Quote:
Originally Posted by bigphatmike
What restrictions are stopping you from getting store up and ready? This should be your main priority, as it gives people confidence and more trust in your system.
The only restriction at the moment is prioritizing what features and fixes we're working on. If we had nothing else to do, it might only take about 1-2 weeks to complete the store.
So as to be as transparent as possible, here's a quick look back and forward so that you'll know where our priorities are...
We launched for beta on 2+2 less than 3 weeks ago! Since then, we have fixed a number of egregious bugs that cropped up immediately, added features based on user feedback, engaged our users on this forum and while playing on the site, handled a few emergencies, went on an Alaskan cruise for my parents 55th anniversary (actually, that was just me), created and supported various promotions to keep players engaged, and continue to do biz-dev and other marketing efforts to grow our user base. All of these tasks have varied between necessary and urgent in priority and were anticipated during this beta phase.
In our last all-hands Monday morning meeting, we seemed to have turned a bit of a corner. For the first time we were discussing priorities on various features which, for the first time, required some discussion on prioritization. In the past, the immediate tasks were so obvious that we didn't have any choice. Ahead of the store, which is in the forefront of our thoughts at all times, we concluded to work on a handful of table logic features that were building up. Namely, fix the delayed button movement, auto-post antes and blinds at the server, display missed blind status, and show admin pods in a different color so they can be more identifiable. We are also fixing/adding options on the new options menu implemented last week, fixing bugs in the slider, making the lobby more clear and easier to navigate, and allowing players multiple entries into a PnG. Each of these deal with issues that have been repeatedly reported by players during this beta test phase, and which we feel will have a significant impact on player experience on our site.
Forthcoming, we will be addressing two key ad features necessary to enable our first co-branded site partner to start their promotions. This is crucial for two reasons: 1) our ad serving company leaves much to be desired, 2) this should bring lots of new players to the site. Of all the features I can imagine, "more users" are the number 1, 2, and 3 features on my list. It solves a huge majority of things that contribute to less than ideal user experience including larger prize pools, more action, and more tables at more levels. Plus, we can also add new varieties of PnGs -- we've only just begun!! Bringing on our new brand partner has been in the works for many months and was anticipated during the beta phase.
After all that, we have a really long feature list, but I believe the store is on the tippy top of that list. So hopefully you'll have a way to convert your coins into cash prizes in early Sept.