perhaps that’s why I haven’t seen a room like this in many years. For poker to be successful, (and this is one of the most important ideas in this book), unlike other games that the casinos offer it needs regular players who start games and keep games going, and most of these are winning players (though some will only be small winners).

By the way, an idea related to this is that most poker players lose. I have even heard from knowledgeable people that as little as 2 percent of the poker players win money. It’s higher than that but even the true number is misleading.

If you were to walk into a large successful poker room and were to take a photograph of all the players and then count the winners and losers, my estimate is that about 70 percent of them would fall into the winner category (even though again a good number won’t win much). What’s happening is that losing players tend not to play as much as winning players. So, if a winning player was to, for example, play 1,000 hours per year and the losing player, such as a tourist visiting Las Vegas, was to play 2 hours per year, shouldn’t the winning player count 500 times as much from a customer point of view than the losing player.

This is an extremely important idea and it’s something that all poker room managers, who strive to run a top-notch room, should keep in mind. So, I’ll repeat it again: Regular players, most of whom are at least small winners, are important to a cardroom since they help to start games and to keep games going. So, when deciding poker room policy, they should always be considered.

Going to Church

One of the issues that all poker rooms face is how well should their players behave and how strict the poker room should be in enforcing their behavior guidelines. It’s an issue that has been around for a long time, will probably be around for a long time to come, and it’ll definitely affect the success of the cardroom.

When I first came to Las Vegas, back in the late 1980s, one of the major poker rooms at that time wanted to do something about poorly behaved players, and in my opinion, they went way overboard. While I liked playing there when I first came to town, the games gradually got worse and worse and business went down with this room eventually closing before 1990. One of the players who I knew told me that the reason he quit playing there was that it was like “Going to Church,” and he did not go to church to play poker.

In other words, poker is a game where some tolerance and flexibility towards behavior that is not always perfect needs to be part of proper poker room procedure, and poker management should work diligently with their floor personnel to accomplish this. Stated another way, a poker room is a place where people are supposed to enjoy themselves, and cardrooms that have rigid rules of behavior do not always lend themselves to this. In addition, poker at times can be a frustrating game as players with very strong hands on an early round occasionally get beat by other players with weak early holdings that don’t seem to have any business staying in the pot. And when these “bad beats” happen, many players will sometimes have comments which are different from “nice hand.” But that’s just part of the game. As for some specifics, they’ll be covered in the chapter on “Obnoxious Players” starting on page 101.

To finish this chapter, the main point is that topnotch cardroom management will need to have some flexibility when dealing with players who get upset for reasons that don’t appear right. If this is someone who regularly behaves like this, then the “Going to Church” attitude on the part of management begins to make a little more sense. But if it’s a regular or unknown player who’s upset and appears out of line, he may have a reason for his poor behavior, and this should be taken into account when decisions are made.

And one final point. I’ve been around public poker rooms for over forty years and believe that the general behavior of poker players has improved greatly. Exactly why this is I’m not sure, but I suspect it has something to do with the way poker rooms have changed over the years by becoming more professional in how they are operated. However, this doesn’t mean that a poker room should forget about discipline when necessary. But it does argue for the flexible approach that I recommend.

Adversarial Relationship Between Players and Management

This is also another tricky subject that many poker room managers will often face and solving it will not be easy. But I suspect that some cardroom mangers aren’t even aware of it. Yet, this does happen and I’m aware of several poker rooms that were eventually closed or lost much of their business where these negative relationships occurred. So, why does an adversarial relationship between players and management sometimes develop? And what can be done about it?

First, and what I think is the most important reason, is that many people who work in a poker room are actually failed poker players, including some of the dealers as well as some of those who work the floor. This sometimes leads to jealousy among some of the cardroom employees, especially those who think that their failed attempt at poker was because of bad luck and not a lack of skill. And, of course, this negative attitude is quickly picked up by some of the players who return it in kind.

One of the best examples I ever saw of this occurred in 1989 when The Mirage opened with its great poker room. Next door, at Caesars Palace, they also had a busy poker room which mainly catered to seven-card stud games. But the regular players, and this was virtually all of them, hated the manager. Anyway, when The Mirage opened, Caesars immediately went from a full poker room of (I think) fourteen tables to one of no games.

So, what are some of the issues that lead to an adversarial relationship between players and poker room management. Here are a few of them:

1. Inconsistent and bad decisions. Much of this is covered in the chapter on “Consistent Decisions” starting on page 14, so there’s no need to repeat them here. But I do want to point out that one of the major contributors to inconsistent decisions are the talking dealers (or dealers who aren’t paying attention) who can’t accurately explain what happened when a dispute occurs. The result of this is that some players will begin to feel that the decision maker deliberately gave him a bad decision or just doesn’t care about his job. In either case, this is a major contributor to this issue.

2. Unwillingness of floor to discuss rake, other incentives, rules, etc. candidly or sometimes not at all. Now to be fair, some of this stuff requires statistical explanations and these people won’t have the background for it, and perhaps this book will help. However, it’s my experience that when someone on the floor or in poker room management doesn’t have the time or inclination to discuss a player’s issue, all that happens is that the player in question leaves irritated.

About six months before this writing another player asked me to join him in a discussion that he was going to have with a particular poker room manager concerning some of their rules and procedures. And when I showed up at the appointed time, the manager told us he was short of time and could only spend a few minutes with us. Of course, this is inexcusable, and I decided not to ever be bothered with this manager again. Fortunately, this poker room got a new Director of Poker Operations a couple of months ago. But it’s just one of many examples as to why the adversarial relationship between players and management develops.

3. Ability to have pleasant discussions. Then nothing happens. There’s also the other extreme. I’ve taken part in discussions with the poker room manager where it was agreed that certain changes (or perhaps “fixes” would be a better word) would be made and then nothing happened. Perhaps part of the reason for this is that the manager had further discussions with other players who convinced him otherwise, but it’s very annoying to feel like you completely wasted your time with someone who may just be telling you what he thinks you want to hear. If a manager can’t have an honest productive discussion with a customer, the best solution might be not to have that discussion at all.

4. Sometimes the floor/management is mostly concerned with keeping their job. Well, it certainly can seem that way, especially in a situation where no matter what they decide will leave a player unhappy. So, they don’t want to discuss issues or make decisions which they feel can put pressure on them. One example of this that I’ve seen is when a player complains about a dealer not doing his job properly. If the player is correct, and it’s a serious violation, the dealer should probably be removed from the table and another dealer brought in to replace him. But how often does this happen even when it clearly should?

5. Generally, poker room management just wants to maximize revenue right now. This is a big problem although I do understand why these types of decisions are made. What happens is that poker room management often doesn’t think about how their decisions will impact the long-term health of the cardroom, and when the games deteriorate and the criticism comes, they don’t like it. One of the main purposes of this book is to help maximize the long-term health of the poker room. That should be the cardroom manager’s as well.

6. Favoritism, or at least the appearance of it, can contribute to this problem. This came from our poster named likes, and is a clear explanation of this issue:

Favoritism, both the impression of it and the practice of it, drives negative feelings. While on one hand, most people understand treating your best customers, your omnipresent regulars, and your pit playing degens, well, that only extends so far. Too often, the outlying bad actors that fall into the best customer category are given too many free passes for things ranging from bad behavior all the way to outright cheating. Mind you, this is a small subset of players, but it's a few rotten apples that spoil the proverbial bunch. I've had the experience of floors saying that they understood not playing cash with certain regs that look like a team, of watching floors allow a reentry in a tournament after the reentry period ended, of non-random reseating in reentry tournaments, and of sweeping away terribly rude behavior of favored players, behavior that would get a regular person 86’d in a heartbeat. When you see this kind of behavior by the people that run the show, it creates not only an unfriendly environment but also raises the question of whether the games are on the up and up because nobody really knows just how far the house is willing to go to keep their best customers happy.

And I couldn’t have said it better.

Forgetting About Limit Poker

As this book will strive to show, good games that both the best players and the recreational players will like are the number one key to a successful poker room. While I believe that a well-run poker room in all aspects is the main contributor to having good games, the fact is that a room which isn’t run well but which has good games will attract the players (but this is less likely to be reality). And, as has been pointed out, one of the important ingredients of a good game is a proper balance of luck and skill. This can’t be stressed enough.

This brings us to the question as to why no-limit hold ’em, a game which probably tilts too much towards the skill element (which upsets the balance of luck and skill), is the dominant form of poker spread today in our modern cardrooms? The answer should be obvious. It was the game that was/is featured on most poker shows and what was usually featured was tournament play which is different from cash game play, and many of the shows were edited to only show the most exciting hands.

Another question is that if no-limit hold ’em is a game that’s out of balance, then shouldn’t no-limit hold ’em as a cash game disappear? Well, this is a tougher question to answer, but one thing I have noticed is that the no-limit hold ’em games seem to have grown smaller in size with a large number of $1-$2 and $1-$3 games, and less games at higher stakes than what was available just a few years ago.

Of course, there could be many reasons for this trend, including today’s high rakes and a decline in the economy. Nevertheless, I can’t help think that the tilted (too much towards skill) balance of luck and skill that is present in no-limit hold ’em cash games has a lot to do with this. And if I’m right and the trend towards smaller games continues, my expectation is that when a game gets smaller than $1-$2 or $1-$3, it ceases to exist in our public cardrooms (though it may continue on the Internet).

And this brings us to limit games, either seven-card stud, limit Texas hold ’em, or perhaps some other variation. (See the “Appendix: New Poker Games to Try” by David Sklansky starting on page 119.) It’s my opinion that in both seven-card stud and limit hold ’em, the balance of luck and skill is much better than it is in no-limit hold ’em played as a cash game. This is also easy to see. Just walk over to a limit hold ’em game, if it’s available, in your cardroom and watch for a while. Three things should quickly stand out:

1. There are many more chips on the table.

2. The money moves back and forth between players at a much faster rate.

3. No-limit hold ’em players are more likely to try limit hold ’em than they are to try another form of limit poker.

Notice that these three things are indications of a much higher luck factor and a smaller relative win rate. In addition, I believe that this leads to a game that for many people, except those who feel they have to win every time they play, a more fun game.

But there are a couple of issues that need to be addressed before poker rooms will be able to successfully bring limit poker back. First, the rake must be reduced.

That’s because while the balance of luck and skill is better, the true long-term win rate, before the rake, in small limit hold ’em games cash games will be small for the better players, and especially small when compared to no-limit hold ’em cash games. And when you add in today’s high rakes, it becomes very difficult to develop long-term players who will help start games and keep games going. And while I do believe that expert limit hold ’em players can still beat these high rake small limit games, a player good enough to do this will be playing higher. Thus, for practical purposes, there may not be any players in today’s small limit hold ’em games who have a long-term positive win rate. So, my suggestion is that in a game like $3-$6 limit hold ’em, for it to be long-term successful the rake should never go above $3 per hand. This smaller rake on its own might attract a few players.

Though the per hand rake would be smaller, from a poker room’s perspective, limit hold ’em hands play faster than no-limit hold ’em hands, especially when you have some players who agonize over their decisions in no-limit. Thus, the decline in overall rake that the poker room collects should be minimal if at all.

