Quote:
Originally Posted by TroothSayer
I also think casinos/card rooms put little to no effort into marketing to the younger generation, I feel as if the current 18-25 group has less exposure to cards than any previous group.
I totally agree that poker is doing a poor job marketing to a younger generation.
And it is true that this group has less exposure to traditional card games, and casino games in general, than older generations.
But the ironic thing is that this generation has MORE exposure to
games in general, and are more willing to embrace a games a primary hobby than older people.
And although games requiring both a great degree of skill and technology (such as League of Legends or Fortnite) get a lot of attention, in reality the greatest number of people are playing games that much more casual, while still requiring a skill element (such as Candy Crush/matching games, word games, or hidden object games).
For too long, poker's attempt to appeal to a younger generation has focused almost entirely on men who see games as an opportunity to engage in conflict and assert their dominance over others. I.e. Poker is framed as a war game.
But it could just as easily be framed as a puzzle game to attract the larger, more diverse, and more casual audience. Instead of being a game where players win by intimidation (as so much of the marketing over no-limit poker suggests), poker could be marketed as a puzzle where players win by figuring out what their opponent's hand is before their opponent figures out their hand.