There are only 28 variants of picking 2 out of 8 cards, and the vast majority of them are obviously bad even to a beginner, e.g. in the example from the screenshots (which are already
available publicly in the game description at 888's site) there are only 3 candidate picks that aren't
obviously bad: Q
9
, 9
9
and the tester's choice Q
J
(if the rejected cards could reappear on the board, which I don't believe in - see below - then 9
8
would be another candidate). I guess that the Nash equilibrium strategy is mixed - to pick each of the 3 with some probability.
I have no idea how big the field is expected to be; I hope PE8 becomes at least about as popular as Blast, so there will be 20+ players in each $0.25 round and 15+ in $1.
The graphical design of the lobby hints that 2 more buy-ins are planned to be added later, presumably $3 and $10 or maybe $5 and $15
With so many players in a round, it would be undesirable to have the prize pool split among 1/3 of the field (or even the majority of the field if the 8 cards contain exactly 2 aces, which they will ~9.8% of the time), because 888 likely wants PE8 to have MTT-like variance, so I believe that the sets of 8 cards will vary by player.
What I've been wondering about is whether the cards that a player rejects can reappear on the board; I don't think they can, because 888 must have the capacity to deal to more than 20 players in a round, in which case a single deck wouldn't be enough, and it can't just use independent decks for the community and the players because that would result in awkward hands like 5 of a kind being dealt sometimes, hence my assumption about 8 cards dealt out of an individual 47-card deck for each player (stripped of the 5 community cards), but anyway, it will only take us a few rounds to find the dealing mechanics out when the game appears in the lobby.
But I haven't asked the most important question.
What's the expected timeframe for the rollout of Pick'Em8 to the .com player pool?
Last edited by coon74; 12-06-2018 at 09:45 AM.