The next issue is, how do you get players to play limit hold ’em or seven-card stud when they have now become so used to playing no-limit hold ’em? One possible answer is to use cardroom promotions to get them to try the game. For instance, let the players receive vouchers as part of a promotion where they can only exchange the vouchers for chips at a seven-card stud or a limit hold ’em table after they have played other games a predetermined amount of time. A variation of this is that the voucher is only good for a seven-card stud or a limit hold ’em tournament.

There’s also another reason that a cardroom should want to spread limit hold ’em as opposed to no-limit hold ’em. Since, on average, the limit games will have more chips in the pot, the dealers should get more tips and sometimes, based on my observation, large tips. Now you not only have a better game for long-term success, but the morale of the poker room employees should improve as well. And finally, given that limit games will have more chips, on average, in the pot, they’re a better game to put on the rail for the purpose of attracting new customers.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-29-2021 , 09:13 PM
Quote:
Originally Posted by Mason Malmuth
Going back to the main list for getting into games, a more recent development is call-ins. These are people who are not yet in the poker room but who have called in to put their name on the list so that their wait time after they arrive to get into a game won’t be as long. This is a nice feature and I recommend that all poker rooms do this. But there is an issue.

It’s annoying to be waiting in a cardroom, think you’ll get in the game soon, but then to have one or more call-ins show up who are ahead of you on the list. Apparently, what has happened is that even though you got to the poker room first, the call-in(s) had his name placed on the list before your name was placed on the list.

The solution is that any live player who’s waiting, should go ahead of a call-in. This would be the case if the live player is someone who just walked into the room or a call-in who got to the room before another player who had called in before him. Let me give a specific example.

Suppose there is a list with six players on it. The first two are live players and the next four are call-ins. Now the person who was the last call-in walks into the room. Instead of being sixth on the list with the original two live players and the remaining three call-ins ahead of him, he should now be moved to third on the list. This will place him behind the two live players but ahead of the other three call-ins.

Notice that in this example the player who just walked into the room will not only think he’ll be the third player to be called for the particular game but will in actuality be the third player to be called for the game. If his place on the list is not moved ahead of the other call-ins, his wait may be much longer than it at first appears, since it won’t be clear as to whether he’ll be the third, fourth, fifth, or sixth person to be called for the game.
If I understand correctly, your placement on the list would not be any different if you called ahead vs just walking in, thus there is no advantage to calling ahead.

However, the room benefits from having call-ins because it can better project whether opening another table is sustainable and which game to open. Additionally, players from further away are willing to drive in knowing they won't have to wait as long.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-29-2021 , 10:27 PM
Quote:
Originally Posted by BDHarrison
If I understand correctly, your placement on the list would not be any different if you called ahead vs just walking in, thus there is no advantage to calling ahead.
That's correct.

Quote:
However, the room benefits from having call-ins because it can better project whether opening another table is sustainable and which game to open. Additionally, players from further away are willing to drive in knowing they won't have to wait as long.
Hi BD:

I agree that both of these are true but I don't think that either point is important. My experience is that poker rooms don't open another game because there are call-ins on a list. They want the players there.

Also, people who want to play poker, while they may prefer a shorter wait, will come anyway. I know that I like calling in and then when I show uo I'm on the top of the list. But is this good for the poker room?

It just seems to me that a player who is present in the poker room waiting to play has to be more important than a name on a list who may or may not show up.

Best wishes,
Mason
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-29-2021 , 10:59 PM
Part Four: Dealer Problems


Talking Dealers

If asked to name the worst problem that a poker room has, without any hesitation my response would be “Talking Dealers.” It’s an industry wide problem and I don’t know of any cardrooms that don’t suffer, at least to some degree, from this problem.

Now to be clear, the majority of dealers, at least the ones I’m familiar with, don’t fall into this category. In addition, to run a poker game, the dealer must talk sometimes, and saying things such as “It’s your turn to act” are not only necessary but important to keeping the game running in a smooth and efficient manner. But unfortunately, there are enough dealers who talk excessively, and this constant talking cannot only ruin the games, but more importantly create major problems for the poker room.

So, what exactly is wrong with a dealer who talks way too much? The short answer is that the worst problems in a poker room are almost always caused by the talking dealers.

What will happen is that a problem or dispute will develop at the table and the floor person will be called upon to make a decision. This person will then almost always ask the dealer, as he should, to explain what happened, and it’s my experience that when the dealer has been talking excessively and not paying attention to the game, he doesn’t tell the floor person that he has no idea what happened. (If he would do so things wouldn’t necessarily get so bad.) Instead, the talking dealer will often tell the floor person something describing the action and often his explanation will have little to do with what actually happened. As a result, one or both of the players involved in the dispute will become infuriated and this can lead to other poker room problems such as contributing to the adversarial relationship between players and management, the problem being elevated to top casino management, or even to the gambling commission that has jurisdiction where the casino or cardroom is located.

I’ve always felt that on the poker managers office door there should be a sign that says Dealers, no extraneous talking when in the box. But I’ve never seen one. In addition, much of the cardroom staff seems to be little aware of the problems that excessive dealer talking can cause, and as a result little effort is made to identify and improve the talking dealers.

Here are a few more problems talking dealers cause:

1. It slows the game down. Poker plays best when the pace of the game is fast, but at times players do need some extra time to make what may be a tough decision. But dealers shouldn’t contribute to this problem.

2. Win rates are lowered. Remember, one of the groups that a poker room needs to be successful are the regular players who help to start games and keep games going. And a subgroup of these are the everyday pros who need a maximum number of hands to be successful.

3. Tips are lowered. Yes, dealers who talk excessively usually hurt themselves in reduced tips. It should be obvious that the more hands which are dealt, the more tips a dealer should receive. But the talking dealers don’t seem to be aware of this.

4. Much of the talk is just plain gossip. Most poker players don’t care where the dealer grew up, how high his rent might be, or what his latest sports bets or sports opinions are. They just want him to deal.

There are also a few other points that need to be made. First, when dealers talk excessively, they usually have someone to talk to, and this includes players who constantly talk to the dealer, and in many cases initiate the conversation themselves. The floor should attempt to identify those players that do this and explain to them that they’re only contributing to a possible problem and making the game less enjoyable for the other players. Plus, as mentioned above, if they slow the dealing process down, they’re hurting the dealer’s income. If a player (or vice-versa) needs to talk to a dealer, it can always be done on the dealer’s break.

I do think it’s fine that when the dealer first sits down to give a quick hello to all the players. But I also think it’s wrong for the dealer to say hello to individual players that they know or perhaps dealt to the other night. All this does is encourage conversations, and again, these conversations have the potential of contributing to the worst problems that are seen in a poker room.

One argument that is sometimes made is that in the small games the atmosphere should be more social and as part of that it’s fine for the dealer to participate. But even in small stakes games, such as $1-$2 no-limit hold ’em, the money on the table will be serious money for some players, and it’s not fair for a dealer to be socializing and possibly hurt that player because he wasn’t paying attention. This is especially true given the high rake that is paid today.

There are also a few dealers who can talk and still do a good job running the game. However, in my opinion, these dealers are few and far between (even though I can think of a couple), and they still set a bad example for other dealers who talk too much but whose dealing degrades because of their talking. So, even these good dealers should talk less.

My experience is that when you tell a dealer he’s talking too much and not paying attention to the game, the dealer will virtually always tell you that they’re dealing great. I have even had dealers who were turned sideways in their seat talking to a person in either the first or last seat and who couldn’t see the part of the table where the action was, say that they were dealing just fine. But that’s not true. All that has happened is that no problem had yet developed so the illusion of dealing just fine was there even though they were executing their job poorly. So I say to the talking dealers, “Just because you think that you can talk and deal fine, it doesn’t mean that’s the case.”

In addition, when I have told the dealer that he needs to talk less and pay attention to the game, there’s almost always one or more people at the table who will tell me that the dealer is doing a great job and that I’m out of line for complaining. And, of course, other players will sometimes join in.

Recently, I was in a game with a non-stop talking dealer. There was a person who was talking to the dealer who said he was from France, and to prove this he handed the dealer some sort of identity card, probably a driver’s license, to show that he really was from France. The dealer then took it and wasted 20 or 30 seconds looking at it which wouldn’t have happened if they hadn’t been having the conversation. Of course, she claimed that she didn’t slow down the game in any way.

Another time I was out of town editing a book manuscript for our publishing company and went to the poker room at the casino I was staying at and sat down in a $1-$2 no-limit hold ’em game to take a break from the boring work I was doing. A new dealer came in who immediately turned sideways in his seat to talk nonstop to the player on his left, and after several minutes of this I told him to talk less and to pay attention to the game he was dealing. A player at the other end of the table then spoke up claiming he had thirty years of experience playing poker in public cardrooms and that he had never seen anyone talk like that to a dealer. Maybe most people are more polite than me, but I’m quite sure that hundreds of players felt like saying something similar in similar situations.

And this brings up another point. Why should players like myself have to train dealers and create animosity between myself and the dealer, and sometimes the staff working in the poker room. Cardroom management should be on top of this problem and they rarely are, even though it’s probably the biggest problem that’s present in their poker room. Hopefully, this chapter will help to change this.

Excessive Fills

As mentioned before, poker plays best when it’s a fast-paced game, and this is true whether the game is limit or no-limit, although no-limit will have some spots where a player may need a little extra time. This means that poker room management should be aware of this and make sure that all their games are dealt in a fast and efficient manner. And this brings us to the problem of excessive fills by the dealer in those poker rooms where he does not carry his own tray (which will be addressed in the next chapter starting on page 64).

Let me start with an example. Suppose it’s a small stakes game but there is $2,000 in the rack, mostly in $100 chips, perhaps $100 or $200 in $5 chips, and a similar amount in smaller denomination chips which are needed for the blinds, rake, tips, and sometimes as part of a bet. A new player enters the game and purchases $200 in chips and the dealer exchanges their money for the $5 chips that he has in the rack. Then, since he’s out of $5 chips, the dealer calls for a fill even though there are still $1,800 in chips left in the rack. This happens all the time. Why?

What will then occur is that the chip runner will show up, take the $200, and the process to refill the rack to like-new status will begin. And if you read the chapter on “Lammers” starting on page 33, you’ll know that the game will now be interrupted and slowed down, which is not appreciated by anyone.

Obviously, many dealers need to be better trained as to exactly when the rack needs to be refilled. It shouldn’t be because the dealer feels like a fill should be requested. He should have clear guidelines as to when a fill should be called.

As an example, suppose the dealer is using $1 and $2 chips for the rake. Perhaps waiting until he has only $40 or $60 left in these denominations would be the right time to call for a fill. This way the dealer would have enough chips to complete the rake and other game obligations until the fill came but wouldn’t be getting the fill before it became necessary. (There’s nothing magical about these numbers, and they could easily vary from cardroom to cardroom.)

Going back to the running out of the $5 chips when someone makes a buy, if another player now needs some $5 chips, the dealer can always ask the other players at the table if anyone can make change. I’ve never seen this request refused but have also seen many dealers be unaware that this is something they should do. Why isn’t this part of their training?

