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So it's either "ban all tools to make it fair for everyone" or "let all tools (and developers) be, because you can't enforce some modified rules". Which is absolutely false
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I don't think it's false dichotomy but real choice. I also think you need be a programmer or have some computer science background to see why. If you don't have it you won't understand why you can use a DB and HUD to imitate all the tools you want to ban.
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There IS a middle ground, we just have to find it.
Everything goes outside the table, nothing allowed during play? That's what other games did. This and some measures to minimize impact of datamining.
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How difficult would it be for PS to develop it's own HUD, that would access your live db?
And make it impossible to import data to said db which would in some clever ways be used to display charts, population tendencies or w/e else? Basically impossible and if attempted would cost thousands of men hours per month to monitor.
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And that HUD would only have a collection of say 100 stats, out of which everyone could chose whatever they want.
You could do that but why not use the hands from PS DB there? Why connect to local one where you can import w/e?
You could build such tool into a client and then ban everything else in-game. That's very similar to what I am advocating for.
As I see no advantage in using local DB over a central one for the purpose you can just as well accept my preferred solution and then lobby for built-in HUD.
I think it's better without it but w/e, that would be fair/clear as well.
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So there, please tell me how you'd "trivially" circumvent this simple and truly static HUD, without running the risk of getting yourself banned for life if you're caught using some other HUD displaying software.
The point of your soultion is to kill all innovation/custom in-game tools. The same point I am making. I don't disagree with anything because your proposed solution is almost the same as mine. You just added something build into a client to it but it would still mean no game state reading and in-game advice from local tools.
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So clinging on the "impossibility" of enforceability as an argument against some sort of nerfing of current ability of live assistance software is a bit pathetic, especially coming from someone with the "argument of authority". You just have to think outside the box a bit and have the incentive to make the necessary steps.
Listen, I am a competent person arguing for what I believe is good for the game long term. You will be well served trying to understand where I am coming from. Especially that your proposed solution here is almost exactly in line with my proposed rule.
So, let's try this:
"No in-game tools reading game state allowed in any form". Everything that's allowed is a poker client with its interface.
I even have a good guess why you proposed something as limited: you started to realize that going even a step further would allow me to easily work around "static" constraints.
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I have no problem with people trying to solve poker for intellectual reasons. I just can't see how the game will continue to be played for money online once that happens.
It's better to have someone with public project and open views about what is possible than secret team laughing their way to the bank.
HU Holdem will be solved, multiway one (6max cash, tournaments etc.) won't. Solving isn't a threat to those games but in-game advice and datamining are.
Last edited by punter11235; 06-29-2015 at 08:29 PM.