Should read "Yo dawg I heard you like ranges so we put a range inside your range inside that range so you can triple merge while durrrrr runs it twice"
A lot is being made of the range merging i mentioned in the op. Its kinda amusing to me how blown up this is getting but honestly if you dont think he is triple merging then maybe I am looking too deep into it but I did say he did only sometimes. Regardless of how many photoshops are made my logic still stands, and I am hardpressed to find anyone actually refuting the points brought up in the op.
A lot is being made of the range merging i mentioned in the op. Its kinda amusing to me how blown up this is getting but honestly if you dont think he is triple merging then maybe I am looking too deep into it but I did say he did only sometimes. Regardless of how many photoshops are made my logic still stands, and I am hardpressed to find anyone actually refuting the points brought up in the op.
I wasnt sure but yep it must be 100% a level, and if not i think its phil hellmuth
Some of these people who you guys think are leveling may in fact just be stupid.
like this guy?
Quote:
Originally Posted by tzimisc
I love how every recreational player thinks that Durrrr is insanely aggressive and bluff happy yet he pot controls the flop with a great portion of his range while almost every NL50 regular cbet with almost all their hands.
Alright look, Durrr and Jungleman are trapped within a range. We need to go in and put them under so they can go into a range within a range. Because in a range within a range we can protect them from getting quintuple range merged (empty, scary, rangespace). The problem is someone inside the range has to keep them away from the merge. So we're going to take Dewey Tomko's range and merge it with TJ Cloutier's range, within durrrr's range. But Jugleman will think durrrr is in Hasselbeck's range. So basically OP is saying durrr can win the challenge if he can go into a range, and take hands from that range and make them into their OWN range, but not all the time, just this once. Most of you just don't get it because you're not smart enough.
it is obvious to me why jungleman12 is winning. In the 'run it twice option' no cards are burned and everyone knows that durrr only hits the turn and the river if the cards are burned. Jungleman12 usually hits the burned cards, which in this case are the turn and the river, therefore in order to combat this durrr should run it 4 times maximising the amount of genuine turn and river cards he can legitimately hit. This is known as quadruple range merging as more cards are merged into the hand. A simple skill at first glance, but it has many many dream like layers, each one more difficult to get out of than the last.
There is another factor that nobody here has mentioned. I am willing to bet that durrrr is overvaluing his overpairs like AA. He is too caught up in the fact that he has a big pair and is failing to notice that AA has only two outs to improve while unpaired cards have 6 outs to improve and are therefore 3-1 favourites.
I read in ashman's blog that durrrr is more creative while jungleman is more balanced. Clearly jungleman has perfected this kinda math while durrrr is just being too creative with his big pairs.
All the guys in the run it twice discussion have missed the main point. There are twice as many burn cards. The draw is more likely to hit. You are drawing to the same number of outs, but from a deck with less cards in it.