Another problem that causes excessive fills is that some dealers don’t seem to understand that they should make change from the pot. I’ve seen many hands over the years where large chips are used to make smaller bets such as a $500 chip to make a $175 bet. The dealer takes the large chip and makes the appropriate change from the rack, and then promptly calls for a fill since the rack is now empty of smaller chips needed to play the game. In addition, this is often done when the pot was large enough to make the appropriate change, which would mean that the dealer’s rack would be unaffected and there would be no need to call for a fill slowing down the game. And even if the dealer is able to make change from the rack without having to call for a fill, it doesn’t make it okay. That’s because the process of getting to the next fill has been sped up when there was no reason to do so.

Dealers Carrying Their Own Trays

As mentioned in the chapter “What a Poker Room Needs to Accomplish” starting on page 9, it’s extremely important that a poker room maintain a reputation for integrity and honest games. When this fails to happen, or for some reason the regular players start to have their doubts, expect business to go down. But what sometimes happens is that the cardroom will have certain policies or procedures that contribute to the losing of the honest reputation even if the games are extremely honest. Which brings us to dealers carrying their own trays.

Some poker rooms do not stock the dealer’s tray with chips. Instead, the dealers carry their own tray from table to table and it contains their money, and not that of the poker room. And when this is done, things like rack counts, fills, and making change from the pot are no longer an issue since the dealer should have plenty of chips in his tray and the house won’t be concerned with exactly how much in chips the dealer may be carrying. So, at first, this seems like a good procedure. But there’s also a big problem.

When dealers carry their own trays, it becomes easier for them to steal chips from the pot. Now before I go any further, I want to be clear that, in my opinion, the vast majority of poker dealers are honest and don’t steal chips from the pot. But over the years I do know of two instances where dealers did steal from the pot and both occurred in games where the dealers don’t carry their own trays. I suspect that if dealers did carry their trays, I would be aware of more instances of dealers stealing chips.

The reason is that when a dealer carries his tray, the distance that’s required to steal a chip is much less since the dealer only has to get the chip into his tray rather than getting it all the way to their shirt pocket (which is the most likely place to put it). So, not only do they have to carry the chip a shorter distance, they have to make fewer movements since their hand does not have to reach up to their shirt pocket is. Obviously, that’s easier to accomplish.

Of course, a real expert at stealing chips will just palm it, keep it in their hand for the rest of the down, and it’ll be virtually impossible to pick up. But most dealers aren’t experts?

Furthermore, many poker players are suspicious of unusual movements at the poker table, and this is the case whether it’s the dealer or another player. And the end result is that when a poker room has its dealers carry their own trays, whether there is anything dishonest or not going on, the accusation of impropriety might go up, and this can’t be good for business.

Blackjack Dealers

One of the dealing procedures that is usually required in the blackjack pit is for the dealer to tilt the deck(s) upward when he’s dealing from his hand. The reason is that in case one or more of the cards have somehow been marked, none of the players will, ahead of time, have the ability to know the value of the next card to come off the deck. But in poker the requirement is just the opposite.

The reason is that in poker, unlike blackjack, you’re playing against the other players at your table, as opposed to playing against the house. So, all cards that are dealt face down need to be kept private and should only be known by the player who has received them. This means that instead of tilting the cards upwards, like many dealers do, they should be tilted downwards, and the dealer’s hand that holds the cards should also be tilted in this manner.

Now, so far, all of this should be straightforward. If you’re in poker room management or work on the floor and notice a dealer who may be flashing cards, this should be communicated to him so that he can make the appropriate change. But there’s something else that the floor/management should be looking for, namely the unethical player who tries to take advantage of dealers who are pitching the cards too high.

This means that the floor/management has to watch the games and see if they can identify not only a flashing dealer, but players who may be picking up on the value and suit of some of the cards that are not meant for them. And the easiest way to spot potential candidates for this abuse is to look for players who are sitting very low in their seats including being slouched way down instead of sitting up straight. (I’m thinking of one particular well-known player but won’t mention his name since my suspicions may be incorrect.)

Related to this, and it’ll usually be the same offending players, is that by sitting low they might also be able to catch glimpses of the cards of a neighbor if that player is sloppy in how he looks at his cards. Now while the No. 1 rule in poker is to protect your hand, it’s also my opinion that if there’s a player in the game who’s obviously new to poker and is sloppy looking at his cards, that the dealer should tell him to be careful and to make sure that his cards are kept private.

Dealers Need to Deal

While this may sound redundant, the dealer’s job is to deal, and they need to understand that when they are in the box, that’s exactly what they’re supposed to do. If they want to take a break from their dealing, they can do so when they’re scheduled to be away from the poker table.

Perhaps the most annoying example of when a dealer decides not to deal is when the game goes short-handed and then the dealer (and not a player) calls a floor person over so that the remaining players can draw for seats at another table. The problem here is that the dealer needs to understand that if a player doesn’t want to put his blind up (or ante in an ante game) because the game is short, that’s the player’s decision, and not the dealer’s. It just might be that the other players may want to continue in a short-handed game and since the other players are the poker room’s customers, this should be their decision and only their decision. Hence, the dealer should then ask the next player in order to put up his blind (or ante), and he should only call for the floor person if and when he’s asked to do so.

Another time when some dealers go on an unnecessary break is when they decide to watch a small portion of a sports event that’s on one of the cardroom’s TVs. Of course, players who are the customers can do this, but a dealer is being paid to do a job, and his job is not to watch the games that are televised.

Yet another time that a dealer will sometimes take a break is when he has some personal business and stops the game to talk to someone who comes up to the table. This should also never happen. Again, the dealer’s job is to deal the cards, and if he needs to take care of personal business he should do so when he’s on break.

Going back to our first example, when the game becomes short-handed, what’s going on here is that, among many things, the dealers need to understand that they do not make decisions and that all decisions are made by the floor or an appropriate manager. Their only job in these situations is to provide input to the floor (when asked for specific information) so that this person knows exactly what happened. This includes things like who gets to draw for a seat when the table breaks which may seem (to the dealer) to be a little outside the decision-making process, and sometimes even this decision can be tricky. So, the dealer is usually better off just not being involved unless the floor person asks him for information.

Here’s an example. A player deals the first card of a hand to someone sitting out plus a few other players behind this player. He catches it quickly and rather than calling for a misdeal, he takes it upon himself to ask the players if any of them have looked at the card in front of them instead of calling for a misdeal. If the players all say no, he moves the cards over even though one of the players might be lying.

Now to be fair, most dealers don’t suffer from this issue. But I’ve seen it happen enough times that I can’t help but wonder if the dealer is ever counseled as to what the correct procedure is and why they need to keep dealing. In addition, an obvious question is how much rake have they cost the poker room because they have decided not to deal? And how many players have they irritated when these customers wanted to keep playing?

There’s also one other situation where some dealers quit dealing which is a little different from the above since this is a time when they do need to stop dealing, but some dealers still handle it wrong. What happens is that a problem develops at the table and the dealer is forced to stop dealing. When this happens, the dealer should immediately call someone from the floor to get the issue resolved. But what sometimes happens, especially with dealers who are new to the job of dealing, is that they’ll sit there, sort of freeze up, and do nothing. And this usually has two results.

The first is that the problem doesn’t get solved and will often get worse, which is clearly bad for the game. This is especially true if two or more players are becoming upset with each other, The second problem is that while the dealer may have been correct to initially stop dealing, it’s not correct to hold up the game for an indefinite period of time.

Fortunately, this problem only happens occasionally. But it still happens often enough that it needs to be mentioned. And the solution, as just mentioned above, is that when this type of problem occurs, the dealer needs to immediately call the floor. Then let that person handle the issue, only supplying input if asked by the floor to do so, and then either continue with the hand or deal the next hand as soon as possible.

And there’s one final example I want to mention. This one is a little different because while the dealer stops dealing the cards, he doesn’t stop working.

This occurs when the drop box (for the rake) gets jammed. What happens is that the chips at the top of the drop box are in the way of each other and the rake can’t get into the box. And what will occur is that the dealer will start to remove chips from the top of the box, usually one at a time, until the slot frees up and the raked chips can then go down into the box. But the problem is that this can sometimes take a couple of minutes, and that’s not an exaggeration, and one or more hands which could have been dealt are lost. So, even though the dealer is working, he’s not doing his dealing job.

The solution is to call the floor person and let him fix the jam at the top of the box. In this way, the dealer can keep dealing and no hands are lost.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-30-2021 , 02:20 AM
Love this book. Give your cardroom managers a copy. They need all the help they can get.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
08-30-2021 , 04:43 PM
Quote:
Originally Posted by Mason Malmuth
And here's Part Three.

Mason


Part Three: Cardroom Attitudes


Everyone Breaks Even


This is an issue that I haven’t seen in many years, but it was once somewhat common in the cardrooms of Las Vegas. The idea was to spread games where in the long run virtually no one would win and that except for the rake, everyone would break even. And if this was to happen, the games would last a long time since the players would only slowly lose their money and the poker room would make plenty of money from the rake as time went by.

To accomplish this, there were two main strategies that these cardrooms would follow. The first was to keep the pros out of the games, and this was mostly done by only spreading small limit games. Today, most poker rooms will spread whatever games the players want. So, if a bunch of people show up wanting to play a form of poker that the room doesn’t normally offer, and/or at a higher stake than usual, they’ll go ahead and spread it. But in a poker room where the desire is for everyone to break even except for the rake, this type of request will usually be refused, and only small stakes games will be allowed.

The second strategy that a cardroom with this philosophy would use was to warn the tourist type player that they would be better off playing in a different game because the game they were interested in might be too tough. And while some of you may find it hard to believe that this actually would happen, their thinking was that the money which the better poker players would now be expected to win actually belonged to the casino and not to other casino customers. I even had one poker room manager (years ago) explain to me that when a customer walked into a casino, a percentage of their money now belonged to the casino and not to that customer anymore, and certainly not some poker player.

Of course, poker rooms with this attitude fail, and perhaps that’s why I haven’t seen a room like this in many years. For poker to be successful, (and this is one of the most important ideas in this book), unlike other games that the casinos offer it needs regular players who start games and keep games going, and most of these are winning players (though some will only be small winners).

By the way, an idea related to this is that most poker players lose. I have even heard from knowledgeable people that as little as 2 percent of the poker players win money. It’s higher than that but even the true number is misleading.

If you were to walk into a large successful poker room and were to take a photograph of all the players and then count the winners and losers, my estimate is that about 70 percent of them would fall into the winner category (even though again a good number won’t win much). What’s happening is that losing players tend not to play as much as winning players. So, if a winning player was to, for example, play 1,000 hours per year and the losing player, such as a tourist visiting Las Vegas, was to play 2 hours per year, shouldn’t the winning player count 500 times as much from a customer point of view than the losing player.

This is an extremely important idea and it’s something that all poker room managers, who strive to run a top-notch room, should keep in mind. So, I’ll repeat it again: Regular players, most of whom are at least small winners, are important to a cardroom since they help to start games and to keep games going. So, when deciding poker room policy, they should always be considered.

Going to Church

One of the issues that all poker rooms face is how well should their players behave and how strict the poker room should be in enforcing their behavior guidelines. It’s an issue that has been around for a long time, will probably be around for a long time to come, and it’ll definitely affect the success of the cardroom.

