Quote:
Originally Posted by David Lyons
On that topic, one of the areas we are reviewing is the rewards for these challenges. Awarding a million or so "ragedollars" in a month plus a smaller number of larger awards is cool, but we have players who say 'forget the ragedollars, just give me a shot at a big prize or nothing' and others who say 'forget the random prizes, just give me the EV when the challenge is complete'... if there's any feedback on that specifically from those who play CardHunt, Spinball, Spin&Go2X, Jacks or Better, etc please feel free to share.
I know it's been said numerous times before, but the prize reveal process (in Stars Rewards in particular) is too boring. Make players choose 1 chest out of 3 options like in Spin & Go Max, or, better, choose several chests from a big number of them (like coffins in the bonus round of the Blood Suckers slot, or baskets in the bonus round of Ali Baba in case you're more familiar with it*), or discard 2 cards out of 7 like in The Deal (with a large prize for a royal flush), to give them a better illusion of control.
Fwiw, I'm in the 'win all or nothing' camp because the variance of the rewards is currently much smaller than the one of poker itself (in the volume that's needed to earn the chest), and an increase in the former wouldn't make much of a difference to pros' bankroll management.
* Actually, you may tailor the graphics to the player, e.g. use images from either Millionaire Island, or Megaspin, or whatever slot with the same payouts that Stars ever comes up with, if there's historical data on which slot the player has been preferring (if there's none, and the player hasn't specified a theme in the settings, then randomly).
Quote:
Originally Posted by David Lyons
We've tossed the idea around about promo 'difficulty' choice for players. We've steered clear of it because generally when choice is offered the risk is that many players can make a choice that is suboptimal for them (high reward but too hard OR too easy with non-meaningful prize).. and a bad choice for the player = bad choice for us.
I guess that the reason why you're staying away from the variable difficulty is that professional players would tend to make optimal choices because they tend to be disciplined and have daily schedules and a good idea about their expected volume, while recreational ones would tend to make suboptimal choices as you've said, and you don't want to overreward the former category.
Last edited by coon74; 12-06-2017 at 10:35 PM.