When I first came to Las Vegas, back in the late 1980s, one of the major poker rooms at that time wanted to do something about poorly behaved players, and in my opinion, they went way overboard. While I liked playing there when I first came to town, the games gradually got worse and worse and business went down with this room eventually closing before 1990. One of the players who I knew told me that the reason he quit playing there was that it was like “Going to Church,” and he did not go to church to play poker.

In other words, poker is a game where some tolerance and flexibility towards behavior that is not always perfect needs to be part of proper poker room procedure, and poker management should work diligently with their floor personnel to accomplish this. Stated another way, a poker room is a place where people are supposed to enjoy themselves, and cardrooms that have rigid rules of behavior do not always lend themselves to this. In addition, poker at times can be a frustrating game as players with very strong hands on an early round occasionally get beat by other players with weak early holdings that don’t seem to have any business staying in the pot. And when these “bad beats” happen, many players will sometimes have comments which are different from “nice hand.” But that’s just part of the game. As for some specifics, they’ll be covered in the chapter on “Obnoxious Players” starting on page 101.

To finish this chapter, the main point is that topnotch cardroom management will need to have some flexibility when dealing with players who get upset for reasons that don’t appear right. If this is someone who regularly behaves like this, then the “Going to Church” attitude on the part of management begins to make a little more sense. But if it’s a regular or unknown player who’s upset and appears out of line, he may have a reason for his poor behavior, and this should be taken into account when decisions are made.

And one final point. I’ve been around public poker rooms for over forty years and believe that the general behavior of poker players has improved greatly. Exactly why this is I’m not sure, but I suspect it has something to do with the way poker rooms have changed over the years by becoming more professional in how they are operated. However, this doesn’t mean that a poker room should forget about discipline when necessary. But it does argue for the flexible approach that I recommend.

Adversarial Relationship Between Players and Management

This is also another tricky subject that many poker room managers will often face and solving it will not be easy. But I suspect that some cardroom mangers aren’t even aware of it. Yet, this does happen and I’m aware of several poker rooms that were eventually closed or lost much of their business where these negative relationships occurred. So, why does an adversarial relationship between players and management sometimes develop? And what can be done about it?

First, and what I think is the most important reason, is that many people who work in a poker room are actually failed poker players, including some of the dealers as well as some of those who work the floor. This sometimes leads to jealousy among some of the cardroom employees, especially those who think that their failed attempt at poker was because of bad luck and not a lack of skill. And, of course, this negative attitude is quickly picked up by some of the players who return it in kind.

One of the best examples I ever saw of this occurred in 1989 when The Mirage opened with its great poker room. Next door, at Caesars Palace, they also had a busy poker room which mainly catered to seven-card stud games. But the regular players, and this was virtually all of them, hated the manager. Anyway, when The Mirage opened, Caesars immediately went from a full poker room of (I think) fourteen tables to one of no games.

So, what are some of the issues that lead to an adversarial relationship between players and poker room management. Here are a few of them:

1. Inconsistent and bad decisions. Much of this is covered in the chapter on “Consistent Decisions” starting on page 14, so there’s no need to repeat them here. But I do want to point out that one of the major contributors to inconsistent decisions are the talking dealers (or dealers who aren’t paying attention) who can’t accurately explain what happened when a dispute occurs. The result of this is that some players will begin to feel that the decision maker deliberately gave him a bad decision or just doesn’t care about his job. In either case, this is a major contributor to this issue.

2. Unwillingness of floor to discuss rake, other incentives, rules, etc. candidly or sometimes not at all. Now to be fair, some of this stuff requires statistical explanations and these people won’t have the background for it, and perhaps this book will help. However, it’s my experience that when someone on the floor or in poker room management doesn’t have the time or inclination to discuss a player’s issue, all that happens is that the player in question leaves irritated.

About six months before this writing another player asked me to join him in a discussion that he was going to have with a particular poker room manager concerning some of their rules and procedures. And when I showed up at the appointed time, the manager told us he was short of time and could only spend a few minutes with us. Of course, this is inexcusable, and I decided not to ever be bothered with this manager again. Fortunately, this poker room got a new Director of Poker Operations a couple of months ago. But it’s just one of many examples as to why the adversarial relationship between players and management develops.

3. Ability to have pleasant discussions. Then nothing happens. There’s also the other extreme. I’ve taken part in discussions with the poker room manager where it was agreed that certain changes (or perhaps “fixes” would be a better word) would be made and then nothing happened. Perhaps part of the reason for this is that the manager had further discussions with other players who convinced him otherwise, but it’s very annoying to feel like you completely wasted your time with someone who may just be telling you what he thinks you want to hear. If a manager can’t have an honest productive discussion with a customer, the best solution might be not to have that discussion at all.

4. Sometimes the floor/management is mostly concerned with keeping their job. Well, it certainly can seem that way, especially in a situation where no matter what they decide will leave a player unhappy. So, they don’t want to discuss issues or make decisions which they feel can put pressure on them. One example of this that I’ve seen is when a player complains about a dealer not doing his job properly. If the player is correct, and it’s a serious violation, the dealer should probably be removed from the table and another dealer brought in to replace him. But how often does this happen even when it clearly should?

5. Generally, poker room management just wants to maximize revenue right now. This is a big problem although I do understand why these types of decisions are made. What happens is that poker room management often doesn’t think about how their decisions will impact the long-term health of the cardroom, and when the games deteriorate and the criticism comes, they don’t like it. One of the main purposes of this book is to help maximize the long-term health of the poker room. That should be the cardroom manager’s as well.

6. Favoritism, or at least the appearance of it, can contribute to this problem. This came from our poster named likes, and is a clear explanation of this issue:

Favoritism, both the impression of it and the practice of it, drives negative feelings. While on one hand, most people understand treating your best customers, your omnipresent regulars, and your pit playing degens, well, that only extends so far. Too often, the outlying bad actors that fall into the best customer category are given too many free passes for things ranging from bad behavior all the way to outright cheating. Mind you, this is a small subset of players, but it's a few rotten apples that spoil the proverbial bunch. I've had the experience of floors saying that they understood not playing cash with certain regs that look like a team, of watching floors allow a reentry in a tournament after the reentry period ended, of non-random reseating in reentry tournaments, and of sweeping away terribly rude behavior of favored players, behavior that would get a regular person 86’d in a heartbeat. When you see this kind of behavior by the people that run the show, it creates not only an unfriendly environment but also raises the question of whether the games are on the up and up because nobody really knows just how far the house is willing to go to keep their best customers happy.

And I couldn’t have said it better.

Forgetting About Limit Poker

As this book will strive to show, good games that both the best players and the recreational players will like are the number one key to a successful poker room. While I believe that a well-run poker room in all aspects is the main contributor to having good games, the fact is that a room which isn’t run well but which has good games will attract the players (but this is less likely to be reality). And, as has been pointed out, one of the important ingredients of a good game is a proper balance of luck and skill. This can’t be stressed enough.

This brings us to the question as to why no-limit hold ’em, a game which probably tilts too much towards the skill element (which upsets the balance of luck and skill), is the dominant form of poker spread today in our modern cardrooms? The answer should be obvious. It was the game that was/is featured on most poker shows and what was usually featured was tournament play which is different from cash game play, and many of the shows were edited to only show the most exciting hands.

Another question is that if no-limit hold ’em is a game that’s out of balance, then shouldn’t no-limit hold ’em as a cash game disappear? Well, this is a tougher question to answer, but one thing I have noticed is that the no-limit hold ’em games seem to have grown smaller in size with a large number of $1-$2 and $1-$3 games, and less games at higher stakes than what was available just a few years ago.

Of course, there could be many reasons for this trend, including today’s high rakes and a decline in the economy. Nevertheless, I can’t help think that the tilted (too much towards skill) balance of luck and skill that is present in no-limit hold ’em cash games has a lot to do with this. And if I’m right and the trend towards smaller games continues, my expectation is that when a game gets smaller than $1-$2 or $1-$3, it ceases to exist in our public cardrooms (though it may continue on the Internet).

And this brings us to limit games, either seven-card stud, limit Texas hold ’em, or perhaps some other variation. (See the “Appendix: New Poker Games to Try” by David Sklansky starting on page 119.) It’s my opinion that in both seven-card stud and limit hold ’em, the balance of luck and skill is much better than it is in no-limit hold ’em played as a cash game. This is also easy to see. Just walk over to a limit hold ’em game, if it’s available, in your cardroom and watch for a while. Three things should quickly stand out:

1. There are many more chips on the table.

2. The money moves back and forth between players at a much faster rate.

3. No-limit hold ’em players are more likely to try limit hold ’em than they are to try another form of limit poker.

Notice that these three things are indications of a much higher luck factor and a smaller relative win rate. In addition, I believe that this leads to a game that for many people, except those who feel they have to win every time they play, a more fun game.

But there are a couple of issues that need to be addressed before poker rooms will be able to successfully bring limit poker back. First, the rake must be reduced.

That’s because while the balance of luck and skill is better, the true long-term win rate, before the rake, in small limit hold ’em games cash games will be small for the better players, and especially small when compared to no-limit hold ’em cash games. And when you add in today’s high rakes, it becomes very difficult to develop long-term players who will help start games and keep games going. And while I do believe that expert limit hold ’em players can still beat these high rake small limit games, a player good enough to do this will be playing higher. Thus, for practical purposes, there may not be any players in today’s small limit hold ’em games who have a long-term positive win rate. So, my suggestion is that in a game like $3-$6 limit hold ’em, for it to be long-term successful the rake should never go above $3 per hand. This smaller rake on its own might attract a few players.

Though the per hand rake would be smaller, from a poker room’s perspective, limit hold ’em hands play faster than no-limit hold ’em hands, especially when you have some players who agonize over their decisions in no-limit. Thus, the decline in overall rake that the poker room collects should be minimal if at all.

The next issue is, how do you get players to play limit hold ’em or seven-card stud when they have now become so used to playing no-limit hold ’em? One possible answer is to use cardroom promotions to get them to try the game. For instance, let the players receive vouchers as part of a promotion where they can only exchange the vouchers for chips at a seven-card stud or a limit hold ’em table after they have played other games a predetermined amount of time. A variation of this is that the voucher is only good for a seven-card stud or a limit hold ’em tournament.

There’s also another reason that a cardroom should want to spread limit hold ’em as opposed to no-limit hold ’em. Since, on average, the limit games will have more chips in the pot, the dealers should get more tips and sometimes, based on my observation, large tips. Now you not only have a better game for long-term success, but the morale of the poker room employees should improve as well. And finally, given that limit games will have more chips, on average, in the pot, they’re a better game to put on the rail for the purpose of attracting new customers.
Mr. Malmouth,

I agree with almost all of your statements and thoughts but none more so than what you have written regarding Jealousy and Adversarial actions by Poker Room Management and Staff.
Over my several decades of playing I have seen this on literally hundreds of occasions in poker rooms in several states and it is amazing to me how poorly and dismissive they are towards many of the players (especially the winning ones, or the ones they perceive as winning ones). I don't have the answers, or the platform to have them implemented if I did, but hopefully some poker rooms will take your advice and we will all benefit.
tuffbeat
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
09-03-2021 , 07:11 PM
Part Five: Management Issues


Game Structures


As we have seen, poker rooms need good games to be successful and good games are closely correlated to games that produce a proper balance of luck and skill. This means that the games spread in today’s modern cardrooms need to have this characteristic. If not, don’t expect them to have long-term life and when spread, expect them to be played very little.

A good example of this is the limit game Omaha Eight-or-Better. Even though this has at times been touted as the game of the future, just like limit Omaha played only for high and pot-limit Omaha, it only gets spread in a small number of cardrooms and when it’s spread, there will usually be only one game. The problem is that it’s usually correct to use the simple strategy of playing extremely tight which tends to tilt the balance of luck and skill too much towards the skill element. Furthermore, many players quickly realize that playing extremely tight is the correct strategy, which results in a failed poker game.

On the other hand, structuring games for lots of action is not necessarily correct either. Increasing action may lower the win rate of the expert players who the poker room needs to help start games and to keep them going. And the game now becomes tilted towards the luck factor, which again causes it to leave the sweet spot of the proper balance of luck and skill.

When The Bellagio first opened in the late 1990s, a decision was made to change their $75-$150 seven-card stud game with a $15 ante to an $80-$160 stud game with a $20 ante. The host of these games, and they had been a regular staple at The Mirage Poker Room before The Bellagio opened, liked to play loose and thought that this structure would be more to his liking. Plus, this would now allow them to spread $40-$80 stud with a $10 ante. But I told this person that what would happen was that win rates for the best players would drop and the luck factor would increase meaning that this decision could be a big mistake, and from this point forward, we began to see a decline in high stakes stud action in Las Vegas.

Also, playing $40-$80 stud with a $5 ante was tried in various places, but it too was not successful. Now the win rates for the best players, assuming their opponents continued to play the same way as they have been, became too high and the luck factor too low. Again, based on my observation, this game left the sweet pot of a proper balance of luck and skill, and now moved in the other direction towards too much skill and not enough luck.

The conclusion is that poker games need to be structured so that the proper balance of luck and skill is optimized. In fact, over time the different forms of poker often gradually evolve to the correct structure, and cardroom managers should be reluctant to make changes because some of their regular customers, who are looking for higher win rates, want changes made, Yes, in the short run their win rates will go up. But in the long run their favorite game might disappear and that’s not good for these players or for the poker room (that they’re playing in).

Another thing related to structure, and which was already mentioned above, is how simple is a winning strategy against weak players. In a game like seven-card stud, it’s not simple. But in a game like razz, which is seven-card stud played for low, the winning strategy is fairly simple which means that you either play razz well or you play it poorly. There is almost no in between, and this will also cause a game not to survive.

One form of poker that may be suffering from this problem is pot-limit Omaha as played in most live games. If you play extremely tight you should have an edge without having to be very good at the game, and, when you have players in the game who realize this fact, it’ll contribute to a boring no-action game. And for poker rooms to be successful, encouraging games where the correct strategy can be described by the words “boring and no action,” there’s a potential problem. Adding an ante would certainly help.

Ironically, one game where boring and no action should apply but usually doesn’t is the small stakes no-limit hold ’em games. These games may be better structured than they appear because of the fact that so many players limp in before the flop producing what David Sklansky has called an invisible ante. This implies that higher no-limit cash games may need an ante to maintain the proper balance of luck and skill, while games like the $1-$2 and $1-$3 no-limit hold ’em cash games don’t.

Another area, which, because of its extreme importance, was already discussed in detail is how large should the maximum buy-in be in no-limit hold ’em cash games. Because of this, it won’t be addressed here, but see the chapter “Buy-ins That are Too Large” starting on page 16.

Next, I want to mention what is known as bomb pots which have become popular in some cardrooms. For those who don’t know, a bomb pot is when all players agree to put a predetermined amount of money in the pot when they receive their first two cards. Then, the real betting action begins on the flop.

It should be clear that bomb pots not only change the structure of the game, but that they affect the balance of luck and skill towards luck. But they also have another much bigger problem. Bomb pots allow each player to not only see his starting two cards but the flop as well. In addition, there will be a lot of money in the pot before the real betting starts. This creates an ideal situation for players who want to collude, and because of this fact, no poker room should ever allow bomb pots.

Cardroom Managers — Missing in Action

I debated a long time as to whether to include this short chapter since I’m afraid that some people might try to use it to smear a hard-working poker room manager. That’s because this person has a job with a lot of responsibilities. This includes supervising a large staff of people, dealing with upper casino management, making decisions that can impact the play of the games, dealing with unhappy players, all sorts of bookkeeping, planning and running of tournaments, and lots of other things. But I also strongly feel that poker room managers need to be seen in the poker room they run, on a regular basis.

Over the years, I’ve known of several cardroom managers who were rarely, if ever, seen in their poker room. A few years ago, one of these left his job in a major Las Vegas casino. While this person told me (when I ran into him outside the cardroom) that he had retired, and he certainly was at retirement age, on our website at www.twoplustwo.com a number of posters asked what he looked like. Somehow this doesn’t seem good.

When a cardroom manager just walks around his room observing every so often, lots of people notice, and this includes the poker room staff as well as the players. It’s always been my opinion that poker room managers who do this have better run poker rooms. It could be that they really are watching and seeing what needs to be improved, or it could also be that the employees begin to concentrate better on their jobs just because “the boss is here.” It could also be some of each. But my point is that when the poker room manager is visibly active, it helps the cardroom in almost all aspects.

Now to be fair, I understand that the manager cannot be in the room 24 hours a day. In addition, through phone calls and other forms of communication, he can be kept well informed of the goings on and the needs of the cardroom. But I still think that being seen is highly important.

So, the conclusion of this chapter is that in many ways the poker room manager needs to be a public person. Of course, he still needs to do his job, which means that he won’t always be seen. But making sure that the players and staff are aware that he’s around is important.

Bad Floor

After the dealers, I consider those employees who work the floor to be next in importance. That’s because it’s their job to make sure that the games run smoothly and that all problems get quickly addressed in a fair and equitable manner. To do this, they need a good and thorough understanding of the rules of the cardroom in which they’re working (and some rules will vary from cardroom to cardroom).

Here’s an example I once saw (and I’ve seen similar errors to this on several occasions). The game was $20-$40 limit hold ’em, someone went all-in on the flop by raising $5. The next player wanted to raise, and he wanted to know what he could raise to. The floor person told him that he had a choice of raising to either $40 or $45 which, of course, was wrong.

The error that the floor person made was that he didn’t know that the extra $5 the all-in bettor had was not considered a complete bet. On the other hand, if the all-in player had $30, given that the bet was $20 on the flop, and that the extra $10 was half a bet (or more), then the $10 would have counted as a full bet. So, the correct ruling when the all-in player only had $25 was that the raise would be to $40. But if the all-in player had $30, the additional $10 would count as a bet and the raise for the next player would now be to $50.

Here’s an example from a $1-$2 no-limit hold ’em game. Before the flop, the betting is action is $5, then $20, then the next player goes all-in for $32, and then the original $5 bettor calls $27 more. The person who made it $20 can only call the $12 raise to him and can’t reraise. But if the first bettor had bet $10 rather than $5, the next player made it $20, and the next player moved in for $32, then after the first player calls $22 more, the player who made it $20 can raise again if he chooses (not just call $12). Many floor people get confused by this (because his original raise was $10, and he got reraised $12 whereas in the first situation his original raise was $15 and he got raised $12).

Another problem that I sometimes see with someone working the floor is that they don’t complete the mission at hand. For example, suppose a game goes short, the floor gets called, and the remaining players draw for seats. Notice that the floor person’s job is not over since the players who are now ready to go to another table may not know who has priority to select a table first and, in addition, they don’t always know what table(s) to go to. This is often just a sloppy performance from the floor person, and this would often be the case, even if they’re being called to another table to address another issue.

Another area where most people working the floor, in my opinion, do a poor job is being on the lookout for soft playing and angle shots. In reality, in a cash game when two friends are the only ones left in the pot and they then decide to check it down, they probably aren’t hurting anything. (This would not be true in a tournament.) But a tourist type player who doesn’t understand what’s really going on might think there’s something wrong and either get upset or leave the game. I’ve seen this happen on a number of occasions.

Angle shots, such as stalling when it’s your turn to bet and then check raising if the player behind you then bets out of turn, may not exactly be cheating, but they shouldn’t be tolerated by the poker room. And it’s the floor who’ll need to identify these people. And as with soft playing, but even more so, this is the sort of thing that can upset players and cause the poker room to not only lose a customer but gain a reputation for allowing players to get away with stuff like this.

Anyway, when it comes to soft playing and angle shots, there should be no toleration from the cardroom for either. The offending players should be quickly identified by the floor and either someone who works the floor or who is in poker room management should counsel the offending player. And if the counseling doesn’t work, the offending person should be given a vacation from the cardroom.

Excessive Rake

When I first began to play poker in the early 1980s, the game was mostly $3-$6 Jacks-or-Better to Open Draw Poker and the time charge, since rake was not allowed in California at that time, was $0.50 every half hour. This low rake helped me to survive my initial plays which allowed me to become a regular poker player in the cardrooms of Gardena California.

Today, the rake in a game this size, which would be approximately equivalent to $2-$4 limit hold ’em, would be at least $5 (including a promotion drop), making it very difficult for a new player to survive and become a regular player. And notice that I said a “regular player” and not a professional player which would take longer to achieve.

As a result, today’s cardrooms, for a short-term gain in revenue, are probably reducing the number of games that they offer and players who participate. This means, again, that their long-term revenue is most likely lower than it could be. But the problems that high rake causes are even more serious.

To start, a high rake encourages tight play which is not good for the health of the games since it reduces the amount of action that a game offers. And as stated before, most players want a game with lots of action. The better players understand that there are a lot of hands which would be correct to play if there was no rake or only a small rake. But with today’s high rake, these players will now fold hands which in a non-rake game they would play.

This means that either the rake should be lowered, or the game should switch to a time charge. Of course, switching to a time charge still doesn’t solve the problem of too much money coming off the table, but it should help some by helping to make the game better by producing a little more action.

Another problem has to do with short-handed games. Even if the rake is reduced to account for fewer players at the table, the money collected via the rake may still be higher than a standard game simply because so many more hands will be dealt. As a result, in my opinion, rake reductions for short games should be even more than what is currently standard. In addition, notice that this possibly higher amount of total rake is coming from even fewer players (at the table), and this occurs in a situation where the cardroom would like to keep the game going. Consequently, here’s another example of today’s high rake hurting the games in the long run.

Props, who are players being paid by the house to play in games and whose main purpose is to help start games and keep games going, also have a negative effect on the rake. All of this will be addressed later in the book. See the chapter “Props” starting on page 110. For now, be aware that I think that those poker rooms that use props should try to reduce their reliance on them.

This now leads to an obvious question. What is the right amount of rake that a poker room should take?

First, we need to understand that poker rooms have a right to make a profit. If a poker room can’t do this, then expect it to eventually close. Also, the expenses to maintain a poker room vary from cardroom to cardroom. So, don’t expect the rake to be exactly the same everywhere.

However, I believe that a mediocre recreational player should win about on-third of his four-hour sessions (of live play). And along with the structure of the game, the rake should be contributing to achieving this suggestion.

Notice that this leads to a specific point. The rake should not be the same (as it currently is) in games of different stakes. That’s because to reach the one-third estimate, the small stakes games would require a smaller rake. Of course, this will make the dealer’s job a little more difficult, but someone who’s supposed to be a professional dealer should be able to handle this.

As to what the rake should currently be to help keep the games in balance which should assure their growth, in my opinion the maximum rake in a $1-$2 or $1-$3 no-limit hold ’em should be $3, and in a $2-$5 no-limit hold ’em game, it could go to $4. Also, these rake estimates include any money that goes for promotions.

In limit hold ’em, my recommendation for games below $10-$20 would be $2, and at $10-$20, a $3 max rake should work. These rake estimates should also hold for seven-card stud. And limit games at $20-$40 or higher, should go to a time charge as most currently do.

Another point, which the above hints at, is if the poker room went to these rake sizes and ended all their promotions, that should be fine, and in my opinion would also be a good decision. Remember, the lower rake can be presented as the promotion itself. There are already a small number of well received low-limit games in Las Vegas where a $3 rake and no promotion drop (meaning that these players are not eligible for any promotions) are already in use.

Tournaments

This was one of the most difficult chapters to write in this book. Part of the reason is that poker tournaments have become such an integral part of poker, and in a way criticizing aspects of poker tournaments is essentially criticizing poker itself. But there are some important issues that need to be addressed.

Years ago, when I first came to Las Vegas, there was a bunch of small buy-in tournaments which had something like $50 buy-ins where $5 went for the expense of running the tournament, and if someone who cashed wanted to leave a tip, it was up to them. They usually had short rounds and were considered to be a good way to attract customers to the particular poker room who would hopefully stay to play in the cash games once they were knocked out of the tournament. In addition, these small buy-in tournaments were a good way to introduce players to other forms of poker.

Today, it’s different. The juice on the tournaments is a lot higher. For example, the $50 buy-in tournament today takes $10 or more. So, here again, we have another example of the rake being too high which should contribute to limiting the growth and health of a poker room.

Continuing with this theme, this all carries over to the very large tournaments. For instance, at The World Series of Poker (WSOP), the juice in many of the tournaments is roughly equivalent to third place money, and at some of their smaller buy-in tournaments it’s even higher. Add to this the juice from the satellites that they offer, it’s easy to see that a lot of money is coming out of the poker economy every year.

In the beginning, when Jack Binion’s WSOP was held at Binion’s Horseshoe Casino in Downtown Las Vegas, the juice was kept low and, in my opinion, the WSOP was one of the major contributors to the growth of poker. But with the high fees of today, it’s difficult to believe that this is still the case.

Also, in the big tournaments, when someone wins a large cash prize, that money is much more likely to leave the poker economy. Notice that this is similar to someone winning a large poker jackpot prize (and jackpots will be discussed in the next chapter on “Promotions” starting on page 85).

Anyway, the above should be something for poker room managers and others to think about. While many of today’s tournaments, both the very large ones and the ones not so large, seem popular, are they really good for poker and/or are they currently damaging the business of the poker rooms?

Another issue that needs to be addressed is poker tournaments operated by third parties. Why do they even exist?

Clearly, unlike years ago when many small poker tournaments were more like loss leaders to attract players into a cardroom, today’s tournaments are designed to show a profit. I have no problem with this. But I do question when a poker room allows a third party to come in and run a poker tournament. Why doesn’t the cardroom itself have the ability to run the tournament? And why do they need help from a third organization.

The problem is that not only does a poker room need to make a profit, but the third party must do so as well. This means that the juice will need to be even higher (for both entities to show a decent profit), and this profit must come from the players who participate in the poker tournament. The bottom-line result is that again the rake for many of these events is probably too high and will have a negative long-term effect on poker, both cash games and tournaments.

And finally, to complete this chapter, we come to the idea of collecting money for the staff. In some tournaments, usually ones with smaller buy-ins, part of the juice goes to the staff. And in some of the large buy-in tournaments, a percentage of the player’s pool, often 3 percent, goes to the staff with all the juice going to the house.

Now, making sure the staff is paid a fair wage for their work is certainly fine. But at virtually all tournaments when you cash, someone on the staff when you’re being paid will ask “Would you like to leave something for the staff?” This sure seems like double dipping to me. In fact, a few years back, it was rumored that the winner of the Main Event at the WSOP did not leave a tip and in some places, he was vilified. But he actually did tip even if it was true that he didn’t leave any money after he had won the tournament. He had already had a percentage of his win allocated to the staff, which was his tip, and now he was expected to leave them even more.

Again, this doesn’t seem right. Either take enough out of the tournament for the staff or take nothing and let the players who cash in the event have the option to leave a tip, but not both. Also, this is another contributor to the adversarial relationship between the players, who often don’t like being pressured for additional money, and the poker room staff.

Promotions

Way back in the late 1980s, after having been living in Las Vegas for a little more than a year, I had a conversation with a particular poker room manager who, while always a pleasant person, didn’t run his poker room the way I thought that it should be run. “Look,” I said to him, “if you want to fill this room with players, take all your promotional money, go find the ten worst players in town, and give it to them with the stipulation that they had to play their poker at your place until the money is gone.” Of course, we both laughed, but there’s something about this silly idea that’s extremely right. The best and most successful poker rooms have “good games,” and these good games attract players, both experts and recreational players alike.

This story illustrates the idea that those cardrooms that offer promotions design them to benefit weaker players and not the pros. However, if the weaker players benefit, then it should also be obvious that, in most cases, the pros should benefit as well since much of the money that goes to the weak players will, in time, end up in the hands of the strong players (less rake and tips which will benefit the cardroom). Notice that this is the sort of thing that makes poker rooms successful. Let me give three examples of promotions, one good, one neutral, and one bad.

First, a common promotion that many poker rooms have, is a reward for making certain hands of value, usually four-of-a-kind or better, and sometimes the reward money goes up based on the strength of the hand. And who gets this money?

Well, if you understand how different people play poker, it should be obvious that in most cases the weak players play more hands than the tight, strong players. And the more hands you play, the more likely you’re to make one of these high-valued hands. It’s also my guess that about two-thirds of this promotional money will go to the weak players. Consequently, in my opinion, this is a good promotion for a cardroom.

Second, I’ve also been in cardrooms where they have seat drawings. I won one recently when my seat was randomly drawn. While this was certainly nice for me, having the money go to me, from a cardroom’s perspective, is similar to putting the money in a wood burning fireplace and burning it.

Of course, recreational players also win these drawings, so this is not the worst promotion there is, and I would give it a neutral rating. Not good, but not that bad either. However, if it was up to me, random cash drawings would never happen since there are better ways to distribute the promotional money, and again, these better ways should assure that a higher percentage of the promotional money goes to the weak players.

Third, many poker rooms have a promotion where in one form or another, they reward/pay players for playing a certain number of hours. It can be something like $100 for playing 20 hours in a week, and, if you play a full 30 hours, the reward will go up to $200.

Another version of this is when players, after putting in enough hours (and sometimes certain hours will count double), will earn a spot in a free-roll tournament. This of course has value, and in terms of expectation is similar to giving a player money.

However, there’s a big problem with this type of promotion. The majority of the money is going to the better players and not the live ones. That’s because the better players, and not the recreational players, are the ones that tend to put in a lot of hours.

So, here is a common type of promotion which has the effect of making the games tougher and should be long-term detrimental to the poker room even though it might add a few extra hours of rake. And promotions that reward players for putting in a lot of hours should not be offered. My guess is that poker room managers have never thought through the damage that promotions like this do.

And this is for poker room managers. If you have been offering this type of promotion, it may be difficult to never do it again. But your future versions of this type of promotion should at least be scaled down and the money saved can now go to other promotions which help to make the games good.

There are three other quick points to be made:

1. Certain promotions may induce the recreational players to play even worse than they normally do. This idea was brought up by our poster Corto Montez. He pointed out that certain promotions may encourage the recreational players to play poorer than they normally do. An example might be playing any ace in an attempt to win an aces full getting beat jackpot. But is this good?

While it certainly may improve the short-term win rate of the best players, I doubt that this is beneficial for the poker room or these better players in the long run. That’s because the balance of luck and skill may be thrown off which might mean that high quality games won’t last as long as they should.

2. Poker rooms need to consider the clientele that their promotions will attract. Again, going back to the late 1980s, one of the poker rooms that I played at offered a promotion where the first person who played 500 hours on graveyard shift, regardless of the game he played, would win a substantial amount of money (and I’ve forgotten the exact number). Also, if more than one person tied by hitting the 500-hour mark at the same time, the promotional money would be split. The idea was that this promotion would add one or two more games on graveyard and through the rake easily pay for itself. And it may have done exactly that.

However, this cardroom was located in a very nice casino and this promotion attracted many “low-lifes” who were probably desperate for money. And while I don’t know for sure, it was my opinion that even though an additional game or two was occupied by players trying to win the promotion, it also had the effect of chasing more desirable players (and pit customers who wanted to play a little poker) out of the poker room. So, in that sense, it had the opposite effect. That is, instead of creating more games, it cost the cardroom business and most likely contributed to its closing a year or so later. (Of course, the manager of this poker room, probably due to his extensive resume, went on to get a better job.)

Another example of attracting the wrong clientele probably occurred in the Desert Inn Casino (which has now been replaced by The Wynn Casino). For those who don’t remember, the Desert Inn, while small by today’s standards, was a beautiful casino that had a high class wealthy customer base. Anyway, one day in the mid-1990s I was in the Desert Inn and their headline entertainer that night was none other than the great Frank Sinatra, one of the last times that he played in Las Vegas. In addition, you could tell by the way people were dressed in the show line that these were the type of customers the Desert Inn management would want.

However, there was also a small poker room in the corner of this casino and that night they were having a $12 buy-in tournament. Needless to say, the people coming into the poker room were not of the same status as those in the show line. In fact, it was my opinion that if the casino management at The Desert Inn understood what the poker room was doing, there would be no more $12 tournaments. This might be an example of a poker room being run wrong because poker room management wasn’t evaluating things properly, and a few months later it was closed down.

3. Think about where the money is going. Here is an example of something already discussed. In one of the poker rooms I currently play, they have a promotion that pays $599 for anyone making a royal flush. Now even though royal flushes are rarities, it seems to me that the best players and the worst players are almost equally likely to make one. That’s because everyone plays hands like two suited cards where both cards are a ten or higher.

But what if this promotion was changed to a straight flush wheel (ace-deuce-trey-four-five of the same suit)? Now the weak recreational players who play too many hands are more likely to get the promotional money since a poor player is more likely to play a hand like trey-deuce suited than a strong player.

Of course, making this change is only a small difference, but these small differences can and will add up. Plus, making this change should be easy to do, and I doubt that any of the players would object.

Next, I want to address jackpots when a terrific hand gets beat that offer large payoffs for the loser of the poker hand. At first, this might seem like a good promotion since the jackpot winner is more likely to be someone who plays too many hands. That is, the more great hands you make, the more likely you are to get one beat. But there is a problem.

First, notice that for a promotion to be good, the poker room needs for most of that money to go back into the poker games. But does this happen when a large jackpot gets paid out? I think not.

But what will happen is that someone will buy a new car, perhaps make a down payment on a house, or come up with another way to spend a large amount of money. This probably isn’t good for the poker room.

(I do understand that an extremely large jackpot that’s well advertised may attract some additional players who might not normally come to the poker room. However, I don’t think this makes up for all the extra money that’s coming out of the poker economy compared to the more normal sized promotions where the money will often be recirculated.)

Now some cardrooms seem to realize this, and they try to spread the money out to a number of players. This includes not only the winner of the jackpot hand, but perhaps all the players at the table, or even more.

As an example, and this goes all the way back to the mid-1980s, I was once playing in a California poker room which had a promotion that anyone who made a straight-flush wheel in one of their California Ace-to-Five Lowball games (which was a form of draw poker with only two rounds of betting) would win a big prize. However, as part of the give-away, they also gave money to everyone who was playing in one of these games at that time, and one day when this jackpot was hit, I received $100 for playing in a similar game.

Needless to say, this type of promotion is better than just the straight jackpot give away, which is rarely done anymore, since some of the money will go to live players who will just bring it back to the poker economy. But in my opinion, it’s still a poor promotion.

Another important idea to be mentioned is when is it best to offer these promotions? Many poker rooms will offer them on their slow days in an effort to attract more customers. At first, this seems logical since on certain days there will be a lot of empty seats and tables in the poker room, and its management should be aware of this. But who’s now going to get the promotional money?

The answer is that it’ll mainly be the regular/tougher players who show up on the slow days, and so the promotional money will again be going to the wrong place. And part of the reason for this is that the poorer playing recreational players, who’ll show up on the busy nights, won’t have the money to play on the slower days since they were losers on the nights they did show up. The conclusion here is that this means that the promotions, where lots of money is being given away, should happen on the busy nights so that a larger percentage of the weak recreational players get it, and this is probably the opposite of what most poker room managers think.

By the way, while not the main subject of this book and will only be briefly mentioned here, in games like poker, which are based on probability theory, many things will be counterintuitive to many people, and the idea that promotions should be held on the nights when you don’t seem to need them is certainly a counterintuitive approach that doesn’t seem right. But that’s the way many things related to gambling/poker work, and I suspect that many poker room managers who have read this chapter may begin to rethink exactly how they’re doing their promotions.

Another possible good promotion, which was suggested by our poster Ian Maguire is to give some of the tournament players, who perhaps make something like a high hand during a tournament, a voucher that would only be redeemable after playing a certain length of time in a cash game, and the cash game could be targeted to a specific form of poker. And as Ian Maguire stated when referring to a cardroom that had this promotion, “This had the effect of peppering the cash games with people who had no idea how to play them.” The regulars appreciated this more than if the promotion money was just handed out in cash, and the receiver of the promotion just might discover a new game (such as those suggested by David Sklansky in the “Appendix”) which he may want to play again.

To finish these ideas in this important chapter, and to recap some of the above, I believe that promotions can be an important part of what makes a poker room successful. But the promotions need to be done right with the emphasis on the money being returned to the players going mostly to the right people. This will help assure that the games stay good, and as was pointed out at the start of this chapter, it’s good games that attract players to a poker room and allow the poker room to thrive.

When a poker room is doing well, the manager is often concerned with things like having enough dealers and getting new games quickly started as the lists fill up with players. But when things begin to go bad and the cardroom starts to lose games, the promotions will often start. And many of the promotions that will be implemented, as seen above, will do even more damage to the business model of the now struggling cardroom.

And to finish this chapter, I want to tell the greatest promotion story I ever heard. It was told to me by the late Norman Berliner who was also an excellent seven-card stud player.

Back in the late 1970s, before I was playing poker, Johnny Moss, the first winner of the Main Event at the World Series of Poker, was the manager of the poker room at The Dunes Hotel and Casino. A standard promotion that they had was to allow players, with a coupon that was easy to get, to purchase $22 in chips for only $20. One day a casino customer who had come into the room did this and promptly ran his $22 up to over $50 when he decided to cash out.

Somehow, he found out that Mr. Moss was playing in a big game just a few feet away from the table which he was playing at and this customer decided to tell Johnny that if it wasn’t for the promotion, he would have never played poker and would not have more than doubled his money. Supposedly, Moss then said, “That coupon is good in this game too,” and he then proceeded to somehow talk the customer into sitting down in his game and buying in for $1,000 for which he received $1,002 in chips since Moss honored the coupon. Needless to say, this person quickly lost his buy-in in the big game.

Cannibalizing Games

A thriving cardroom with lots of games will also have a variety of games that will satisfy the needs of its many customers. This includes both limit and no-limit hold ’em, seven-card stud, other forms of poker, and games at several different stakes. But the poker room also needs to be careful as to exactly what these stakes are, especially when starting a new game.

Specifically, the brush needs to be careful about possibly breaking games already in progress, and this is true when he starts both a smaller game and a larger game. For instance, if the poker room currently has no-limit hold ’em games with blinds of $2 and $5, it should not start a game with blinds of $3 and $6 because it may break a $2-$5 game, and if you’re a player in the game that gets broken, you probably won’t appreciate this.

In addition, even if you start a larger (or smaller) game of the right size, it can still break a game that is currently going. For instance, suppose in a $2-$5 game the majority, but not all, of the players are on the list to play $5-$10, and now this larger game gets started and the $2-$5 players on the list for the $5-$10 game now all go to it. What happens to the remaining players in the $2-$5 game?

Well, if you can quickly fill the $2-$5 game then there shouldn’t be any problem. But just because there is a list of waiting $2-$5 players it doesn’t mean they’ll now play. Because of this, the brush not only needs to check with the current $2-$5 players to see how many really want to go to a bigger game, but he should also check with the players on the list to see whether he can quickly fill the $2-$5 game once many of its players leave.

So, the conclusion is, especially for poker room managers, if you don’t want to irritate some of your customers, make sure their game doesn’t get broken so that they now have to sit out. This is especially aggravating for those players who are losing and want to keep playing in an attempt to get even. (Also notice that this is one of the things that the terrible Must-Move Rule accomplishes.)

There’s also a corollary to this. When players want to change their game, usually by raising the stakes, cardroom management has to consider how the structure change affects other games in the poker room. A mistake here cannot only cost the poker room one or more games, but as stated above, can irritate some of the customers.

Forgetting the Regular Customer

One of the things that poker room management always needs to understand is that the majority of their players, the majority of their games, and the majority of the rake comes from the smaller stakes. Sometimes those poker rooms that have large games lose sight of this and too much attention is spent on the high stakes games as well as the high stakes players. In addition, the same thing sometimes happens to regular customers who spend a lot of time in their favorite poker room. Stated another way, giving preferential treatment to some players can be bad long-term for the poker room.

The following is from our poster MHE about his pet peeves:

Players who get away with belittling opponents, taunting them, etc. and don’t get so much as a warning, but others, for whatever reason, get warned, kicked out, etc. There are players who walk in and bypass the wait list. I see this a lot. And I’m talking about rooms that don’t allow call ahead. So, these players literally arrive and get in a game before the guy who’s been waiting 40 minutes patiently. There are other examples too of favoritism, such as floor rulings in their favor, etc.”

Today, I currently don’t know of any poker rooms where something like this is going on, but that doesn’t mean that it isn’t happening somewhere. If you’re in poker room management where something like this is happening, it needs to stop.

Another thing to always keep in mind is that revenue from many low stakes games does match what a high stakes game will produce. So, in most cases it’s important to treat them the same. However, some of these high stakes customers may be good casino customers in other ways, and I do recognize that top casino management may want special treatment for these people even when they’re in the poker room.

But in general, recreational players should be shown the same respect by both dealers and staff that the experts get. In addition, as has been stressed in this book, the cardroom atmosphere should ensure that recreational players have an enjoyable time, especially since, on occasion, some of the regular players inevitably will come across as arrogant, abusive, or just plain non-engaging nits. And when bad behaving regs are noticed, cardroom management should privately talk to them.

As mentioned before, but it also fits in well here, “soft play” should be strongly discouraged. In a cash game if the last two players soft play it may not hurt anything relative to the other players, other than maybe allowing someone who’s low on chips to stay in the game. However, recreational players who don’t understand what is happening may think that this is some form of cheating and resent the fact that the poker room tolerates this from some of its regular players. So again, cardroom management should privately talk to these offending players.

Player Meetings

Over the years, I have attended a number of player meetings where two or more players sit down and meet with someone in poker room management. Without exception, I have found every one of these meetings to be worthless and refuse to go to them anymore.

The main problem is that the players in these meetings just want to do those things which they feel will benefit themselves in the short run. They never think in terms of what is good for poker in general, and usually have no understanding of things like the proper balance of luck and skill. And to be honest, most poker room managers don’t think in these terms either.

I’m also of the opinion that poker room managers are supposed to have a good understanding of what’s going on and exactly how their poker room should be run. But they don’t. Here are two examples concerning conversations I’ve had in the past relative to The Most-Move Rule.

The first manager, a bunch of years ago, couldn’t understand that the Must-Move Rule would break games. Her reply to me was that must-move was good for poker since it kept the games full. Apparently, she had no idea where the players came from to “keep the games full.” A knowledgeable manager, while not necessarily agreeing with my conclusion, should have instantly known what I was talking about.

The second conversation, which occurred a number of years later with a different poker room manager in a different poker room went something like this. The manager stated, “Some of our players want the Must-Move Rule and some of them don’t. So, I’m undecided about it.” My answer, “Aren’t you the manager and aren’t you supposed to know if this rule is good for your poker room or not. Are you in charge or the players?” Needless to say, this was another conversation I had that didn’t go well.

And this brings us back to player meetings. How should the manager in question handle these meetings? First, if he’s going to have them, he needs to be knowledgeable in the many procedures and policies that go on in a poker room. If he’s not, he shouldn’t have these meetings. Hopefully, this book will help in this area.

Second, why have these meeting at all? If you meet with ten different people, expect to hear ten different things relative to a particular subject that may need addressing but for which the meeting will be of essentially no benefit. My recommendation is for the person in management who handles the appropriate area of concern to talk privately, one player at a time, with the players even though this will take more time to accomplish. Also, identifying one or more players to talk to who think in the manner of this book can be helpful.
This came from our poster Gzesh:

Some nits seem to feel that they have some entitlement to behave so as to shape the poker room experience to their benefit, at the cost of losing players having a good time playing. This bent is against the best interests of the cardroom operator.

I agree.

Finally, to finish this chapter, remember the story of how The Bellagio changed their $75-$150 stud game with a $15 ante to an $80-$160 stud game with a $20 ante that appeared in the “Game Structures” chapter starting on page 72. The final decision to make this change came at a player meeting that was led by the current host, a well-liked person, in The Bellagio Poker Room. Needless to say, everyone in the room seemed to have a different opinion, and it also seemed to me that the meeting had little value. I have always thought that if I could have talked privately with the host, and being a professional statistician who understood how changes in structure could upset the balance of luck and skill, the decision might have been different.

Starting New Games When Not Ready

This will be a short chapter, but I believe an important one. That’s because what I think is a better way to call down new games will be introduced.

Presently, when a new game is called, you and some others often go to the table only to discover that there is no dealer, no chips, and no floor person or brush to help the game get started. Then after a few minutes, some of the players wander off and the new game which should have started, never happens. There’s no excuse for this.

A variation that sometimes happens is that the brush only calls enough names from the top of the list to fill all the seats at the table, but only some of these players, as might be expected, show up. Though there are more names on the list the brush doesn’t bother to call them in an appropriate amount of time, and again the result is a new game which should have started, doesn’t happen. And again, there’s no excuse for this.

What should happen is that the brush stays at the table where the new game will be located until either the game is full, or the list is exhausted. And here’s my suggestion for a procedure to accomplish this goal most efficiently and quickly when there is uncertainty as to whether all of the first nine (for hold ’em) on the list are available and willing to start the game. Call a few names beyond that first nine. Perhaps three. But when you do, preface their name with the word “alternate” and their place on the list. Alternate 1 Sally. Alternate 2 George. etc. Those alternates will, if they choose, go to that starting table and lock up a seat with something like a chip or coin.. But the alternates will not initially buy chips since they know their lockup will sometimes be picked up and they’ll be put back on the list. The alternates will officially be in the game only after the first card has been dealt, presumably five or ten minutes after the game was initially called. They’ll not make it if someone from the original nine makes it to the table a little late but before that first card is dealt. (Obviously, if eight of the original nine make it, then the tenth on the list alternate player is the one who gets the open slot while the other two go back on the list.)

If someone from the first group of names shows up a little late and the first card of the first hand has not yet been dealt, he gets a seat replacing the highest numbered alternate called to the game. However, if the first card of the first hand has been dealt, this person (who has shown up late) would then be placed first on the list. Assuming he was no more than perhaps ten minutes late. If two or three originals got shut out, they would all go on top of the list in their original order.

And one final comment. In those rooms with large games, I’ve seen the brush on many occasions, after calling a list for a new smaller stakes game, quickly get completely absorbed with the high stakes players when there was really no need to do so. So, if you’re the brush and call names off the list to start a new game, make sure that everything is in place before moving on to anything else. Obnoxious Players

One problem that virtually all cardrooms have are players whose behavior could and should be better. And when I say “better,” what is really meant are the words “much better.” This bad behavior includes being rude and belittling other players, especially those who play poorly but who have just drawn out on you, slowing down the game, and abusing dealers.

And speaking of rudeness and belittling other players, some of our posters felt that this problem is quite common towards women in some cardrooms. In my experience, I don't see much of this anymore although perhaps thirty years (or more) ago, when my time in poker rooms began, it was quite common. But if this is happening in your cardroom, it needs to be addressed.

What these obnoxious players do is damage the games by making it unpleasant for the other players, especially the recreational players who are essential for a successful poker room. And a frequent result is that a customer is lost, at least for the rest of that day or night, who is often someone who helps make the games good, which should be just the opposite of what the obnoxious player wants to accomplish. So, he not only hurts the cardroom, but he’ll often hurt himself as well by making his game tougher when the recreational player decides to leave.

One positive thing, as mentioned above, is that these obnoxious players don’t seem to be as numerous as they used to be. (Of course, this statement may not be true in a different location.) However, management should always be on the lookout for these people, and when an obnoxious player appears, management should quickly talk to them privately and get their issue solved while also stressing that their behavior must improve if they expect to continue playing in their poker room. This is especially true if they are abusive to the recreational players or point out how badly they play.

There’s also a second reason why telling a poor playing recreational player how bad he plays is harmful for the cardroom. It’s the idea that the recreational player may begin to realize that poker is much more than a “luck game” and he’ll now make an effort to learn how to play better. Thus, this bad behavior can slowly make some of the poker games tougher, even if the recreational player whose been targeted by the obnoxious player doesn’t leave. This is not a good outcome for those cardrooms which are striving to have good games.

Another thing to keep in mind is that just because a player is behaving poorly it doesn’t mean that he’s an obnoxious player. Stated another way, poker room management should also try to determine if this is a normally well-behaved player who has just gotten upset about something, or someone who misbehaves regularly. Also, if a normally well-behaved player does all of a sudden behave poorly, there may be a reason which cardroom management should become aware of.

The category of obnoxious players should also include players who regularly “tank” or stall. Now there will be times, especially in no-limit hold ’em, where players will need some extra time to think things through and figure out what the best decision (for them) should be. But some players, and there are a fair number of these in today’s games, do it excessively. And when a player like this is identified, poker room management should privately talk to that player. I suspect that if the offending player is told that if he doesn’t speed up a vacation from the cardroom will be forthcoming, the stalling and tanking will quickly go away. And while not quite the same thing, players who often hold up a game insisting that certain rules be addressed when they have no bearing on the current hand also fit into this class of players.

In addition to those who tank and stall, I also consider shot takers to be closely related to obnoxious players. While these people are sometimes polite and nicely behaved, if they become known as someone who makes unethical plays, their behavior should be immediately addressed.

A related category is the dirty, filthy, and smelly players. The poker room should also talk to them and show them the door until they clean up.

Another category of players who need to behave better is those who think the dealer deliberately gives then bad hands or never lets them complete a hand such as a straight or a flush. And while this is not a statistics book, probability theory tells us that there will be a dealer where by chance you have done your worst (and another dealer where by chance where by chance you have done your best). This is the way it’s supposed to be. And it goes without saying that players who abuse these dealers should not be tolerated.

Fortunately, I see very few players who abuse the dealers today. It wasn’t like this when my time in the poker rooms began. But in any case, whether it happens a lot or a little, dealer abuse by players should not be tolerated.

However, dealer abuse shouldn’t be used by the dealer as a reason to stop dealing. For example, suppose after getting a strong hand beat a player throws his cards at the dealer and the dealer feels this is abuse and that something needs to be done about it. What he should do is call the floor person, but, as soon as possible, start dealing the next hand. Let the floor person take care of the offending player.

There’s one final topic to address in this chapter and it’ll contradict some of what has been said above, and it’s the idea that certain players may have what is known as “sucker privileges.” This topic is addressed in my book Real Poker Psychology, and this is from page 207 of that book:

Unfortunately, the idea of sucker privileges is true at all levels of poker. While I think that it would be nice if a reasonable code of conduct was enforced in the poker rooms, that's just not always the case and not doing this is probably best for the poker economy. If you're a live one, unfortunately, your behavior doesn't have to be that good, and loud obnoxious players who slow up the game for no reason at all are almost always tolerated providing they are significant losers.

This means that when considering the idea of sucker privileges a well-run poker room will have to show some flexibility, and this certainly makes the job of working on the floor tough when dealing with players who at times behave poorly. But it can certainly be done.

Inexperienced Players

One of the keys to a successful poker room is the ability to pick up new players, keep them playing, and to have them come back as future customers. An interesting thing about poker is that after playing for only a short period of time, a new player will often think he’s a good player when in reality he’s no where close. And this will help the poker room gain a new repeating customer. But he still needs to get to this point.

This usually means that as long as the novice is in a small stakes game certain rules, such as making sure that each player acts in turn, should either not be strictly enforced and/or at least politely explained to the new player why this rule is in place and why it’s actually to his benefit. Another more complex example would be the string bet rule and why it’s necessary for the integrity of the games.

Also, it’s important to make sure that the more experienced players don’t use the rules to take advantage of those obviously new to poker. In addition, if it’s a cardroom that has rules that are unique to this particular poker room, the same attitude should preside. Give some leeway to new players or even experienced players who are new to your room.

An example would be the requirement to place the complete bet or raise in chips. So, for instance, in a limit game, if the bet is $6 and the new player puts in ten $1 chips into the pot, almost all poker rooms will make him put two more $1 chips into the pot and call it a raise, while a few do require that he remove four $1 chips and call it a call. Since almost all cardrooms will call this a raise, any cardroom that doesn’t should be aware that their rule is unusual and let it slide for a new customer.

In addition, there are several common errors that a novice player will make. These include holding their cards so that others can see them, throwing (splashing) their chips into the pot, and announcing a bet or raise before it’s their turn to act but then changing their mind when the action gets to them. If any of these happens, the dealer should politely explain to the novice player what his error is and why he should correct it.

If it’s a more experienced player, it should be handled differently. Someone from the floor should talk to the player about continuously splashing the pot or calling out his action before it’s his turn to act. (However, the dealer should talk to this player about how he’s holding his cards if they’re being exposed to a player next to him.) That’s because play at the middle and high stakes is much more serious, meaning that all play should be handled in a technically precise manner with less tolerance for beginner errors.

Running It Twice

And now we come back to the idea of a proper balance of luck and skill. Unfortunately, many of the better players would like to remove the luck part of the equation that determines their short-term poker results. In many ways I don’t blame them, but if this could be done, it would mean that against the same weak competition they would win every time. Unfortunately, as we have already seen, poker doesn’t work well when this is the case.

One of the ways that this is being partly done is through what is known as “running it twice” (and sometimes more). Running it twice is when the remaining board cards are actually dealt twice with half the pot being attached to the first run out and half the pot being attached to the second run out. And I question if this is something that a poker room should allow.

Again, this all goes back to the amount of variance or short-term luck that is present in poker. For example, suppose in a certain situation your expectation is to win the pot 50 percent of the time and there is $100 in the pot. Notice that your fair share is $50. But since you’ll either win or lose the pot, when the hand is over, you’ll have either $0 (from the pot) or $100 (from the pot). But again, your expectation is exactly half, not all or nothing. So, what running it twice accomplishes is to produce results that are more consistent with the expectations that poker offers with the variance (or short-term luck) being smaller.

For the experts, assuming their competition remains the same, this will have two results. First, they’ll have a higher percentage of winning sessions. Second, again assuming the competition remains the same, they’ll be able to play higher stakes since the required bankroll (in terms of big blinds or buy-ins) will now be reduced since their fluctuations will be less severe. And this is something that almost all expert poker players would like as exactly how large your bankroll should be is something that many players struggle with (even though formulas that will help determine this number are readily available).

However, the long-term losing recreational players will have fewer winning sessions. And even though theoretically their long-term results should be the same (since only the variance has changed and their expectation has remained the same), they now may not have enough winning sessions to keep them playing, and this could affect the number of games that a poker room gets to spread.

One of the posters on our web site pointed out how poker is really one long session and the percent of winning (short) sessions that a player has should not matter. But this isn’t true. Again, one of the hooks that keeps the moderately weak recreational players playing is that they probably win about one-third of the time, and if you take those wins away from them, even if their long-term result is the same, a customer may be lost.

So, to conclude all of this, I question whether run it twice should be allowed. If these procedures cause the balance of luck and skill to tilt too much towards skill, then they will definitely be bad for poker and hurt the cardroom as well as the better playing regular players in the long run. And one way of possibly determining this is to inquire how much the better players want them. If most of them do, then they probably shouldn’t be allowed.
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote
09-06-2021 , 02:17 AM
How much does the propaganda that poker is a game of skill rather than gambling encourage players to push for rules that decrease luck and poker rooms to agree to those changes?

When do tournament structures become too slow and tilt the balance of luck and skill too much towards skill?
Complete Book: Cardrooms Everything Bad: Part Six and the Sklansky Games Now Up Quote

      
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